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Lunar Sphere

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Everything posted by Lunar Sphere

  1. So, what are the mechs for the insta death chicken? Cause that one is seriously more of a party breaker than any of the other two in any low dps parties, which you will sometimes run into.
  2. @SilverFoxR Yeah, I definitely agree that it's not as convenient to only be able to join requests near your region, but well, if a brand new global recruitment chat isn't made, I still think that it's better to settle for a obligatory region chat instead of leaving things as is. I mean, if everyone can only recruit via the region chat, you could expect a big enough traffic, that you might be able to go to whatever area you'd want more or less whenever you like and at least find 1 player that is recruiting, so it wont be too bad. The sooner the recruitment swarms are dealt with, the better. They have already harmed the social aspects of the game for long enough, while it's kinda redundant that people are sending requests on 3 separate channels to party (faction, region and dragonspire), no wonder things sometimes go slow when the ways the players can join are so split up. But yeah, a global chat would be ideal, especially since you could recruit people from both factions without a regional restriction.
  3. It is easier to make a dedicated channel for party recruitment well known, because all that would be needed is an auto block function that is triggered whenever a player sends a dungeon link in the wrong chat, followed with a notification that informs people of the appropriate chat. To make a new, social global chat would take much more work to advertise, since there is no direct way to push players into using it. It might be used eventually, but not many people will know of it soon enough, especially not when it also has to be manually enabled.
  4. They do exist tho, otherwise the faction chat wouldn’t be used at all. Also, you can still link dungeons on region chat. You won’t be having any where as long waiting time if everyone used it. And if those links are blocked outside the the region chat, then no one has any other choice but to use it, switching the traffic there instead of the faction chat. Call it weeb chat or whatever, it’s still way better than spams of links, that makes the game seem as dead as a desert.
  5. Said notifications should come everytime someone tries to send a dungeon link outside accepted chats.
  6. Then how about using the region chat instead? The main point of my proposal, is that I'd like to exclude recruitment requests into dedicated channels, so that the more social ones wont be spammed with them. If no other existing channel besides the faction one is open for enough people for linking dungeons and such, then you could say that my suggestion is more along of the lines that I want a new channel for it, and that dungeon/raid links should be blocked outside of said new channels (tho maybe give a free pass in private and region chats). In either case, it should come with a notification, so that players will know that they have to use the specific chat(s) for these links.
  7. Honestly, for as much veterans want to rush new players to simply reach the end game, I would actually recommend against it. Because although there are indeed a lot of end game content, there is also quite a few dungeons and areas made of mid lvl players... Dungeons that are only challenging if you play them as the written level, but become piz easy once you hit the end game. So instead of trying to rush to the top, just play the game at your own pace, and do the quests that you have available. Most event items will return eventually, so there is no reason to race with everybody else, dont be afraid to explore the game outside the seasons events and main story.
  8. More challenging? Doesn't the bosses fight the exact same way with about the same stats as before? A lvl 40 boss may be creamed if you fight them as lvl 50 obviously, but the higher their levels are to yours, the more effort it'd take to knock them down. Thus, doing dailies and/or side dungeons that are at least the same level as yours would be recommended if you want a chellenge. Some side quests are also necessary to unlock more dungeons, although due to the low rewards, it would slow down your level progression by a bit. But hey, it would make the game seem harder.
  9. There is literally another chat specifically made for party recruitment, so I believe that it should be completely blocked in the other chats (the faction one in particular) to avoid the swarm of recruitment requests in supposedly social channels. I mean, it's pretty much next to impossible to chat when every sentence is followed by 10 party requests, while as things are right now, I don't think that people will ever stop using the faction chat to do this unless the option is forcefully removed. If the change is followed through, a quick notification saying that "party requests may only be sent via the recruitment chat", would be more than welcome. Could also give the same treatment for trade requests, maybe giving them their own tradechat, or restricting them to the region/channel chat.
  10. From my experience, this game is either best played solo or with friends at the beginning. Random Party play is only really fine when dealing with daily quests or raids (would be too easy and uninteresting otherwise) The story is fairly interesting, but the challenge comes from the side dungeons and post story quest. Any dungeons entered via the storyline are made super easy so that just anyone can breeze through it, although some may not only be more difficult when entered normally, but may also come with a hard mode once unlocked (Yunsang is my favorite boss). Otherwise, the more epic fights comes from the PvP arena which you can enter once lvl 45, while there is also some neat Shackled island mode which is basically a free for all that most people can participate in within some time intervals (although it’s mostly crowded with end game players, so you can expect to be screwed a lot). There is also open world pvp for people wearing faction uniforms, but unless you want to ineffectively kamikaze into a high level players or harass newbes that are simply farming prestige points, it’s a mostly dead feature.
  11. It's not very challenging if all the difficulty relies on Boss' durability and timer alone. All this is a damage check; Got enough dps to cheese him within timelimit? You get rewards. You don't? You get nothing. It'd be different if he had some new mechanic that forces the player to actually strategies around his moves, but he is so simple that you can ignore it 99% of the time. All that HP does, is make it take longer time to kill him, while the timelimit simply makes it impossible to win unless you have a certain amount of dps. It's the cheapest type of difficulty, the type that doesn't take skill, but rather time or money, if not a bit of both.
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