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Jan6051

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  1. Dear NCSOFT employee, i ask you to look into the dmg dealt by archers and summoners. Exspecially in 1vs1 pvp. Archer does around 5k critical hit with skills after or while dodging. Also archer is provided with a lot of resistance and basically none of his attacks count as a ranged projectile. Regarding summoner they have too many skills that are not considered ranged projectiles either. Also why do certain classes have to aquire certain circumstance while the summoner only has to get 1 CC of and it doesnt matter what kind of CC to get a knockup combo. Also didnt you want to work on the summoners cat being able to break up any combo of the enemy while the summoner himself is airboned or CC'ed. In a clash between 2 classes and 1 of them being summoner the outcome is too easy to see because the summoner can just pve you down while the other class has to manage combos to do so because most of the classes have to use different skills then they do in pve while summoner doesnt. Also the summoner does have too many resistance skills and they can get into stealth as well. How is a player supposed to kill them while the summoner has more resist more dmg and more CC then any other class. Basically the same issue that was in the past with the Bladedancer having to knockup you and taking minimum 50% of your HP is now a huge problem with summoner. Warlock for example has to do a lot before they can get their knockup of correctly and they have timings to consider of they dont want to fail their knockup combo but summoner does it just like that and taking most of your hp while WL can do that too but other then wl not being able to kill you without a proper knockup combo the summoner does too much dmg on the ground as well. PLS at least take a look at it.
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