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Zatzha

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Posts posted by Zatzha

  1. Okay. i really dont mind balancing the cheat, i am in favor of QoL like let players modify the keys in their game, please i suffered from carpal tunnel jsut because this game, min maxing dps to be able to apply to a raid at that time, anyhow. I am posting this for all the player base, new players and returning players to remidn them how terrible was the only anti-cheat the game had and i nmy personal case i had this game guard running 24/7 in my task manager and couldn't close it at all, using my RAM memory, that is aside of game being opened, when i opened the game, as soon as i entered my ms to the server jumped in average 100ms as an example i played with 60 to 70 ms and thne ended up being 170ms to 220ms, in addition the FPS "frames peer second" chaged from 30 to 50 FPS unstable cause that is how poorly coded the UE3 was to 10 -20 FPS, sooooooo:

    1- I don't really know how many players will quit and come, but if you put make the game unplayable, most of them will quit

    2- for the love of good, youare working on anti-cheat first, instead of fixing "(QoL) Quality of life" like: insta transmute, quick box opener, no loading screens in places where they are not needed, insta input delay above the normal delay someplayers have to the server, so yeah that is what gcd does just erase that input delay they do, for no reason haha, and most importantly, how you dont let players customize the keys some classes have to play like a piano and i know lots of friends who suffered carpal tunnel and had to take breaks in raids cause you dont let them do that.

     

    With all being said, before you implement you beloved anti cheat, fix these issues who were what people claimed for so many time, thanks.

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  2. 1 hour ago, skyy said:

    People against anti-cheat are using Cheat Engine to speed hack, fly hack and remove GCD giving them a large advantage over players who desire anti-cheat in the game. GM's have no way of catching players abusing Terms of Service with Cheat Engine so these players are selling Shimmering Scale runs for their own profit. The only people against the anti-cheat being put in place (like it was years ago) are people currently using Cheat Engine. There are quality of life benefits by not having anti-cheat system implemented; however, the insanely large advantage that Cheat Engine gives over legitimate players is unfair and highly breaks Terms of Service. There shouldn't be a slap on the wrist ban either for cheating like there was last Challenge Mode season. It should be permanent IP and HWID ban.

    Hey, just sayign form someone who played in 2016 when they applied HameGuard anti-cheat system, you lvoe your high performance i nthe game now right, be ready for anti cheat to use resources and make  UE4 to run in 20 30 fps and your ms to sky rocket again, for that said reason a lot of the players left, and thta doesnt have to deal with your computer specs or anything , it is jsut how invasive is the kr anti cheat that they have in game code, but yeah be ready for that and then complain again of why the game is unplayable, besides that i agree with most of the people that some XML coding like fly hacks your so popular jump XML who was used in Challenge mode exists, but for most of the player base in this game, who never said a thing until now, and thats how funny it is that this topic is beign brought up now and why it wasnt before? cause those xml's werent used but just the jump, they didnt affect in PVE content whatsoever, in addition i can say PvP is a broken system that bns couldnt fix in years, if you read patch notes most of the classes get buff/nerfs dependign of what korea says never balanced and then returning players believe that they are hacking cause they always resist dmg or are untargeteable. But yeah theres some "hackers" (people using cheat engine) not actual hackers that use there maliciously, and its inyour point send a ticket and record this so called players as far as more than 5 players point this person will work, i do care about game but your anti cheat won't help but make the game unplayable again, bye thanks

  3. 35 minutes ago, EnithD said:

    To support what is written here let me give some numbers related to normal mode nocturnal scale fragment drops:

     

    In the past Doll House Normal Mode was dropping 5-15 nocturnal scale fragments, and you were getting 1 frag from dynamic

    So if you do 6 DH NM run and rotate scales you get 11-21 fragments, so 16 fragments on average so 2.6 fragment per run on average

     

    Currently any Normal Mode dungeon dropping 4 nocturnal scale fragments, and you get no frag from dynamic

    So if you do 6 NM dungeon run and rotate scales you get 4 fragments, so 0.6 fragment per run

     

    This is the case for Nocturnal scales, the nocturnal fragments gain from normal mode reduced by 75% while all NM boss hp increased, so while you get less scales it also takes you longer to do a run, so about shimmering scale fragments:

     

     

    In the past Thornwind Cavern Normal Mode was dropping 5-15 shimmering scale fragments, and you were getting 1 frag from dynamic

    So if you do 6 TC NM run and rotate scales you get 11-21 fragments, so 16 fragments on average so 2.6 fragment per run on average

     

    Currently any Normal Mode dungeon dropping 2 shimmering scale fragments, and you get no frag from dynamic

    So if you do 6 NM dungeon run and rotate scales you get 2 fragments, so 0.3 fragment per run

     

    This is the case for Shimmering scales, the Shimmering fragments gain from normal mode reduced by 87.5% while all NM boss hp increased, so while you get less scales it also takes you longer to do a run.

     

     

    So in conclusion, it would be nice if you added soul fiesta and/or battlepass or literally anything to compensate for the insane reduction for the normal mode fragment gains.

    Finally someone who post evidence instead of just talking withtout info, please fix this drop rate issue!!

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