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Amarathiel

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Everything posted by Amarathiel

  1. Reason why stage 1 or stage 3 in this case feels weaker and worse is not just the stat increases but also the chance to get stacks. At stage 1 of any weapon you have lowest chance to get a stack. At stage 9 you have the highest chance to get a stack. That is why when you upgrade from stage 9 weapon to stage 1 weapon you think that stage 1 weapon is weaker, because the stack trigger chance goes back to lowest chance. Thus lowering your dps since you now get less stacks due to lower base trigger chance. Stage 1 = lowest trigger chance, Stage 3 = low trigger chance, Stage 6 = medium trigger chance, Stage 9 = highest trigger chance That's why GC 6 to 9 becomes better than Aransu, you get more stacks more frequently. Also GC does not have Aransus random 1500%-2000% additional attack power boost you get so that also decreases your dps. GC's main damage boost comes from 500 mystic and 55% crit damage boost at stacks 4-5 which is enough to make it better at stages 6 above.
  2. As a side note: Unreal Engine 4 is free to use by anyone. You only pay around 5% royalty fee for any profit you make past certain threshold.
  3. @Astarae Your example is not even close being the same thing. Yes, some people may not be able to do certain things due to how their brain has developed. They still can learn, every person can learn. There is a game in Steam that specifically tries to explain and showcase this to the player called The Witness. The point is, every person is able to learn however each and every person learns in different ways and rates. Dungeon mechanics are no where near as complicated as coding. Problem i see is these games usually have lot of crap going on all at the same time which makes in very confusing for some people as well as you need to have quite good reaction speed. Mechanics alone are not complicated but when you add to the mechanics boss attacking you and possibly other players or adds, it can get overwhelming for those who cannot focus and multitask so well. Let's take that monkey in IF for example. Nothing in him is complicated if you understand everything there is to understand, after that it's only a matter of teaching you hands to actually do them. Unless something prevents those hands from actually doing them somehow. I mean I could recite everything that monkey can do and how everything works. That information alone helps me greatly to deal with him solo on my BD. I could even do it on my FM after enough gear to not hit enrage timer. My point is, you can always learn it or understand it however being able to actually do it is a different matter. But let's be honest, anyone can do things such as move from point A to point B or use specific skill when boss cc bar opens or use evade skill if you clearly see something coming etc. Most mechanics work in one of those ways. Btw you do not need hp against that monkey. You can iframe the bomb explosions which are the ones that deals most of the high damage.
  4. Depends how it's done i suppose. There's a game called Elsword that has this system and it's bad, veery bad. That's the problem. Laziness. When game has to address these things because community don't have any manners, you know it's bad. The game shouldn't need to start babysitting players to show whats right and whats wrong. Checking videos do help however it doesn't give you the sort of "muscle skill" needed to actually do the mechanics. Even after watching guides you most likely still fail the first couple of tries, depending how it works. That's why it would be nice to have those bosses in training room too.
  5. Boss mechanics in this game are not that complicated. Thing is, some people learn faster while others learn slower. The people who learn slower makes faster learning people annoyed and be toxic. That's all it is, nothing to do with the game in itself. This game is a RPG game. NOT a game like Fortnight where you can just jump in and do stuff without any kind of farming. That's not what Blade and Soul is supposed to be. This game is designed for those who find it fun to learn and practice new boss mechanics and then farm dungeons over and over again till they have what they need to progress, with friends or a friendly random group. Problem with open world stuff is that some people will then be constantly hogging everything and thus preventing other people from getting anything. As an example would be the old crafting materials you gathered with pickaxes and stuff. Bots basically made sure no one else got them. Which is why all the good stuff are in dungeons as boss drops. One thing that i would suggest is to revise that training room to included every single boss in the game and scale them into soloable level and so that every single mechanic is included. That way people can practice the bosses before going in to the actual dungeon. No more toxicity there. Balancing pvp is almost impossible. If you rebalance 3 classes then another class is going to be OP. If you rebalance the another class then some other class is going to OP after that. No matter how you do rebalancing there will always be that one class that is considered broken by the community. So yea, you can't really fully balance pvp. Ever. I have never seen balanced pvp in any mmo game i have played. There's always that one class that dominates others. Which might change between updates.
  6. There's nothing really that could fix it completely since it's partly a game optimization issue. It's possible that there are lot of people using the same connection route during certain hours and that slows your internet down enough to cause it. New Unreal Engine 4 update for the game, which comes at some point this year based on the hearsay i have heard, should help fix it better and if not, well nothing really can be done at that point then.
  7. The fact that it's random like that makes me think it's something to do with your internet connection to the server being throttled up by something random. For example, when you open up inventory the client has to freeze your game until client gets necessary information it needs from the server to successfully open inventory. So if something slows down this process, opening inventory can take longer time than normal. Same concept can be applied to game freezing when boss fight starts etc. Random fps loss and mini stutters show those freezes. You can test this and see for yourself what i mean about all this with this trick. Open inventory, hover your mouse to any random item and then hover back and forth between all your items and see your fps go down to 10 or so depending on how fast you do it. When you stop, it goes back to normal which means its "loading lag freeze" caused by your pc having to wait data from the server before it can show you the item information. Apparently it takes a long time to get that info lol. So yea, it can be something in your connection or the server is being a douche or maybe both. Game is not well optimized either so there's that too.
  8. Thing with RNG is that, there are multiply types of RNG. Some are more fair than other types. Mmo games usually use the unfair type RNG. RNG that has RNG that has RNG in it to make it even worse. Example of "fair" RNG: Wheel has 8 slots so have computer randomly choose a number between 1-8. That makes the chance on all 8 items be 1/8. Clearly that's not what is being used here. Example of more unfair RNG: Computer has certain chances to choose certain numbers like getting numbers 4,2 and 5 has been made 75% chance, getting numbers 1 and 3 is 23% chance and getting 6 and 7 is 1.5% chance leaving number 8 with only 0.5% chance to get. These are only examples and do not represent anything in the game. Only the devs know how exactly their RNG works. But my second example is something you can expect it to be like however probably way more complex. To make it worse for the wheel spinners someone could "steal" your item drop by managing to spin in between your spins and triggering the Win spin (happened to me once) since both of you activate the exact same piece of code so the results are not individualized. What i mean by that is IF the wheel "decides" that 14th spin gives you outfit, then the first person to spin that specific wheel at 14th mark will get it. So if you spin 13 times and second person spins 1 time after your 13th spin, he still gets the outfit since he was the 14th. That is why some people never get anything while others always seem to get all of it. Sometimes resulting in very unfair distribution of rewards.
  9. As dumb as it sounds, it is the only logical reason as to why they would lock the dungeon to once per day. It's locked because otherwise Korean players might farm the crap out of it, idk if they are that nuts to farm something like that but you never know, and they don't have time to change the settings just to suit us. That's the only logical reasoning to it, end of story.
  10. Only reason it's locked to once per day is to prevent people who are still level 20 or so from getting levels too fast too easily (not like it isn't already but still). Both daily quest and dynamic quest gives you xp. Dynamic quest would be farmable since it gets reset when you re-enter the dungeon. That's the reason it being locked, so low level characters wouldn't be able to farm it for level ups. To fix it you would just need to remove the xp gain from dynamic quest and maybe add it to daily quest and it doesn't need to be locked then now does it.
  11. I have never seen a single mmo game that has balanced pvp classes. There's always that 1 class that can be abused in some ways to basically guarantee a win even after supposed class balances. 1 reason i absolutely hate mmo type pvp as it never can really be fully balanced, especially if game companies keep doing what they are currently doing.
  12. What I think is that people in the west have become so so butthurt over anything and everything to put it very lightly. I mean look at the news, all you see is people getting angry over almost everything. Everything is bad, everything is too revealing or racist. You can't bring up your own opinions in a civilised manor without instantly getting bombarded by 1 side or the other. 20 years ago people didn't care, they were chill and understanding about all this stuff. But now, now lots of stuff gets censored, changed, left out or whatever just to make sure that no one gets angry, upset or anything else of the sort over it. It's good, and there should, to have ways to "censor" or otherwise deal with sensitive issues like the profanity filter, however too much is too much and people have gone way overboard about it all. I could go on but I better not :D Let's just say that it feels like people are getting less and less smarter over the years instead of the other way around.
  13. The reason why those 2 happen is this: After the game crashes or is shutdown, the game does not fully close instantly because they have some form of "after shutdown commands" that client does in the background after shutdown or crash. While this is happening, xingcode is still active and your character is still logged in to the game. Thing is, for whatever reason those commands take a long time to complete, which is why you see these 2 problems happening. I don't know what the commands are but my guess is the game is doing some form of clean up and resource management after shutdown. So if you want the game to not do these commands, you have to open task manager, find bns client and end process manually. Then xingcode instantly closes and you are fully logged off from the game.
  14. If you have enough gear to power farm master hong(as in kill in under 1min or so), that's you're best fastest source of elysian crystals since it also has fairly good elysian orb drop chance and is not even hard or that long.
  15. Actually mystic is not always > crit damage. Reason to that is a thing called Normalization. If you start having too much mystic then normalization kicks in and reduces the overall gain more and more the higher your mystic goes, eventually making crit damage significantly better choice. If you have, let's say 2k mystic, that means 500 mystic at that point will roughly give you only around 7% more damage compared to around 12-15% if you have no mystic. Getting 2k mystic without ring or necklace is tricky, but most certainly possible making mythic ring and prophecy necklace very very powerful compared to raid ones. Now the skill buffs from raid ring is actually not that significant as i believe it adds that 5% boost to either unbuffed non crit damage or to the base skill damage. Making the effect quite low. To give a better understanding i have some math to show what i mean. If you have 1.8k mystic without ring, 95 points of mystic will give you 1.75% damage. Divide that with 95 and you get what 1 point of mystic gives. BT ring at max stage gives 458 mystic so that be (1.75/95)*458 = 8.43% damage boost. Will be slightly lower because normalization constantly kicks in the more mystic you have. Now compared to Inheritor's ring max stage, you would gain total of 1714 crit damage. Just for comparison, let's say you have 247% crit damage without any ring equipped. 95 crit damage gives 1.8% at that level. So that is (1.8/95)*1714 = 32.47% crit damage boost. 247% becomes 269,47%. Now if we start calculating your actual damage output we need to take the average hit you do. For BD that would be roughly 45k per hit non-crit damage that he can do easily with Aransu weapon and soulshields. That's without ring applied. Let's add BT ring's skill damage buff to it which is 3% at max. 3% to 45k = 1350 = 46350 non crit damage With BT ring you gain 500 crit damage so (1.8/95)*500 = 9.47% so total crit damage is 256.47%. That makes total crit damage be 46350*2.5647 =118873 points of crit damage on every critical hit. With Inheritor's ring it's only crit damage boosts so calculation will be like this. 45000* 2.6947 =121261 points of crit damage on every critical hit. Obviously BT ring gives you more non-crit damage but critical hits are going to be lower than with inheritors ring with the stats i mentioned. But because inheritor gives you 10% crit chance passively, it might actually be way better than BT ring. Combine Inheritor with BT earring and yeah, you got TONS of crit chance to make inheritor's ring be even better than BT ring. The differences in damage is not huge however upgrade costs certainly are. And this is just inheritor's ring, mythic ring will give even more boosts. In my opinion it's not worth spending all those premium transformation stones on trying to max out on BT ring. Grand celestial ring probably is worth it though.
  16. Honestly, getting a decent good soul (aka awakened cosmic stage 1 or so) does not take long with the amount you can get from events. And if you really want one, store sells a cosmic soul stage 1 basically. It's 1 time per account but still. Point is, having max soul is a luxury, NOT a necessity for anything other than showing off your 2-3 million dps that is not a must to clear dungeons/raids anywhere. Devs do not want every single player to have max soul in 4 months or so as that would break the very meaning of this game. Reason why you need so many oils is simple: They are the BEST items in the game that give insane stat boosts, obviously it makes sense that this kind of items need to be extremely time consuming to get if you do not want to "whale" it. In my opinion people having this mindset of "I want max gear before next patch" is the reason why players are leaving the game. That's not how mmo games work and that's not how it should ever work, period. Go about with the upgarding on your own pace, you cannot always expect the game to just come to your level and make things easier if you cannot farm that much or have lots of work or whatever of the sort. There could be more ways to get items such as evolved stones, hongmoon powders etc. for sure, I agree on that. Otherwise, everything is good as it is right now.
  17. It indeed is a huge problem caused by very bad optimization. Basically what's happening is that your client and/or server for whatever reasons have insane loading times when it has to load what other people or monsters do and that's what is causing your ping to rise to high levels, game can't let you continue playing until it knows what they do thus a freeze occurs lol. It even affects loading screen times. Loading time when CTRL+F is enabled is significantly decreased which makes no sense. I get a small freeze every single time warlock uses SB or sometimes when bosses do certain attacks like what, Why, How? Everything should be loaded already. This should not be happening at all no matter what pc you have. I'm guessing loading assets is ordered by the server whenever the host client needs them and then instantly unloads them when done but it's somehow coded wrong or something else causes the server not respond quick enough. Can only guess how bad it's going to be when servers get merged next wednesday.
  18. As much as the enrage timers suck, there are quite a few reasons why it exists. 1 reason is to prevent cheesing them and from soloing bosses that are intended to be done with a party(low level dungeons not included). Second reason is to prevent too low dps party from doing dungeons that developer did not want them to do yet. Enrage timer is technically sort of a progression show in terms that when you do beat the boss within the timer you know you have more power and skill than before. There are party bosses you can solo if you are skilled enough to deal with the mechanics and/or have high dps, that's true. Main point of enrage timers is to show to the party that they need better gear or skill when dealing with the mechanics before doing it, to encourage becoming better. And i'm not talking about the outrageous timers some bosses like this current event has, those are a different matter. Bosses pretty much are about the dps AND the precise mechanics which requires good teamwork in most mid and high level dungeons. Problem is that players in the west do not want to do this form of gameplay and that results in them wanting to whale max gear to not having to deal with it. To that i can only say that this is an Asian game by origin so everything will be based on that. I personally think that the game should be more or less identical in every single region as that is the original way of gameplay that the developers originally designed and intented it to be. Which in BnS is party oriented and communication oriented where you are supposed to play with sort a static group to gear up together and learn the mechanics of the bosses on your own when new dungeons come etc. Buuuut people in the west kinda hate that, too much thinking :P I mean where do you think all the guides for dungeons come from? Certainly not from the developers.
  19. You can't solo her unless you can kill her before the second poison mechanic phase starts. If you get hit by the bomb 2 times, you automatically die to the second one instantly and it's uniframeable. Reason why there's 2 bomb carriers needed :P
  20. It is most likely designed as a performance optimization and not a bug since player can freely change the selected dungeons at any point so it is faster in terms of performance to just deselect the selected dungeon if someone can't enter it for whatever reason. If the server has to do a checkup as to weather he is locked to HM or CS every single time a person enters any room, it would probably increase the stress and overall response times on the server as a whole as it now has to do these tasks as well on top of everything else it does simultanously. So yea, that would lead into slighly more laggy gameplay :P The less checkups or calculations server has to do, the better it will be as this game already is too CPU heavy.
  21. Here's my objective opinion coming from my experience as game developing. Some probably go offtopic but i'll just list it all here anyways. There certainly ARE problems in the game. However half of the people are exaggorating quite a bit one way or another. Let's start with the events. Events in overall in games indeed should be doable for every single person in the game unless specifically stated otherwise by the devs that This part is for these players and That part is for these players for whatever Legit, Reasonable reasons they might have. Clearly that didn't happen in this event so people are mad about them doing it this way. Also events should be varied and different from the actually gameplay, which in this game is dungeon crawling. As a developer myself, I hate it when i see other devs take the short way out and not bother creating something new and unique when they clearly have that cabability. But i understand they are a giant company, and companies are bound by their bosses who unfortunately do not know anything about gaming and are only there for money. So not much can be done on that front. Now when it comes to normal gameplay and gearing and gold, I can just do a Facepalm. Compared to what it was before, it is 5 times EASIER to gear up decently and get going, no joke. You guys have 0 to complain there when you can farm stage 1 bt earring and ring, king gloves, belt and bracelet from Moon Refuge for free not to mention VT soulshields. And no, bt accessories acquired from raid has the exact same stats as the ones in Refuge. That gear is more than enough to start doing almost any dungeon no problems. As long as you know how to play and learn mechanics and not be lazy on that front. Is it time consuming? Yes. That's what every mmorpg game is about. Farming same stufff 2000 times over. Deal with it. It may not be fun always, but that's how every mmo game is on that front, more or less. That's why many mmo games offer a service to bypass that farming process with real life money, BnS not an exception. After getting all that gear from Moon Refuge you of course want gold and mats to upgrade them. Time consuming, but still EASY. As it should be. Mats no problem, do dungeons and farm Celestial Basin and done. Gold, daily dungeons give a ton. Enough to be able to do what you want. I mean CS, HM and MPS alone will give you easily nearly 30 gold. Add Circle of Sundering, Yunsang and outlaw island, thats 26 gold more. 56 gold just from 6 dungeon dailies. Not bad in my opinion, when you add rest of the dailies you can do. Do keep in mind that you are NOT supposed to upgrade half or all and get hundreds or thousands of gold in couple of days with only like 2-3 hours of gameplay. That is not realistic and is unreasonable. It all takes alot of time and some people don't have that time, yes i understand that. You also cannot expect the game to let those people who don't have time to use be able to get to the same gear level in the same amount of time as someone who plays everyday alot or pays. THat's also unreasonable. You can't have the gearing take too much time either which is also unreasonable. It all needs to be balanced and that part is one of the hardest thing to do. lot of people just are lazy or do not like farming much in the western side of the world, obviously. Still you have to remember this is not a game like fortnite where you can jump into the game and start playing every piece of content instantly and don't have to worry about anything. Only thing i would consider is p2w at the moment would be gem powders. Since there is no way to acquire them decently anywhere in the game. Everything else more or less is fine, except maybe for premium transformation stones or certain badges. Those can be quite difficult to get for a new player. As a sidenot, you don't need maxed out gems. They are nice thing to have especially for low geared players, yes but they do not affect your overall performance as much as you think. Especially since at endgame you can have over 1 million dps easily without any gems. Same for pet. Soul would be the biggest damage booster and you can get oils easily through events so no big issues there. Main problem obviously is the optimizations. Which is why people have trouble clearing content, etc and can't farm efficiently. As a developer, im surprised big game companies do not prioritize optimizations at all. Less issues = more money for them. I do know UE 3 pretty much sucks for large mmo games like BnS, still you should try to make it as optimized as possible before releasing. UE 4 coming somwhat soon should fix majority of these issues as i know it is way better optimized engine and cabable of perfoming way way better in every aspect. So be patient on that one. Class balances are another thing here. My only opinion on that is simple. Every class should be able to do roughly the same in every aspect. On some aspects slightly less well, on some more better and the way dps is achieved needs to be also different in every class. That's called specialization. But every class should be able to dish out roughly same amounts of dps and be able to protect itself as good as the other class, the methods to do so needs to be different. Some classes also needs to be difficult, some easy so theres something for every type of player, skillwise. That's balance in my book. So in overall, just play in your own pace. Don't sweat it over the upgrades and you get there. Have fun instead of being toxic to others and everyone makes mistakes once in a while.
  22. Fair enough. However i don't think its boring or not worth it, being able to get easily oils or petpacks or divine grace stones for legendary badge is good enough for me. I do would like to see premium transformation stones on the rewards list though and then it would be perfect. Rest of the progression materials are simple enough to get. That's my opinion.
  23. I dont know how mausoleum or event turtle is THAT focus intensive for you. Both bosses are the most slowest attacking bosses in the universe! It literally requires 0 effort or focus, that's how slow they are with their attacks so it only comes down to the overall dps dealt. Shouldn't be that intensive to do the bosses for 5 mins. But that's how i see it. And based on how much you need dps to clear the stage 1-3 turtle and Desolate Mausoleum, i'm guessing devs made it that way simply because you can farm stage 1 BT ring, earring and other good starting gear from Moon Refuge. They want people to get bit of that gear before doing them i suppose. As for Burning Mausoleum and stage 4 turtle, yea those are bit of a crappy ones since you need basically whale dps there. Even them don't take any effort since, again they attack so freaking slowly its not even funny. Even my grandma could probably avoid those punches lol.
  24. As personal opinion events for the most part should be for everyone however i also do understand the reasoning behind why they did it this way. I suppose devs wanted to give something for max geared players and something for the rest buuut they kind failed with that, obviously. At least for the rewards portion.
  25. Too hard, are you kidding me? Boss attacks are all telegraphed and he attacks very veeeery slowly giving you more than enough time to know what he is doing and react to it. That is the reason why he 1 shots you with any attack. The game at lvl 60 expects you to be able to avoid attacks of that type of slowness at all times.
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