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Silk Rivaliant

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  1. This issue is still not fixed and i don't understand how its not a priority. it's been 8 weeks
  2. this post was started back with UE4 update when it wasn't But i don't see how that excuses "Controller mode is certainly no longer available in UE4 update" Yes yes it is
  3. "Fix it or get out of my way" Is all i'm asking at this point
  4. This wasn't an over reaction. This was a legitimate wish of mine that if they are going to break gamepad support so much to insure its borderline unusable, I'd rather go back to playing the game as i have been with a remapper that works perfectly fine. nothing about me being a martyr, thats you stuffing words in my mouth. I'm speaking for Me and what I think possible solutions are. I'm sorry if you can't handle that. My entire bugreport, i have already described the issue in FULL detail You can't even Use remappers because of how the thumbsticks function outside of Gamepad mode They still read as mouse inputs (and scroll wheel zoom with Gamepad mode off) My ENTIRE issue is X axis Camera (Turn) it isn't a lack of sensitivity, pushing right thumbstick left or right acts like Arrow Key left and right that appears to be the issue. Full Stop. its a wireless Xbox One controller that i use The feature hasn't been in the game for almost an entire YEAR. and we had to make do with alternative ways of using gamepad to play. The Remappers the fact they Reimplemented Gamepad and then Broke it to where no one with gamepad can play the game as intended, the only Logical solution is to REMOVE gamepad support so those of us that HAVE been playing The Entire past Year Can go BACK to a playable state the game was again Meant to have. I'm sorry you don't WANT to play with a Remapper WE had to. If it isn't fixed by Maintainance or it isn't acknowledged by someone higher up, then i will have to make a ticket because the game is nearly unplayable No, A Little Adaption was paying 35 bucks to pay for the Remapper to play the game because everyone along the chain of command remaking BnS in UE4 didn't think reimplementing Native Gamepad support wasn't worth their time. A little Adoption was programing keybinds on said Remapper so the rest of us could continue to play after that massive 'oversight' by the developers. A little Adaption ISN'T accepting them Breaking it and not addressing the issue because How about you be A little More considerate.
  5. I'm acutally hoping they remove Gamepad because ican go back to using reWASD without the native controller stick use Outside of gamepad mode on interfering with inputs to the game
  6. it worked fine for like a week or two with the Shrouded Ajanara dungeon update hell even before that I was playing with reWASD perfectly fine for the entire year until the last patch broke everything the solution was there and i even provided a base config file for reWASD to download an use I think they did something to the input logic or whatever you call it to fix an issue for left handed players that broke gamepad logic Until they fix that, Gamepad is IN the game, its just had bad turning until it's patched If you want it fixed, help me make a stink about it, my Bug Report has gone unnoticed by anyone important I don't think it counts as needing a Support ticket but hell do that if you have too lol
  7. at the moment gamepad is broken beyond repair until they patch out whatever issues they implemented this last patch But hey, they did reimplement it
  8. you know, i got curious and had a look for my self and i had this happen to me, but was standing near a loading zone so i don't know if i was clicking on something that was confusing the game (like trying to click through the portal it self) once i move my character around with WASD and arrow keys to turn it seem to correct it, now my character goes to where i point click my mouse in Classic Mode not sure what that was about beyond the portal idea but think you can get video capture of what your character is doing?
  9. Further findings it appears that pressing the left and right Arrow keys on keyboard has the same turning speed as right thumbstick left or right it appears whatever patch that it was to address the Left Handed players issues about key binding WASD to the arrow keys has totally broken gamepad users experience
  10. MultiSlash was such a fun move for wind BD for PvE even the original implementation where it was a slower 4 hit strike made it feel powerful Trading out sustain for burst damage It was a DPS loss to use but it had such a punch to it I suck with the Blue Moon badge when it powered up Multislash when it was the worst in slot badge and technique to use when it was taken out, it made me really sad Hurricane Slash is a decent enough move but it just always seemed underwhelming it cuts though defense which is useful and is great on rotation it just lacks that Punch Not sure how to implement Multislash back in given the current move list something on my mind Could go back to switching V - Dual Strike from daze to Stun to change 2 - Raid back to Multislash It should induce Stun at the final hit Don't think it would be that useful in PvP, PvE might be challenging to use but good Wind BD's will make due I would say just replace Skyward Slash with it But because wind BD rotation heavily relies on cooling it and using it to proc squall might not be the best idea it would require yet another entire remake of the wind BD playstyle The point of this is to give wind BD's a better breaker Many classes just don't use Breaker because only one spec it seems per class has an easy to use breaker move Making Wind BD's Phantom Grip for breaker would had been fine if it did more percentage 15% when both Aerodome and Subtranum bosses would lock their breaker bar while the swords flew around just kinda made using grip useless for that isn't so much of an issue now Namdo Shrine is good for this because the post give you ample opportunity for Grip and Hall of Trials Not as much given some complications with boss and add rotations ( you can only breaker the boss once after all ) and while i appreciate the decision making on choosing the boss or adds to use breaker its a bad sell to use on Adds when its better used on the Boss with others insignias (That is a whole nother issue i could get into) I acutally liked how Grim Blade breaker was implemented before it was dumb down to the first hit by the grim for a Massive percentage on breaker bar there was an actual decisions making, paying attention to the fight (an actual game here) rather then just push button-give me as it is now Having Wind BD's breaker on Multislash give a hefty percentage per hit incentivizes better use of the breaker system that is being underutilized in my opinion
  11. Additional Findings stated in another forum post Remappers (programs that remap keyboard buttons (and other features) to controller inputs) can no longer work as an alternative means of character movement in game because the game does not have the ability to disable controller thumbstick reads as camera input. Left thumbstick acts as mouse, turning the camera left right up and down While the Right thumbstick acts as mouse left or right At the speed setting given to GamePad mode ( Meaning you can adjust the Right thumbstick turning speed in Keyboard/Mouse mode by turning on gamepad mode, adjusting the X axis speed and disabling gamepad mode. Meaning X-axis setting only works properly when gamepad mode is OFF) and Scroll wheel Zoom in and out with up and down Meaning we can't go back to just using our Remappers without disabling the games ability to read gamepad thumbstick movement as camera movement. Effectively making GamePad users accessibility even WORSE than it was when Gamepad support wasn't even reimplemented back at the Unreal Engine 4 update Last September. the gamepad x-axis issue has been corroborated by one other player
  12. also i would like to apologise, I jumped the gun and didn't make a separate thread about this and put it in the thread related to UE4 specific bugs Also posted a thread in general to get any feedback from other gamepad users
  13. Bug Summary: X-Axis on GamePad locked at unspecified low amount Goes from 0% to 100% tilt just past deadzone (no soft or slight turning) Change in options have no effect Reproduction steps: Using a standard wireless Xbox One controller (with PC wireless Dongle) Attachment: >> https://gyazo.com/01309a1746939041801f30cfba5a66e6 << Video Link via Gyazo, apology for the very low quality it provides but seemed adequate for demonstration purposes Additional information: Video clipped demonstrates Gamepad Speed at 100% for both X and Y axis Demonstrating high Speed on Y and low for X Running demo, at high X Speed, you should be able to run in tight circles, angling character doesn't effects turning radius Settings X and Y speed to 1, Y shows very slow speed as expected, X shows change to turning speed Rapid camera movement is with mouse, showing that Mouse is not effected (both X and Y at 7) Redemos gamepad X and Y difference in speed at 1 Not shown was the acceleration from 0 to 100% turning speed being instant Additionally, QuickTurn (rb+Right Stick in) doesn't work, attempting to remap it also breaks any other use of Right Stick (Jump and auto Run) by unmapping it Believed to be conflicts with it unable to see separated commands with Right Stick Issue: with the lack of turning speed on gamepad, it's just really hard and uncomfortable to play not being able to circle around opponents While Playable, it's already a kick in the teeth after having to find a work around for the lack of Gamepad support before the last update where it was reimplemented, only for it to be broken a week later. Now even the work around of Remappers can't fix this issue
  14. already submitted a bug report on the forum but i thought i'd ask here if anyone uses Gamepad after support was reimplemented after Maintenance and update, my X-axis turning speed is locked at a really low speed and adjusting it in options is having no effect I'm wondering if it's JUST me or if other people are having an issue assuming it's all gamepad support considering that adjusting options isn't helping any
  15. Bug Summary: X Axis on GamePad locked at unspecified low amount, Making it hard to turn and move change in options have no effect Reproduction steps: using a standard wireless Xbox One controller Attachment: >>https://gyazo.com/01309a1746939041801f30cfba5a66e6<< Video Link via Gyazo, apology for the very low quality it provides but seemed adequate for demonstration purposes Additional information: Video clipped demonstrates Gamepad Speed at 100% for both X and Y axis Demonstrating high Speed on Y and low for X Running demo, at high X Speed, you should be able to run in tight circles, angling character doesn't effects turning radius Settings X and Y speed to 1, Y shows very slow speed as expected, X shows change to turning speed rapid camera movement is with mouse, showing that Mouse is not effected (both X and Y at 7) redemos gamepad X and Y difference in speed at 1 Issue: with the lack of turning speed on gamepad, it's just really hard and uncomfortable to play not being able to circle around opponents While Playable, its already a kick in the teeth after having to find a work around for the lack of Gamepad support before the last update where it was reimplemented, only for it to be broken a week later. Now even the work around of Remappers can't fix this issue
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