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squirrely thoughts

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Everything posted by squirrely thoughts

  1. Forum topic and notification page text says April 24th. Twitter post title, page title, page url says May 1st. FFS is there only one dev left on the integration team? Did you fire all but one front end dev? Please just read over what you write once before publishing.
  2. Did you just ninja edit your post, What a slap to the face. Instead of addressing the issue and admitting you made a mistake you go back and pretend like you did nothing wrong? Sorry we have screenshots and people remember what they read. At least say something about your "mistake" https://imgur.com/a/rCAEnm0
  3. Patch notes say stage 3 of the solo event dungeon gives 2 Legendary orbs. Game gives 1. edit: Also you refreshed all cooldowns on stage completion but forgot to refresh talisman.
  4. Thoughts: Why bother raiding now, bns is effectively another idle game. Hold rmb until you get enough gold to hold rmb in a higher tier "dungeon". or pay to skip the wait and go straight to the highest tier to hold rmb with more flashy lights.
  5. They made a point to differentiate between pig and golden pig so it's probably rng
  6. This finally got implemented, I just wanted to bump to say thanks to whoever passed this message along.
  7. "Reaching the Brilliant Fleeting Legacy Soul will require 26 Blossom Orbs along with gold for each evolution" Disregarding the stupid counting mistake. I do hope it's 26 Orbs for a crit soul but that wording is super confusing.
  8. Could we get some QA testing on event notes before they go live? Instead of changing them without any sort of announcements? The first time the event notes came out: 1) gems weren't even listed in the rewards 2) FAS and SJF rewards went from 2->3 3) cost of soul went from easily obtainable to not even possible* Currently the event page lists the cost of the crit soul to be 26 per stage and at five stages that's 130 Blossom Orbs. Event lasts 28days (4weeks) 3 Blossom Orbs a day for a possible 84 orbs 8 Blossom Orbs a week for a po
  9. I feel like this kind of attitude is exactly why we never get updates. I've scrolled by the forum a few times and practically every suggestion or feedback thread has you as the first responder things are fine the way they are, and there's no need to change anything. Then an admin comes along and just sees that one person posted a suggestion however an other users have said it's fine. Sometimes a lot of people want a QoL change but then again the most vocal minority tends to drown out all constructive feedback.
  10. Literally just tested this, had a box drop in the first hallway. Went to every room and sat there letting them all spawn in and hit me, then cleared the whole dungeon and went back. First box was still there. Did this on 3 chars.
  11. Please correct me if I'm wrong here but from what I've gathered, the blocklist is stored on our local machines, and is character based. In terms of file size I don't see an issue giving with a blocklist taking up a bit more space, it takes up kbs at the momet. Is there a specific reason I can't block the 51st "GM1" spammer? or block that annoying 51st F8 person that curses and can't spell? For the same reason, If I've blocked said spammer or asshat, I really don't want to see their stuff on another character. IMO blocking one "person" should let me bloc
  12. There's always supposed to be an imbalance between premium and non-premium; otherwise no one would buy premium. If the argument is that faster chi res gave an unfair imbalance; there is absolutely no content where someone suffers from the shorter rez timer, everyone benefitted. PvP: you press 4 when you die so it doesn't impact 6v6. 1v1 is one death. Tags you stay dead either way. Open world faction - pfft. PvE: less people needed to revive you means you're more likely to get revived and come back to contribute dps/mechs.
  13. Been a long time since they took this away but it was a nice QoL thing and someone said we're the only region that has a longer res timer? Will we ever get it back?
  14. Not sure if it's just my experience but there's no confirmation when an account signs up for the gift pack. The only way you know is a small loading circle and then if you click again it says you already signed up for the pack. I would suggest to add a small popup window to let people know they've signed up or redirect to a confirmation page.
  15. So we finally got the option to salvage whole tokens for fragments during the event; which was was something that people asked for about a week or two ago. Also noticed that any feedback we give tends to take a week or so (at least a patch cycle) to finally get through and implemented. Kind of makes the first week of any patch not worth the time, energy, or money to invest in as we're basically providing the testing and QA control feedback. My question is if NA has any power to implement changes directly or do they have to send everything back to KR for a
  16. Both VT and TT have the corresponding quest npc's in the same windstride point. BT is the only raid that has that a quest giver at a different windstride location.
  17. Yea but that would effectively render raids pointless as you can get 100% of the raid content without ever stepping into a raid. BT came out a long time ago and BT SS are even given away in the story quests now. It has also been nerfed and outscaled to the point that two or three players can effectively carry an entire raid. VT on the other hand still give people trouble and there are still progression raids for VT that can't clear. Lowering the barrier for VT gear would make a lot of VT raids just disband and spam dungeons for their loot instead. Maybe in a few iterati
  18. Quest for BT is currently the area in front of DKV. Not in front of BT entrance like every other dungeon. Request is to move it right next to BT entrance, near NF world dungeon entrance.
  19. Almost every other dungeon has the npc giving the daily/weekly quest right in front of the dungeon. I get that the npc also gives the quest for DKV but we can grab those from the weekly tab without ever having to windstride. This is mainly a QoL request to save on a couple of load screens but it would be a nice change.
  20. Would be great if we could: - Reorder our characters on the select screen - Be able to use the left and right arrow keys to navigate between first and second page of characters - See cat familiar Just some nice QoL things if we can get them.
  21. Because the event web page currently has one really long column with the information arranged in two columns with the break points between categories as a very slight shade of gray. Chance and guarantee categories are also vertically center aligned so if people didn't see the difference in gray then it would seem as though half the drop table is guaranteed but in reality all but the first item is rng. But it's ok, everyone just wants to talk about how much this event is different from the last year's, so i guess clarifying things doesn't really help.
  22. Well Sorry you can't buy this can of soda we only accept quarters, too bad you converted your coins to dollar bills.
  23. Any chance we can get a way to salvage our tokens for fragments for the event? A few people like to clean up their inventory and combine them into complete tokens but this event only lets us use the fragments.
  24. https://i.redd.it/34ss1bg0drv11.png ^ Link for said table. Also on the bns reddit.
  25. Storage data for another super small compared if someone were to make another account for the same purpose. I get that storage could be an issue but pruning the thousands or so accounts that only have lvl 6 characters and less than 2hrs played on them would easily solve this. Other methods could be used but space isn't really that much of an issue. Also, one main selling point of the game is outfits. Even tho everyone jokes about outfits being endgame, your character can only wear one outfit. More characters would mean more outfits purchased in some cases. Not a definitive source of revenu
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