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Miggy Miggs

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Everything posted by Miggy Miggs

  1. To be honest getting 60 to 100 plus fps now for me is bitter sweet ....they tarnish every pvp mode in the game back to back Why pvp is more dead than ever due to their actions : 1. Making top tier pvp items unfarmeable 2. All pvp mode were bugged and the compensation was horrible 3. Removing venture tokens from pvp and adding it to pve content,because theyre anti cheat system was an epic fail. How pvp could be revived:by adding daily pvp quest 1v1 and 3v3 completion to soul boost instead of boring afk primeweald.... How will pvers learn pvp if yall constantly making it irrelevant....only veterans know how to pvp. While pvers cry that people are cheating when in fact they in a stun lock combo
  2. The last management team from couple years back i think 2018 tried to revived tag match by adding outfits to merchant, but this management team hasn't done one think to help the situation. The last pvp event regarding arena was 2017, since then no efforts were made to help the situation if not yall made it worse with the time lock, again arena suffered, the community warned not to do it but yall insisted. Fast forward to now constant neglect has led to every single pvp mode in this game dead.... poor management of the modes and not collecting any feedback from the community. dishing out half bake pvp auto combat zones back to back lets not forget. i never thought yall would kill battleground by removing venture tokens like why would you do such a thing , yes cheating etc but the rewards you have there now is so garbage um season reward couple moonstone , lol those cost like 3 g a piece. why would any one from pve come to pvp for those rewards? for the past couple of years most pvp accs was always farmed from pve content and pvpers were forced, but no pvers can't be forced to to pvp? how will they learn ? i dont really care about the venture tokens cause they 're in demons bane how can we draw in people to do battleground ? HELLO? not even a 10 mil charm..... yall sabotage the modes even more with no fix for weeks and the compensation was a hot mess. rinse and repeat event spamming daily challenge with the same set of boring dungeons, will not last long, by the time yall care enough it will be too late.... if yall surveyed the game more yall would realized that pvpers are the ones leaving this game and it shows on the ranking board from how much pages of ranking back then to now... its one and this is overall ranking . I can count on my fingers how much people rank gold in 1v1... UE3 wasn't the problem it was poor management. back during blackrym the fps was garbage but we were happy, remember that...
  3. I started playing this game in 2016, made alot of friends open world pvping and just moving around. Fraction wars was the best part about this game, 5 person fighting 1 sin in misty woods yea those were the good ole days, leveling with friends and just enjoying the open world content. Fast forward to now the game doesn't have much to offer anymore..... Its all about logging in doing weekly, daily, afk combat and repeat on alts. outside of this is just spamming the same dungeon for an accs, doing raids , buying or selling raids. This formula will not bring growth to the game. 1. 1V1, 3v3 and 6v6 are now dead due to poor content management.cheaters will always be there but that is no excuse when the reward for 1v1 3v3 hasnt changed in the last 2 years. The content is there all it takes is to add fragment chest or the new acc token chest to the daily 1v1 and 3v3 quest reward, but no all that's there now is soul stone chest which back then had people farming for it but time has change and so should the reward. 3v3 is all wintrading, people not doing the content so if a random team queue and after 1 hour hes lucky to get a queue he will most definitely see a full top rank team at bronze so why would they even bother. Ncsoft made it easier for the win traders in my opinion the day they implemented that time restriction. 6v6 was always thriving even when pvp got broken, always giving the range classes the most broken damage and skills, gunner , force master , force master, force master , Archer now wl. in all these eras no cc where needed, and pve accs where the main culprit......but now lets focus on wl, a class with there rmb skill doing 800k 300k etc, with pve accs. i saw korea implementing a patch that nerf 1 shot skills that require no cc , after 3 years, wow not even sure if its here as yet . sorry but don't have much hopes for this. but what am trying to say is that 6v6 is dead now, since Sunday i tried to queue nothing sit in queue for like 30 minutes,felt asleep and this is around peak time . you can look at the rankings they are really low , even before last season end , less people are playing it . poor content management. on the pve side of things , they need add back open world pvp with a button to flag your character as an enemy, reducing stats to arena stat and prevent item and weapon effect from going off...if they want to fight with gear they equip fraction outfit. or add a fraction farming ground with arena stats to farm something valuable. alot of items that were really easy to farm pre UE4 is now even harder. what am saying is give more options to farm stuff than doing the same stuff each day. The game advertise as pvp and pve game while they only cater for pve....and pay the pvp content dust. with that being said theres also some good that came with the UE4 update. 1. people can actually run the new dungeons now 2. New comers can finally catch up with alot of gear being offered thruogh story. 3.removal of the unnecessary loot from boss drops, but would like to see scale fragments blue ones or gold ones in ez mode runs. 4.The bns team is actually listening to our feedback, i seen more interaction since ue4 than 2 years back. To sum up What am trying to say is that the content is here already why not use them up, try to appeal to pvp players just coming in... whole point of the game now and for a very long time is to reach max level to spam the same thing over and over.
  4. This sin queues on your team and takes horn to enemy base by speed hacking.... What i want to know is what blade and soul plan on doing regarding wintrading...in this game they looking to pull in people with literally every system in this game broken ...dungeon broken ...people reaching diamomd status in dead pvp game...nova core base switch and this Like when will the line be drawn. Because yall be loud and wrong when banning innocent accounts so idk why yall hesitating
  5. Been away from nova core for about 3 months and come back to see people wintrading more than ever....... Just witness a team mate switching the horn giving them 5 balls ..... And blame someone else..... Then people wonder why this game is so toxic....yall give players all the tool s they need to be toxic in here.... Report button doesnt even work ingame....just their for deocrations.. I see other games with report afk ,toxic behaviour and cheat bns still stuck on bot and spammers like cmon
  6. also to add i don think warlock needs a double air .....too much classes have airs already, literally getting aired in bg is a death sentence, with range classes.It needs more ccs tho. shadow build warlock is decent but lacks cc. warden every dodge skill on them is the duration of a kfm q or e skill.....like a class with a block with that many iframe and a bubble ... gunner doesn't needs hook but it needs a veil or bubble that resist projectile damage for 5 seconds that follows them and applies only to them. remove blade master v skill which air on kd to air on stun...but hits air target....so it will be using during the air instead of after. fm 24 7 walk is so broken......it needs a longer re charge time ... summoner is so weak but hopefully 3rd sec fixes that.....they still annoying tho kfm is okay now .....but i wish 3rd spec was more viable in bg ..... give dog cc immune for 5 seconds on a pvp badge. sin can just uncap horn walk to the side and annoy the hell out of the party ..it shouldn't be like this.
  7. Idk what korea is up to these days, all i see is bug fixes in atch notes and no actual skill changes like 2o17 days..... look at these classes SIN DEST WARDEN FM broke every single rule in the book, these classes own battleground with an iron fist,because the classes are so training wheel and stacked with more than enough tools to be annoying. They did a whole damage nerf and turned a blind eye on these classes defense buff and unnecessary h p pool. these classes has skill which prevents them from getting cced with short cds on them.... a load of resist skills that allows them to just spam. and ignore debuff which is a very important factor in battleground. Alts dont last long with fms around even with decent pvp gear....something needs to be done. a warden or dest can hold a base solo, because of their no cd red spin....blade ward on top of blade ward.....it shouldn't be like this... other tank classes such as bm or a kfm can be easily cced and requires some knowledge of pvp to survive a 1v 6.... but a dest holding red spin seems about legit on top of the defense bg gives... a team of melee would have no chance.... Battleground these days is like which team has a warden or dest to sit at a base the entire duration of the match. The game needs to limit them to 1 warden or dest per team..... same goes for fm and sin. Reduce spam damage on non cced target by half and normal damage on cced targets... all am saying debuff damage need to play a big role in battleground and not mystic. Since awaken fms of all class been ruining battleground....from asteroid .....ice tornado...to god mode......like when will this stop were tired.
  8. So i tell my self i wouldnt waste anymore energy complaining or bringing up some of the many flaws in this game....i been taking long breaks from this game due to 2020 changes and how events are handled. heres a list. 1. Events,contents or features that simply cant be done or enjoyed. -nyraka event didn't benefit from it one bit. -Midnight skypetal plains, i dont play much these days may be three times a week or so but i do notice when i pop in on weekends, nobody recruiting for msp , i mean i have decent gear to do it but not the gear to be recruiting . - the new system that came in the other day is literally unity system 2.0. -basically the motto for bns this years is to make new items and making it near impossible to get locking it behind a paywall or a pc wall, just to drop it in hm store later on has the only alternative.. 2. the state of tag match (NA SERVER) theres a serious issue going on with north America server tag match that nobody is looking into thats killing the mode even more...the issue of 3 plat rank destroyers queuing together has been going on for as long as 3rd spec destro exists. tag match daily days are probably the only days i log on to bns . point of the matter is these 3 destroyers always sit in queue changing alts and mixing bronze and silver to get literally the lowest elos and climbing up the board with ease, its not a crime no , but this turns off alot of people from enjoying the mode has its one sided and people dont wanna lose deciding buff so they stop and wait till end of season. and what i notice is mutli clienting amongs these destros...joining random party at high elo, to make the match up happen faster just to throw the match later on. 3. THE SO CALLED BG NERFS the bg damage nerf that happen the other day made already op classes more op and hard to kill classes even harder to kill.... warden and fm running bg as always with fm doing like 10 hits in 1 sec,....then walking while iframing for another 10 second and healing like 5 dumplings. alts dont survive like they use to anymore, my alts survive longer pre 2020 than after the bg damage nerf.
  9. i fail to understand how they messed up this event.Its 1 plus 1 to know that if your gonna patch something like this ,with pve and pvp mixed in you need the zone running as optimal as possible.... saying player cap haven't been met just shows how untested and unplanned this event was.Blade & Soul is known for having worst fps on high budget pcs, and korea devs really out here throwing everybody on 1 channel looooooooool.... most common issue with MMORPG games is once theres alot of people in 1 area of the map, the fps goes down,add in fighting effects, 3rd spec, mob effects, environment and blade and soul poor optimization you get a big disaster. what kind of experience yall are setting for an event, people force to use mobile resolution , mannequin simulator just to enjoy an event . All i see is a company turning away their customers with every single patch then come 2 month from now yall come back and do the same thing -_______- what i believe is they sabotaging our first week of farming, so we cant reap the benefits from the event just to milk later on .... . yall really did emergency maintenance and didn't even fix the channel issue, i hate it here. i cant rely on this game to dish out a decent patch, i really miss 2016-2017 blade and soul the game is a real joke now. trying to draw in new people 1 min then turning them away the next min.
  10. am not a new player i dont have an issue with the hp, but when you get those frame rates , that low drop rate and a whole lot of people thats way too much time... something needs to be done .
  11. go to game folder , bin 64 , do you see client in there? what you can do is delete the bin 64 folder , then run launcher and do a repai, the game will download back the folder , if that doesn't work cant help yah.. "BIN 64" FOLDER ONLY. i had an issue like that in the past , not sure if it was the same but for some reason client wasnt in bin 64,i always use 32 bit tho was just testing the 64 one day and notice there
  12. This is really unacceptable and i don't find it funny at all, how can korea dish out such a event zone , fps is really bad there, game crash, and mini bosses have like 9 mil hp and drop rate is so bad ...i mean average gear and whales wont have issue but think about those under geared ppl killing those for tokens with only first hit determines who gets loot. range class has the advantage here, by the time my fps gives me the frames to hit the target and i oop , some range class takes the aggro, with big aoes. am sorry are we trying to gain new players here or turning them away .... my screen resolution is at lowest and game freezing like crazy i cant even minimize it or else it will crash leave it open freezes up a section of my screen and cause my mouse to stay in the bns box behind screen its just annoying realm was nothing like this . we need a hot fix within 2 days and we need at least 8 channels.... or compensate us with tokens. its just a mess a big mess.
  13. theres a new surge of speed hackers in arena , so far witness a summoner and sin abusing this bug or what ever it is in arena of all places for unfair game play... HOW TO IDENTIFY SPEED HACKING ? someone that is speed hacking character would constantly disappear and reappear to certain parts on the field, sometimes when a person is extremely lag he or she will disappear at times on field but it wouldn't be a constant , someone that is speed hacking would still have their regular ping to my knowledge of seeing it , it only appears that they are teleporting, every 1-2 seconds at very large distance . while you go on about your daily pvp lifes, please keep a phone or camera near by, to catch these cheaters in the hack,taking screenshots and so on , if they have gold medal its easier to get the names.... i think its fair enough for bns to show names of persons in arena. how else are we going to report these person even if they are on camera, nothing is put in place, to make the process smooth or convincing enough to get these persons banned.. i for one enjoy pvp, altho its broken, unbalance and list goes on, last thing i want is the game it self allowing 3rd party programs or what ever he doing to tilt the scale in his favor even if its a loss, needs to be fair .
  14. when since kfm became a problem, out of all those classes u list kfm is the only one with the least damage reduction skill, fire spec is dragon flare which no one uses , wolf spec is literally the worst 3rd spec in game pve and pvp wise .... kfm lost flurry reset with this patch which is cool i dont mind it at all but dont you say kfm is op or broken in battleground its a decent class...u try playing a kfm and think the class plays it self , you have to be good or know pvp...everytime you tremor a group of person you risk getting aired if your too slow to roll or tab.. sometime you fighting 2 - 5 person and keeping track and all 5 of them tab esc and stitching combos to take them down one by one, cause now your tremor and 4 doesnt do any damage now , you dont have a form u can go in to resist cc and have high damage at the same time ( dragon flare is useless in 6v6 unless u an alt) if your gonna hold rmb on a kfm then complain you cant kill the class then thats you ... i for one is a kfm and literally all classes killed me in bg before, ..its called getting outplayed....bm can instant launch u , gunner can air you , wind archer can air you, summoner can air you ,bd can air u , sf can air you ( our hardest match up) and a kfm can out play you. destro and warden resist cc and air while having high damage reduction skill effects, bg passive and bracelet...not to mention warden has 2 hp bars ...while having high hitting damage skills.
  15. last patch was half of the skill patch korea dished out.... and was up to may 20, now i want to know if the coming patch going to have what came after, thepatch that actually reduce the "ARENA MOD" OF OVER POWERED 3RD SPEC CLASSES,such as bm and destro. The patch that buff wind kfm, that makes wind some what viable for 6v6, cause rn fire aint doing it , and am not using that sad excuse of a third spec, not even viable pvp or pve... this patch ... also i notice reset charm cd hasnt been adjusted so i date it from when korea changed theirs. ................................................................................................................................................................... Class > Common Fixed a bug that prevented some parry penetration attacks from hitting parrying enemies Class > BM Fire > Red Hot Edge (5,3) > Burning Whirl pvp mod buff to 1.20x Fire > Red Hot Edge (5,3) > Burning Whirl added 6s Conflagration Effect Fire > Red Hot Edge (5,3) > Burning Whirl is available after Lunar Slash even if you use another skill first Fire > Phoenix Wing, Flock of Blades 3hit iframe over 5s Fire > VT/ET Mystic Badge > Searing Sword Force pvp mod buff Fire/Lightning > Sundering Sword added def, parry pen Fire/Lightning > Whirling Scourge tooltip was missing parry pen 3rd > VT/ET Mystic Badge > fixed an issue with Decimation not being triggered intermittently by Spirit Vortex Lightning > Flash Step added parry pen Lightning > Flash Step arena mod nerfed to 0.40x Lightning > Blade Call, Flock of Blades 3hit iframe over 5s Class > KFM Wind > Wind Gyre pvp mod slightly nerfed to 0.40x Wind > Pivot Kick pvp mod nerf to 0.20x Wind > Pivot Kick arena mod nerf to 0.40x Wind > Pivot Kick damage buffed to 1300% Wind > Pivot Kick 45s->18s Wind > BT SS > 8set Pivot Kick 20% CDR added Wind > VT SS > 3set Pivot Kick 20% CDR added Wind > TT SS > 3,8set Pivot Kick 15/15% CDR added Wind > TT SS > 3,8set Wind Gyre, Pivot Kick damage buffed to 85/85% Wind > ET/IA SS > 3set Pivot Kick 15/15% CDR added Wind > ET/IA SS > 8set Wind Gyre, Pivot Kick damage buffed to 115/115% Class > Assassin Phantom > Night Terrors(2,1) > Night Fury(C) 36s CD when in Phantom state Class > Summoner Swarm > Hornet Nest arena mod nerfed to 0.50x Thorns > Sunburst arena mod nerfed to 0.40x Class > BD Wind > fixed an issue where Wind Spirits were not consumed if an enemy was not hit by Rolling Typhoon Wind > VT/ET Mystic Badge > fixed an issue where Squall Wind Spirit production was inconsistent Wind > VT/ET Mystic Badge > Rolling Typhoon available immediately after using Whirling Scourge, Skyward Slash (edited) [9:54 PM] Class > WL Scourge > Dragon Helix+Awk pvp mod nerf 0.30->0.25x Scourge > Wingrise Soul Badge > Dragon Helix 650%->900% Class > SF Common > Magnum, Arcana Soul Badge, fixed an issue where Abiding Strength(3,3) Self Defense Chi(C) damage reduction tooltip did not match the actual effect Common > Magnum, Arcana Soul Badge Self Defense Chi(C) CDR 35s->15s when using Focus Chi(Z) Earth > Abiding Strength (3,3) > Self Defense Chi CD 60s->45s, damage reduction 90%->50% Earth > TT, ET, IA SS 3/8set Kingfist, Kingstrike, Beam Torrent damage buff [TT 50%/50%->60%/60%, ET 65%/65%->75%/75%, IA 80%/80%->90%/90%] Earth > Kingfist pvp mod nerfed to 0.48x Earth > fixed an issue with Soul Surge(G) pvp mod 1.30x Class > Archer Light > Strafe Left(Q), Double Strafe Left(Q), Strafe Right(E), Double Strafe Right(E) fixed an issue where iframes sometimes did not apply Wind > Storm's Eye(3) changed to only appear to the left and right of the character Wind > Twin Storms(3) doesn't spawn differently when you quickly change your camera direction while casting Wind > Changed autocombat priority to Rapid Shot > Piercing Rain(C) > Amplify(V) > Flip Shot(F) > Dead Eye(F) > Rapid Fire(X) Wind > Strafe Left(Q), Strafe Shot(Q), Strafe Right(E), Strafe Shot(E) fixed an issue where iframes sometimes did not apply Charms > cd reset charms , clarity charm changed their cd to 10 min up from 5 min in 6v6. Class > Common Fixed an issue where the duration was not update intermittently when the same effect was reapplied during combat (maybe fixed bracelet/dumpling bug and/or bug soul? not sure) Fixed some issue with Parry Penetration Class > BM Fire > Added 12% AP and 20% Crit Dmg to Phoenix Wing Lightning > Added 12% AP and 20% Crit Dmg to Blade Call Fire/Lightning > Fixed some intermittent issue with Lightning Rod 3rd > Changed the CD of Spectral Safeguard (Autoblock) to 36s 3rd > VT/ET Mystic Badge > Fixed an issue where Decimation would not apply when using Spirit Vortex while out of combat 3rd > VT/ET Mystic Badge > Oscillation, Escalation effect duration 6s->9s 3rd > VT/ET Mystic Badge > Decimation total damage increased (VT 6000%, ET 8000%) 3rd > VT/ET Mystic Badge > Decimation PvP mod nerfed 3rd > Take Flight, Ascend, Rising Eagle, Heavenly Dance, Spirit Vortex, Blade Storm Arena Mod nerfed to 0.80x 3rd > Starstrike Arena Mod nerfed to 0.10x Class > KFM Fire > Resurgence Soul Badge > Burning Fist additional dmg buff 280%->550% Wind > ET Mystic Badge > Iron Shoulder, Straight Jab additional dmg buff 200%->420% Wind > VT/ET Mystic Badge > Dragonflare dmg buff 550%->750% Wind > Pivot Kick CD changed to 15s Wind > Pivot Kick crit dmg increased by 10% Wind > Corrected tooltip for Pivot Kick, Searing Palm from "on use" to "on hit" Class > Sum Common > Beckon has been split into 2 separate skills: Beckon and "Willow" 버들강아지 * "Willow" can only be used with Cat Nip(4,1) or Sweet Wish(4,3) Common > added a skill "Help Me!" 도와줘! to escape grab, phantom grip, grapple * "Help Me!" is only available with Surprise Gift(4,2) Common > Strike(C) has been changed to only be used with the following specs * Surprise Gift(4,2) Common > Tag Team has been separated between specs * Cat Nip(4,1) or Sweet Wish(4,3) > 12s cd, can only be used while KD * Surprise Gift(4,2) > 90s cd, can be used to escape stun, daze, kd * Swarm > ET Mystic Badge > Tornado Flower additional damage on Rumblebees, Hornet Nest buffed to 420% * Swarm > Resurgence/Paragon Soul Badge > Rumblebees, Hornet Nest buffed to 420% * Swarm > Resurgence Soul Badge > Resurgence Effect gives 1 stack of Honey when hitting Rumblebees * Thorns > Premonition Soul Badge > Sunflower additional damage buffed to 700% * Thorns > ET Mystic Badge > Sunflower, Sunburst, Super Sunflower additional damage buffed to 700% * Thorns > PvP mods: Sunflower, Super Sunflower nerfed to x0.25, Sunburst nerfed to x0.30 Class > Des Shadow > VT/ET Mystic Badge > Shadow Storm dmg buffed to 12000% Shadow > VT/ET Mystic Badge > Shadow Storm PvP mod nerf Shadow > Grim Executioner(Passive) Boss AP buffed to 170 Shadow > Brute Force(Passive) added 8% AP buff during Fury 3rd > Ironclad(E) increased the AP buff and duration 3rd > Ironclad(E) changed the AP buff not overlap with the Vanquish AP buff 3rd > Arena Mods nerfed to: Vanquish x0.50, Galvanize x0.50, Ram x4.00, Steel Slash x0.45, Twin Steel Slash x0.45, Sledgehammer x0.60, Reaver x0.45, Iron Knee x0.50, Wrecker x0.70 3rd > Iron Titan(E)(spec 5,3) Arena mod nerfed to x0.70 3rd > Hack and Slash(Q) cd nerfed 6s/12s->8s/16s 3rd > Prowess Soul Badge > Reaver additional dmg affect buffed to 600% Class > Sin Common > Moonrise/천노 PvP Bracelet > Moonrise, 천노 effect changed to Sweeping Gale, Lotus Kick, Lotus Fury hit 3rd > Vicious Cycle(5,1) > removed 4% AP increase 3rd > One with the Dark(4,2) > Cover of Night changed to 3 hit iframe over 12s, cd changed to 12s 3rd > fixed an issue with Cover of Night and Night Fury iframe stacki Class > Blade Dancer Common > Acrobat > Removed untargetability on SS Lightning > Premonition/Wingrise > Lightning Flash reduces the cooldown of Flaming Scourge by 2 -> 3 seconds each Lightning > Dynasty/Groundbreaker > Chain Lightning damage buffed 800%->1400% Dynasty, 800%->2000% Ground Breaker (5 hits) Lightning > Blade Guard removed, Sidewinder is now the base skill Wind > Tailwind > Raid cooldown with trait is now 18 seconds Wind > Tailwind > Blitz Sword cooldown with trait is now 24 seconds Wind > Gale Dance > SS/Q/E now increases AP by 7% for 10 seconds, stacks up to 3 times Wind > Fixed an issue where the sound and damage of the first hit of Rolling Typhoon would not appear -Credit to Konbo Class > SF Common > After using Windstorm, if you use another skill, you can still use Windstorm Common > Changed the Windstorm tooltip to make aerial again on the first hit Earth > Kingstrike PvP mod buffed to x0.48 Class > Gun Shadow > Buckshot, Mow Down > fixed some tooltip issue Fire > BT SS > 3set Quickshot+Awk dmg buffed to 25% Fire > BT SS > 8set Quickshot+Awk dmg nerfed to 30% Fire > VT SS > 3+8set Quickshot+Awk dmg nerfed to 30%/35% Fire > increased effect trigger chance from Bullet Storm Class > Warden Madness > Bloodthirst(5,2) > fixed Blood Ire tooltip Madness > TT/ET/IA SS > 3+8set buffed Bloodstorm, Blade Fury+Awk dmg [TT 45/50%, ET 55%/50%, IA 60%/65%] Guardian > Fixed a case where Sword Salvo could not be used Guardian > TT/ET/IA SS > 3+8set Sonic Strike+Awk, Divine Strike dmg buff [TT 40/40%, ET 50%/45%, IA 55%/55%] Guardian > Sonic Strike+Awk dmg buff Guardian > TT/ET/IA Weapon > Sonic Strike+Awk dmg buffed to 700% (A9 still 585%) Guardian > Sonic Strike+Awk PvP mod nerfed to x0.27.' theres alot more but i just wanna know if its coming or not, it should come but i havent seen a mention of it .
  16. base on this i see you dont understand what is pvp.... bg is a 6v6 area were ur gonna have any amount of person fighting any amount of persons , it wont be a 2v2 or an equal amount of person fighting at the same time, thats where gear comes in..all am seeing is you gotta out skill the other person, and focus objectives....yet not seeing anything regarding gear and am not talking about defensive gear whats the whole point of 15 plus stages of pvp gear??? ring, earring, belt why so much tiers ... you literally talking about a god gunner, that i know for sure knows what pvp is, classes were made to have weak def and strong offense, classes like light archer has both,some has vice versa but when a patch like this trash every body damage it makes you wonder.... watch bns lose even more people cause i for one stop doing bg, and i see alot of my friends quit bg too, its not even fun anymore only people with no gear to begin with are saying that, or people unaffected by the nerfs , like summoner 3rd spec fm etc . to patch something like this requires additional balance changes such as warden second hp bar remove from bg , pvp bracelet damage reduction changes alot has to be done... kfm cant kill people in tremor unless u literally have 100k hp , comet strike has 0.30 damage reduction on it ,the skill it self is not even 110k damage tremor doesnt even do 50k damage this is not true ..even with full pve ss that buff tremor 2 times its not possible... every other kfm skill dont do damage.
  17. even with dragon fang 6 , storm speaker belt and necklace bright will soul 7 ki piercing , full pvp full pve ss i cant do any damage, it doesnt motivate me at all to gear up cause before gearing ups was worth it now u can gear up and u only get an extra 1 k damage on your skills , like this patch was the last nail in the coffin for me.... i quit ..all my pvp gear has been rendered useless
  18. i will never understand the logic that went into making pvp gear useless this patch, and korea logic overall.... first of all , blood sweat and tears went into getting my pvp accs, as i for 1 dont pve but am force to do the content to get gear right , ok ,not complaining cause am use to it , scales, mats gold oils etc, countless hours of pvp farming just to get pvp gear if it was that ez to get decent gear everybody would have had decent gear ,now..lets talk about how everybody damage when from dragon fang to ascendant in 1 patch and theirs rumors that more damage nerfs are coming towards soul, talisment etc.... over the years people begged and pleaded for battleground to be less one shot , right..nothing happen....hunters refuge came , we saw the logic where they said pay your way to beat the whales ,ok. where did that logic go this patch??? battleground needed some skill adjustment yes , did all class ingame needed such a big nerfs no, instead of making debuff gems useful and balancing the problem class they just nerf everybody to the ground, bg is a gear base area i shouldnt have to use a reset charm to kill someone of way lower gear than me and still cant kill em ,what if they kept this energy with dungeons and turn everybody damage to the ground , to prevent boss one shot .it would have been a different reaction , but pve people praising the the nerfs because for one they dont need any form of gear. so instead of making pvp earring useful , they made pvp ss useless, poeple out here using full pve even more, i will never accept this nerf and such a poor roll of of a patch, these patch didnt even nerf arena damage , so everything is still the same , i really hate it here... thanks for killing battleground, the only thing i actually played, i have the a mind to just reroll all the storm speaker accs i got recently and reroll pet upgrade cause it makes 0 sense and give a difference of 2k extra damage , this healing more than damage taken is dumb . just add an equal gear bg that u can queue on certain days , but instead trash ppl hard earn accs to please pve people is really bias , cause when it comes to dungeon cant go in to anything with certain gear. For me this is the last straw,since the bg nerf i havent went back into battleground for a whole week, sit and watch how this game gonna kill its last pvp content .if nothing change next patch am leaving , not dealing with this 1 step forward 5 feet back game , just not. really expect the unexpected ....
  19. turning down all the pvp mods to 0.30 as a band aid fix instead of actually balancing the class, looking at skills that need to be adjusted, turning down specific modifers ... i see game turn down modifer for skills doing 10k - 15k damage to 0.30 like th.... its called laziness. they made pvp gear completely useless, having 1 million pvp weapon stages and tier and 1 million accs stages and tier just for them to be doing the same trash damage????? its unfair to the people who acutally farm(me) and dump money (not me) into getting better pvp accs that aint doing any damage, i was literally using full pve ss and this dude full comboed me and i didnt die, its just stupid... warden even harder to kill now, with 2 hps bars, and the damage reduction , smh this game is really something else...add a equalize version of bg if need but dont make people hard earned pvp items become a joke point blank... if i had seen this coming wouldnt even bother getting anything pass incin 9 or go to the new storm speaker tier.... the damage is
  20. after doing bgs for 3 days i come to conclude: idk who on earth decided to be lazy to actually balance the classes by putting pvp mods on literally every skill of all class, down to 0.40..... korea had everything they need to know which classes are broken which skills are broken , while this fixed that issue it raises another,classes that were weak before is now weaker,lets take a look at kfm since thats the class i use ... korea issued out a useless pvp bracelet, nerf comet strike damage in the past...ok , now they remove flurry reset promised to increase the offense of the class by increasing smolder damage just to bring the pvp mod down by 30 ..............................in other words weaker than before, nerf the macaroni out of burning fist that does literally 30k damage, nerf hell fire kick literally everything , searing dragon and searing palm all got nerf , wind build is useless , dog build is still meh . the pvp needed the nerf s in general but to me its like , yall complaining about broken lets nerf everybody to the ground to the point your gear doesn't even matter (literally gonna stop leveling pvp gear) just so yall can regret it..... its really obvious the thought that went in to the mods were literally 0.30 , 0.40 on every skill.... its not even fun now, its just wierd and hard to adjust to .... they finally killed battleground yall... finally
  21. why we not seeing the big elephant in the room, i remember being in arena, sin resisting cc, iframing and spamming god damage , not knowing when hes gonna come out that thing , when u think its done something resets( i dont know 3rd sin much, i have a sin, but not really interested in it much ) a whole 12 second of iframe was way too broken, trying to do 6 hits to break bubble was really hard considering the fast spam , he dishing at u ...sin using full pve gear in bg , cause they cant die , was way too unfair . also korea changed it to 12 second but changed to 3 hits or something like that
  22. i saw alot of pvp damage changes, tbh, its better for everyone....not a 1 shot fest and fm finally got damage reduce on skills....i mean you will still die if u on alts but on a decent gear char, you can literally feel the difference on the damage taken . got aired by a 3rd spec bm i didnt die, like what a time to be alive.. a wind bd air dont hurt as much.. fm tornado doesn't delete your hp.... bout time they actually did some form of balancing
  23. ok , so after going thru game turns out other changes are theyre ...even changes i didnt know about ...most noticeable one is the pvp modifer nerf , they actually using them now
  24. i see all the patch notes korea dished out , look at this .. Blade Dancer Way of the Stormbringer ( not an actual spec ingame) Increased Squall damage with Aransu Mystic Badge equipped. Increased Squall damage with Thornbreaker Mystic Badge equipped Kung Fu Master Way of the Flying Kick Increased Azure Dragon attack power during Wind Shear effect. Reduced Wind Gyre effect cooldown while Premonition Soul Badge is equipped. Increased Pivot Kick critical damage buff duration to 15 seconds Increased Triple Threat attack power buff. (way of iron claw skill) Increased Mystic Chakra, Power Chakra, and Critical Chakra effects. (way of iron claw skill) either copy paste or the person who wrote this don't the class or the game , just want to know if theres actually more changes than this ..cause chile... .
  25. are the patch notes everything with the change cause alot of stuff are missing from it, wrong build , made up specs and everything its messy , please confirm if we getting more changes Class > BM * Common > Storm Surge PvP mod buffed x1.25 * Common > Five Point Strike PvP mod buffed x0.30 * 3rd > Blade Storm x0.30, Rising Eagle x0.25, Heavenly Dance x0.25, Ascend x0.25, Spirit Vortex x0.25, Spectral Siege x0.25 PvP mods nerfed Class > KFM * Common > Eight Talons PvP mod buffed x0.75 * Wind > Rising Kick x0.75, Sky Kick x0.75, Falling Star x1.20 PvP mods buffed Class > Des * Common > Axe Fury PvP mod buffed x1.40 * Earth > Smash, Demolish PvP mod nerfed x0.40 * Shadow > Execute, Annihilation PvP mod nerfed x0.10 * 3rd > Ram x1.25, Galvanize x0.30, Steel Strike+Awk x0.30, Twin Steel Strike+Awk x0.30, Reaver x0.20 PvP mods nerfed * 3rd > VT/ET Mystic Badge Effect 'Whirling Steel' PvP damage nerfed Class > FM * Common > Sacred Flames PvP mod buffed x1.40 * Fire > Asteroid PvP mod buffed x0.60 * Fire > Inferno PvP mod buffed x0.30 * 3rd > 폭뢰파(Godmode F) PvP mod nerfed x0.12 * 3rd > 섬뇌격(2)+Awk PvP mod nerfed x0.15 * 3rd > 섬뇌장(RMB)+Awk PvP mod nerfed x0.15 * 3rd > 낙뢰(X) PvP mod nerfed x0.20 * 3rd > 오연뢰(C Air Juggle) PvP mod nerfed x0.40 Class > Sin * Common > Viper Fang PvP mod buffed x1.50 Class > Sum * Common > Rumble Queen PvP mod buffed x1.20 * Common > Briar Patch, Flying Nettles PvP mod buffed x0.35 * Swarm > Wild Nettles PvP mod nerfed x0.20 * Swarm > Rumblebees, Awk Rumblebees PvP mod nerfed x0.30 * Swarm > Hornet Nest PvP mod nerfed x0.30 * Thorns > Sunflower, Super Sunflower, Awk Sunflower PvP mods buffed x0.50 * Thorns > Sunburst PvP mod buffed x0.50 (edited) Teliona05/06/2020 Class > BD Common > Giga Sword PvP mod buffed x0.70 Common > Rising Eagle, Ascend, Heavenly Dance PvP mods nerfed x0.30 Wind > Hurricane Slash PvP mod nerfed x0.20 Class > WL Distortion > Enthrall(both specs) x1.25, Bombardment+Awk x0.45, Dragoncall+Awk x0.35 PvP mods buffed Class > Gunner Common > Sniper Stance PvP mod buffed x0.50 Common > Juggle, Upshot PvP mods nerfed x0.30 Fire > Quickshot+Awk x0.30, Unload x0.23 PvP mods nerfed Shadow > Darkshot+Awk PvP mod nerfed x0.45 Shadow > Fixed Awk Bullet Storm damage Class > SF Common > Soul Surge PvP mod buffed x1.30 Ice > Right Punch+Awk PvP mod nerfed x0.45 Class > Warden Common > Pentastorm PvP mod buffed x0.75 Madness > Blade Frenzy+Awk PvP mod nerfed x0.40 Guardian > Sonic Strike+Awk PvP mod nerfed x0.30 Class > Archer Common > Overcharge PvP mod buffed x0.60 Class > Common > Hongmoon Points * Changed the CD for HP recovery on resist (50/150 points in def) from 3s to 15s. Class > BM * Lightning > Lightning Draw doesnt share GCD anymore * Lightning > One Strike, Ten Cuts resists CC Class > KFM * Fire > 10% AP from Crimson Dragon passive only applies during Crimson Dragon * Fire > Resurgence Badge Resurgence Effect deals 280% of AP as additional damage on Burning Fist * Fire > Searing Dragon can be used while moving * Wind > 10% AP from Azure Dragon passive only applies during Azure Dragon * Wind > Premonition Badge Wind Gyre CDR was doubled (0.5->1s on Roundhouse, 1->2s on Cyclone Kick) * Wind > Pivot Kick crit dmg duration 3s->15s * Wolf > Triple Threat Boss AP and Mystic 200->300 * Wolf > Combo stacks: 70->150 Boss AP, 5->10% Crit Dmg, 50->100 Mystic * Wolf > Beast Within passive Boss AP 65->130 * Wolf > Iron Paw+Awk damage increased * Wolf > 'Titan Smite(X)/Titan Strike(C)/Strong Right(Z)' for Twisted Metal and Titan Surge damage buffed * Wolf > Dire Fist on a 7hit Titan Surge Combo damage buffed * Wolf > Titan(X/C/Z) PvP mods nerfed x1.00->0.40 * Wolf > 흑령붕추(Incinerate Crit Dmg Buff?) damage buffed * Wolf > Dire/Blood/Timber Wolf can now cancel transformation (on V key, 0.8s channel) Class > Des * 3rd > Grab will no longer remove Ironclad or Twin Steel Stance and list goes on
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