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purplehephalump

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  1. That's exactly what i'm talking about. It makes the game look so much better.
  2. Everyone knows that this game has terrible aliasing problems and barely any good anti-aliasing methods that don't involve using Nvidia Inspector to force MSAA and SGSSAA. The problem with using the Nvidia inspector setting is that it breaks the in-game ambient occlusion and motion blur, causing weird stretched-out shadowing around all humanoid characters in dark areas. My suggestion is to add a "Resolution Scale" slider to the unreal 4 update of the game that renders the game at a higher resolution than your monitors default resolution and scales it down to remove aliasing or "jaggies." Most modern games have this feature because it allows games that use deferred rendering to be able to have decent anti-aliasing if you have the hardware to use it. Attached image is the default game with LEAA x4 enabled vs 4x MSAA and 4x SGSSAA enabled thru video driver (which is essentially 200% render resolution). Notice how jagged all the edges are on the left side and how nice and smooth the right side is https://imgur.com/a/co1OFAJ Thanks for taking the time to read this and I hope you take my suggestion into consideration. :)
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