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tats888

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  1. What intrigues me is when a system is more costly, more punishing, more RNG, people complain less. The game designers must have debated whether they wanted to make Demonsbane accs work the same way as enchantment. At the end, they decided to make it more affordable, only to receive more complaints. Gold income is one way to solve the problem, but I might think about it differently. The flaws could be that we barely have enough (but not too far) gold to reach +20, as well as differences in outcome across players. aka feeling salty when others get something better. The amount of gold required to achieve higher enchantment was too much that, even with real money, nobody attempted. This resulted in more or less equal outcome across players. However, with Demonsbane accs, +20 was actually achievable if one bought gold, or had the luck. Hence, less paying or less fortunate players feel bad. If they costed 100 times more, or they had a pity system for failures, we would have been in a different place. Also, as I mentioned earlier, the gap between NA/EU and KR seems to be too significant to ignore.
  2. We always had enchantment system that people never bothered to max out +20 - think of Spiritwaker, Uzume accs, FoE accs. They cost way too much gold and fusion stones that it was unrealistic to reach +20 before new tiers get released, and nobody is complaining about it. So I always thought of Demonsbane accs as another enchantment system where it's impossible to get to +20, so you would pick a compromise (somewhere around +12) and call it a day. I think there are 2 distinct focuses here 1. Some say all gears should be max-able. Then my question is, what about enchantment? Maybe every player can pick their own compromise and be happy with it. 2. Some say we are treated differently from KR. I think that is fair. Minor difference is ok, but the gap in gold income seems to be too huge to ignore, especially when it's directly impacting gear outcome.
  3. This issue is not fully resolved. "Account limit" caption is gone but an empty pop up window appears after purchasing 5 evolved stones, preventing us from exchanging more.
  4. Please remove the limit on evolved stones. It makes no sense to have limit when the event is over. It does no good for the game or the players.
  5. I am one of those that didn't exchange snowballs before today's patch. I worked so hard for evolved stones during the event, only to find that all effort going to waste. I am very disappointed and lost motivation to keep playing this game. There could have been prior notice somewhere (I couldn't find any in patch notes, however), but I just didn't read every single line of texts out there. Could you remove the exchange limit just for another week, even a day or two, so people like me can exchange evolved stones?
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