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Tyraxus

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Everything posted by Tyraxus

  1. Hello everyone, I would like to suggest some QoL changes, and their reasoning, that could (probably fairly easy) implemented in the game to make it more enjoyable. 1. Reducing the cost of the "Orb of Ascencion" to 3 shards (since 1 orb is worth about 15g-24g right now, comparing to the 2-4g for the White Orbs) - reason is, that those dungeons are one of the few that even newer players/alts can easily do on a daily basis (and still give more than just 5g or less), but finding a Heavens Mandate group might cause some seriuos trouble when it's not part of the daily challenge. 2. Making a weekly cap for the unity rank instead of a dayli cap or even erase that completly - especially after weekly reset or when you do some raids you often find yourself "wasting" a lot of points (I do the weekly challenge every wednesday and can't turn it iin because I would waste ALL those points). Deleting the cap would be fine now too, since it now only stops new players to catch up quickly but also the gain for higher players is already really slow and for that not that significant anymore (for levels 80+ you need at least 3 days). 3. Unity gems: Rework the interface for the refining, so that you can actually see what the chance for a success is (my record is 14 refines with 5x rare to epic until it succeeded and 8x when I used all 8 rares). Or maybe even going so far to make it a safe upgrade if you use all slots of the same colour (8x rare -> epic; 8x epic -> legendary). 4. With the new system of the dayli challenge: Implement the event quest(s) to the dayli challenge. With that being said I wish you all a nice sunday and hope that one of te community managers actually reads this :) Regards Suwano
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