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Kaguya Zero

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  1. I just don't believe the concept of placing a PvP zone of access inside of a PvE farming zone is wise. Majority of people are in MF to farm for PvE things. If an instance is going to spawn in a PvE zone, keep it PvE. Mixing PvP into the fray can cause confusion and agitation. I'd be more fine with the idea that high gear/whales will be faster at killing things than a lower gear, but at LEAST they can't punish you for being lower gear and killing you on sight while still getting to keep everything for themselves. If I can farm less in a peaceful manner, and not have to worry about whales waltzing in and one shotting both me AND the mobs for the loot, then fine. But I don't need moments where I load in, kill a few of the mobs, get a small portion of loot, and then DIE 'cuz some chump decided to flex his credit card.
  2. Here's my little take on the topic: remove PvP option for Panda Cache Village. While farming for my quests I got a Panda spawn and killed it, which opened the portal. Last thing I need is a whale coming into the portal and killing me AND everything inside to take for themselves, when they didn't spawn the portal, or perhaps even give any attempt at it. Make Panda Cache Village like you did with the Celestial Basin Treasure Room. With CB, If you get a key, YOU get to have what's inside of the room. For this, if YOU spawn the portal, YOU get to kill and have what's inside. No other players, no PvP or loot stealing. In a party when you spawned it? Your party can join and loot with you. Bidding on loot can potentially still stay. But REMOVE PvP and open access to something someone else spawned. The fact that it's already a low rate of spawning a Panda, killing it, and getting the portal, why should that be punished by someone else who has more gear and one shots you, while getting all the loot while you're forced to respawn back at the main area? It isn't a healthy addition to the game. One by one, things like this need to be fixed.
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