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Iluvatars

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  1. Actually like to see a lot of those. Make it able to punish melee classes by opening more windows, but at the same time making the punish a bit less hard.
  2. Im not talking about damage though im talking about unstealthing sin when capping points or taking horn?
  3. Starting this thread to collect suggestions for balance changes because PvP is a ❤ ❤ ❤ ❤ mess. To start it off I would like to see a change to the invis mechanic for sin. In battleground it makes it unable to interact with the enemy if they can cap points invisible while also putting up a resist for themselves so even if you have 1-2 spells which do not require targeting you cant interrupt the enemy. This kind of non interactional gameplay is not fun. I also believe it is problematic in 1v1 arena but thats probably because my class just cant do much about an invis sin and other classes have a better matchup, but I still think you should be able to react to attacks a sin does when hes invisible (maybe make him uncloack before the attack comes out) because right now it doesnt feel fair not even being able to react to the attack because you simply cant see it. Let me know what you guys think about it and also on other skills/classes you feel need to get changed.
  4. I look at top 1v1 players and they are mostly destros. And while FM might be able to 100% you in a wall combo there is no way to get a grab onto a 3rd spec destro if hes playing even half decent. The fact you got wallbanged this often just proves you have no clue.
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