Virgil204

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Posts posted by Virgil204


  1. 7 hours ago, Kozuki said:

    Edit: Sorry. Should not post when I was sleepy, lol.

     

    After re-reading the thread, here is my more-awake opinion:

     

    -Japanese companies aim to go global right from the start. When Square Enix makes a Final Fantasy game, they already plan for the international launch of the game. And they have a lot of experience doing this. So does Atlus with Persona series, and many more.

     

    -Korean companies cater strongly their own market. When their games come to Western, they just simply export the game with some changes to suit the Western players. However, since their games are for Korean and based on what Korean players have (top Internet infrastructure, strong tolerance to RNG and grinding...), it doesn't meet the preference of Westerners who do not share the same conditions and mindset. The case is even worse if it goes through a third-party publisher.

    This is the only post I'm going to fully respond too.

     

    This post shows clearly why listening to this type of misunderstanding and lack of general knowledge is what caused your game to die

     

    final fantasy 1 -6 took a very long time to realease in the West.. FACT

     

    Why cos they were in the same place as Korea. Japan was once at the same point as Korea. However they successfully managed to make the journey to west cos their games while flashy had good underlining mechanics

     

    Korean games will never be successful in the west cos all their games are actually broken.

     

    The post above is written by someone who simply lacks knowledge about the history and dynamics of the gaming industry.

     

    your forum is full of people like this. Therefore you get crap feed back


  2. 5 minutes ago, ARC-1276 said:

    That's the "Drop the mic" moment right there. Certain classes here might not be top tier, but they are such a pain to deal with in mid to low tier because the average player can't perform these crazy exploits to get past the cancerous mechanics. 

     

     

    Furthermore: your idea of how PVP should work here is actually perfect, heck I didn't even realize that this was the core problem of the game's PVP system. The way PVP works is by baiting out someone else's escape, or by rendering them in a place where they can't use their escapes (IE FM wallbang, BD air combo, and worst of all WL air combo). I mean, imagine if we can break out of air combos and wallbangs. How much less cancerous would fights be?

     

    Then you mention the excessively punishing mechanics in the game, things like KFM's CC resist after successful counters, FM frost orbits (yes I'm counting that as well), BD and Des stun parry, BMs being able to block infinite attacks, Sins getting to evade while in stealth, and the blindness effect for sins escape skill. 

     

    These are FUNDAMENTAL issues of the game's design, issues that have tilted not only myself, but countless other players. And if you think I just want these classes nerfed because I want easy rank points: I'm a FM main, and a Des main, both of which I have mentioned here. In fact, I'm a high ranking FM main, so it's not just a matter of wanting easy rank points, it's a matter of wanting fair rank points.

    This is what I was saying to the toxic bridge when the game first launched. However they were totally interested in the world championships.


  3. People have been crying for the nerf requested for ages but you don't do anything. you just listen to the hardcore players that have developed toxic tactics to deal of them

     

    what you don't realease is that companies like capcom understand there are different tiers of players and do not adjust characters or classes based solely on what top tier can do

     

    example. Street fighter IV original realease.

     

    sagat not only had great health but also great offense

     

    now in fact Sagat did not win 1 major championship

     

    however capcom had to nerf him

     

    why cos for top tier he was no problem

     

    but for mid to low tier he was cancer

     

    they realised your never going to get people to top tier if they can't get past mid to low tier

     

    i.e they will get frustrated and leave and all you'll be left with is top tier players

     

    which are about 1% of the population i.e your game will die

     

    it will have great top tier players but your game will be dead.

     

    Capcom is an Asian company by the way :)


  4. Ok for a game known for it's pvp. your game pretty much failed in the west big time. For a game with a lot of potential it's a shame that the same complaints went unheard cos you simple refused to listen to reason and more importantly what you competitors are doing.

     

    so since you refuse to listen to reason I'm going to compare 2 of your classes to their counter parts in the west

     

    Assassin compared to the rogue in Wow and the ninja in Final fantasy XIV

     

    Note both WoW and FFXIV have made it to over 10million players while having a paid subscription model

     

     

     

    Assassin here

     

    Has multiple ways to enter stealth both in combat and out of combat. Multiple times

    Can stay in stealth for extended periods of time

    Can stay in stealth while attacking

    Has higher defensive stats in stealth

     

     

    Rogue in Wow

     

    Can enter stealth out of combat and cannot use the same move once in combat

    Has a vanish which allows him regain stealth once in combat but that move in a about a 2min cool down. So for practical purposes in an average pvp match will only be able to use it once

    Cannot attack in stealth

    moves slower in stealth

    has very few moves that can be used in stealth and once a move is made comes out of stealth

     

     

    Ninja in FFXIV

     

    Can only enter stealth in pvp once a meter gauge has been filled meaning cannot enter stealth at the start of the match

    stealth only lasts 15 secs

    cannot attack in stealth

    moves slower in stealth

    has one move that can be used in stealth and once move is made has to wait for meter again to re enter stealth the move itself also has it's own cool down regardless of meter

    meter used to enter stealth is shared with other special moves .

     

     

     

     

     

     

    Summoner here

     

    Has a pet that has high defence, Grapples, and extended block and high damage

    summoner has stealth

    summoner can swap places with pet if you manage to catch the summoner reseting the game to catch him

    summoner can also do alot of damage

    pet has a lot of stuns

    summoner has a lot of stuns

     

    warlock in Wow

     

    has multiple pets

     

    each pet has one specialisation either defence or offence. Where they are strong in one they are extremely weak in the other

    warlock has no stealth

    warlock cannot swap places with pet. Meaning the meta is to catch the warlock and then finish them off. you are rewarded for being able to catch the warock

     

    Summoner in FFXIV

    Has 3 different pets

     

    one for offence, one for defence and one for buffs

    as with wow if each pet is strong in his role and is very weak in the others

    summoner has no stealth

    summoner cannot swap places with pet. you get the point

     

     

     

     

    there I'm done. These are from both eastern and western companies. They out sell you both in Asia and the west by out 1000 to 1

    yet you refuse to listen. Your game is dying and the fixes for your toxic classes are simple

     

    prevent the assassin from easily going back into stealth at every given chance. Make assassins think about when they are going to leave stealth and force them to commit once they have struck. (i.e like real life assassins)

    remove his high defence in stealth

    remove his ability to constantly attack in stealth

    remove his screen blinding get out of stun move (I can't understand why his opponent is punished that much for stunning him let alone punished at all)

    he already has a move that let's him get back into stealth from a stun break. That is enough

     

    bring the summoner in line with the other mmo counter parts

     

     

    on a side note. I find it funny that Korean developers hesitate to bring their games to the west. Always waiting many years after demand in the west has died down.

     

    Simple your games are designed for flash.

     

    Tera

    closers online

    kritika online

    Black desert (The game where every class has a tonne of cCs but not one single class has a CC break)

    guns the duels

     

    the list goes on

     

    you seem to blame the west for your failures and say it's a cultural thing. It's not. The west has many more cultures living in it than you do. The simple fact is most of your games are completely broken. They are flashy and beautiful to look at but their balance is complete trash. You develop games where once the opponent attacks and it's succuessful the defender simply loses control of his character

     

    that's a fact. The defender isn't only not able to respond but you actually create systems where the defender will completely be disconnected from his character until he is dead

     

     

    Most cultures outside Korea hate this. People like to feel they are in control of their character at all times. However you seem to develop ever more toxic ways to disconnect the player from their character

     

    the most radioactive case being the assassin's escape where your screen will actually go White and the player himself can no longer see the game screen for an extended period of time

     

    you might say it's a western thing

     

    but here are a list of Japanese companies that have been extremely successful in the west

     

    Square enix

    Namco

    Atlus

    sony

    team that created sword art online

    Capcom

    Team ninja

    Team that created Dark Souls

     

    They all have huge followings in the west

     

    However you don't have a single company in Korea that has achieved this.

     

    infact your companies have failed so much you hesitate to realease your games in the west

     

    while your Japanese counter parts regularly has slimontanious releases in the west and infact sometimes realease in the west  first

    they have franchises that will be successful just cos of the name

     

    I.e Tekken and street fighter just to name a few

     

    you do not even have one

     

    simple reason is this

     

    your games are just flash....no substance.

     

     

    As a side note one my other account at the launch of blade and soul in the west I did comment on how toxic the assassin was having played assassin on the RU server and I was meet by the toxic brigade who were only interested in keeping this version exactly the same as Korea's so they could go to the "World championshipS"

     

    look at this game now

     

    the west rejected it

     

    I told them multiple times for there to be a world championship people have to fall in love with the game first and the game wasn't go to fly here.

    Multiple people called me an idiot quoting rubbish stats and crap saying I have no idea.

     

    you listened to them

    Another Korean game failed

     

    thing you didn't understand was

     

    Those guys didn't care about your game. They care about being famous

     

    Assassin was my class and I wanted it nerfed.

     

    Cos it was obvious it was unfair and people would hate it

     

    I too wanted to go to tournaments but had the insight to know there would be no major championships without a major following.

     

    Those guys just wanted to be famous at all costs

    they had played for ages of the Korean server and did not want anything changed as to probably ruin their chances of winning. no matter how unfair it was

     

    you listened to them

     

    and got another dead Korean game.

     

    GG

     

    and you spent your time banning me

     

    Lol

     

    p.s Look at your most successful mmo ncsoft. Guild wars 2. That was not only well received in the west but has launched world wide and even in china.

     

    do stealth classes work like they do with your Korean developers

     

    look at another one of your games Wildstar

     

    does the stealth class there work like this assassin

     

    and with regard to stealth I'm talking about the mechanic of stealth itself

     

    do they give stealth to pet classes

     

    I mean come on.

     

     


  5. Honestly just the most rubbish pvp I've ever seen.

     

    I mean people with perma stun, People with perma iframes, people with perma stealth and a community that honestly defends this crap and blames you for not being good. when the only guys that are good are those perma iframes characters or  perma stealth characters

     

    i'm sorry I've been playing fighting games for many many years now.

     

    All of you who think you've achieved something by getting good at this game's pvp i'm sorry to disappoint you. It most likely not you skill but the trashy OP character you playing. I'm sorry when you are constantly spaming attacks at someone and all you get is resist resist resist only to have them whale on you. I think it's time to call it quits.

     

    very toxic pvp. 


  6. ok I purchased a hell of a lot of ncoin and haven't received it

     

    yet the money has gone out of my account

     

    I get an email saying the result is pending

    I sent a ticket 2 hours ago an no reply

     

    i'm sorry if it's still pending why take my money

     

    you're crooks

     

    if you want to make sure it's not fraud then don't take the money

     

    once you take the money give me my product!!!!!!!!!!!!!!