Sun Yuong

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About Sun Yuong

  1. skillsystem

    The Skillsystem was in the first Version of Blade and Soul somehow Complex, you could alternate between many different things and adjust your "own" playstyle in a really dynamic way. Then there was the next bigger change, which included a one way skilling system, where you couldn't alternate between fire and wind anymore, you had to choose one of the skilltrees. Third is the current Patch, you have just a few skills you can choose from, without anything special about it, without any real adjustements that are worth mentioning. My issue is very easy to comprehend: From an unique way of skilling your combat approach, a way that fits those that like to adjust many aspects of their own gameplay, so that one can approach a way of combat that resonates with your feelings, with your passion. This has been demolished, most likely because casual gamers that do not "think about the difficulty of playing a class", so that even a total beginner, or someone that can't even grasp fast combat and a more dynamic / complex way of fighting ( someone that is bothered to even think and reflect upon themselves, someone stupid or lazy / cocky ). The solution was to "limit" your growth, to limit your game experience and to limit your "options". From my perspective I only see incompetence in the developers of this game, because why limit yourself and others, when there is a solution to solve both issues at once, give the Person that seeks a more complex approach, a skilltree to adjust and pinpoint many different aspects. Then give the lazy, casual gaming ( pig ) a predefined skilltree ( that he can deactivate in the Options, if he seeks more complex possibilities, to adapt to a situation and to seek more depth in gameplay ). But it just goes down to dampening the game experience. A brilliant game breaks its own legs, because of the limited vision of the decision making faction of the developers. Back in the day, as a Kung Fu Master, you had so many different ways to enhance and adjust "Counter", or "Tiger Strike". A class that was expected to be hard to play, became worthless. The Fun I had when I started to play this game was 10/10 Now I need to force myself to find it "fun", so more like a 4/10 And I am sure If I would go to a earlier Version of this Game, the Fun would skyrocket again. Just to "know" that the system gets more limited with each big update / addon, is the biggest mood killer ever.
  2. Suggestion thread for improvements to game

    What I really would love to see again, is the Option to go into more Depths in the Skill Tree. I suggest to use both, the Simple "current" Skill tree, to be swift with respeccing, along with the previous more complex more indepth tree. I am always speccing in a hybrid kind of way in almost every game, I also did it with my KFM with the Previous skilltree, I searched for hours upon returning to the game but could not find the option where to adjust every skill I want to really use. It seems like the downfall of games, if you always simplyfy the game mechanics, you may try to gather more casual gamers, but you disrespect those that invest more time into the game. Furthermore you lose unique traits that made the game shine more brilliantly. You cut down the heart to improve the appearance as bait, in the end you lose, because bait is only of worth if the heart ( that will be seen after the baiting succeeded) is authentic. I am still trying to see more and more in the game, but I loved the combat system the most along with the Story, as soon as I have finished the Story I think I will just quit, because boredom is not my kind of thing. ( To all the other players that think like I do "in regards to the Skill-Tree, If we want to have an Impact we might need to unite our opinions so that they can be regareded as "The Majority", if its just a few, they would not so likely reconsider their choices . )