Pyrocyborg

Members
  • Content count

    67
  • Joined

  • Last visited

Everything posted by Pyrocyborg

  1. Spyre items bonus damage

    I'm sorry, and don't take this the wrong way, but the fact that you're writing in some kind of broken english makes it quite difficult to understand, and I think that you might be having some trouble understanding others too. I don't think that LawR was trying to show off or anything: He didn't get your question because it wasn't clear in your first message (and to be honest, I'm not even sure I got this right). If I understand properly, you're asking why the character panel shows your "Lightning", "Shadow", "Fire" and "Wind" damage even if your class can't deal any of these kinds of damage? Well, that's the way it is. It doesn't make any sense, and it doesn't have to, I guess. You'll see these stats even if your character can't deal Fire damage. Also, unless you messed up in a way and ended up getting an Obsidian of the wrong element, these elemental damage stats most probably come from your Hongmoon Points. Now, as you said before, every class has two possible elements : As you're asking about Frost and Earth, I suppose you're a Soul Fighter. If you're playing Frost spec, then most of your skills will deal Frost damage. To increase your DPS, you'll have to get Frost accessories and Frost obsidian, nothing else. If you're using Earth accessories while playing Frost build, then you'll deal way less damage than if you used the Pinnacle ones. And unless I am mistaken, I don't think that you can equip an accessory of an element type that your class cannot use (for example, a Soul Fighter cannot equip a Penumbra or Phantasm Earring, which increases Shadow damage, even if he "looted" it). TL;DR : You have to equip gear that gives bonus to the element you're currently using. Otherwise, it won't give you any kind of bonus. Do not bid on Skybreak Spire elemental gear of an element that you do not use, or cannot use.
  2. Hongmoon Square Gems

    Right now, it seems like every gem before Hexa is totally useless simply because you can buy a Hexagonal for less than what it would cost you to transmute one, and even then, it seems like a complete waste to salvage any gem higher than Hexa. Sorry, but this is just dumb.
  3. 'Advance to start' from premium daily dash.

    Bump, because this is still revelant.
  4. A yun class that would use a Scythe

    Bleh, if anything, they should add different weapons to the current classes: It could be a purely cosmetic change (e.g. Allowing Destroyers to use polearms instead of bigger than necessary axes; Kung Fu Masters and Soul Fighters to use fans instead of gloves/bracers; Warlocks and Assassins to use sickles, kama or "one-handed scythes" instead of daggers and so on). It would require some changes when it comes to skill animations, but it wouldn't require as much work as a new class would. Also, they already said that they didn't want to lock a class behind a gender-limited race like the Yun. I mean, it probably wouldn't matter much as 80-90% of the player characters is female, but it seems they don't want to force players to play a female character.
  5. Premium Memberships

    ... and it can give you that incredible "return to start" in the Daily Dash! That being said, on top of what Boinger said, Premium also gives access to the Wardrobe. You also have more Auction House slots, you can sell more items per day and other interesting things to get if you're into selling/buying/reselling, or if you want to maximize your crafting profit by lowering your fees. But yeah, they keep removing Premium perks without anything else in exchange.
  6. Oddly enough, most of the time, when you're trying to upgrade your weapon, it automatically select to change your weapon to the other type instead of selecting the upgrade. This way, people make mistakes. At least, that's what it did before : Whevener I wanted to increase my Riftwalk from a given stage to the next one, it automatically selected "Dawnforged" in the list of upgrade. Obviously, I knew something was wrong because I knew exactly which materials were required, but I can understand why someone with a lower level weapon would make the mistake. While their item upgrade interface is more intuitive than it was before, it's still messing up sometimes. I mean, on my Gunslinger, by default, it's trying to revert to the other type everytime I want to upgrade... I would ask for a rollback. This isn't entirely your fault.
  7. Riftwalk 7-9

    While I do not doubt that Riftwalk is impressive for an Assassin, unless you can test both weapons with the same gear, you cannot be sure that you're getting the most "of it". Honestly, this is something I hate : We can't test weapons for a few hours, and there is no way to revert it back without asking support (and being limited to one time per account). If you're unsatisfied with Raven, you're stuck with it until they introduce new paths in the lvl 55 content patch. This is sad, especially since it requires a lot of materials to upgrade our weapons.
  8. Riftwalk 7-9

    It depends, really. Some classes and/or builds benefits from Riftwalk and appear to be superior when they've got their VT badge and VT Soul Shields and obviously, played properly: I recall seeing some parse about this when it comes to Fire BM. For most builds and/or gear level, Raven seems superior, but let's take Destroyer for example, as this is the only class I play at endgame: With full BT accessories, bracelet and Raven Soul Shields, Raven stage 6 increased my personnal (F12) DPS by about 7% on multiple parses when compared to Riftwalk stage 6. It's not much, but where it really shines is in a group, with a Warlock and a Gunslinger (Soulburn, because of these Awakened Galeforce). In a group, my DPS increased by around 15% compared to what it was before, and while I am not the best player there is, I know my class fairly well and I don't think that Shadow Destroyer can benefit as much from Riftwalk as it does from Raven, at least, for now with the gear we have and the state of the game, and I've used Riftwalk for months. What you gain in "boosted/burst" Galeforce during and after Fury (if you're using Divine Dragon bracelet) simply isn't on par with that passive buff you get for every single attack, especially when you have those BT elemental damage accessories. It's better for every Galeforce/Eradicate to hit for 15/30% more all the time than having your Fury cooldown reduced from around 37 secs to 23 secs, especially since your Fury sometimes end up being "up" when you can't attack and as you rely on it too much for your DPS, it hurts you pretty bad when you can't use it while it's up. Plus, in the case of a Destroyer, Raven kinda increases your survivability because you do not rely on Fury so much for your DPS, which can be hasardous sometimes (some attacks can one-shot you if you use your Fury at the wrong time). As for Earth Destroyer, I agree that if Riftwalk had a higher tier, it could be superior as this builds really benefits from using Fury (and their VT badge increases Fury duration for 4 seconds, meaning that with Riftwalk and VT Soul Shields, they could end up being in Fury most of the time). Not that Shadow doesn't benefit from Fury, far from there, but as our VT badge doesn't increase Fury duration like it does for Earth, it makes Riftwalk less interresting that it can be for Earth. Note that this isn't the case for every class or build. As I said, Fire Blade Masters and Earth Destroyers seems to be two classes/builds that I know that could end up staying with Riftwalk and be on par or superior to Raven players, given that they have every other gear maxed. There are probably others, but don't worry, they'll add Riftwalk/Dawnforged 7-9 in the near future. As for the PvP path, I don't believe it to be useless. A lot of players have both Acendant and Raven 9 weapons. If Raven was clearly superior to Ascendant, they wouldn't be using an Ascendant weapon stage 3 instead of a Raven 9.
  9. Riftwalk 7-9

    Riftwalk and Dawnforged were stuck at 3 before, then it got upgraded to stage 6 a few months ago if I recall correctly. Right now, I think that they're doing this so that there is a clearly superior path (Raid path) and the other one (non-raid path) which may be superior for some builds. Also, remember that they want people to pay somewhere: By restricting our choice of higher tier weapons, they kinda force people in going for the Raven/Aransu tier, and for some players, buying stuff off F10 in the process (Raven Soul and such). But yeah, I hear you and while I'm using Raven now, I kinda think that they should have increased the Dawnforged/Riftwalk maximum level, even if it meant that it had to cost a lot.
  10. fallen aransu school...

    If you go there as a full group without any prior knowledge of the fight (i.e. without reading any guide), then it'll take a few wipes to get it right. Really, in the end, all we did was alternate between stun and KD whenever the CC bar was up and we got it on our third try due to a lot of confusion between stun and KD (and the occassional Daze... lol). If we had looked at any guide, we probably wouldn't have wiped in the first place, but where's the fun in that? :P As long as your group reacts quickly and properly (e.g. no stun when it's time to KD), then it shouldn't be a problem. Essentially, it doesn't seem any harder than DKV: At least, even while tanking, it didn't feel like I was receiving too much damage, but here again, as a well geared Destroyer, I can facetank a lot of bosses....
  11. Radiant Energy Exchange Update

    Technically it's called preparing, not abusing. Unless I am mistaken, they even said to start "stocking up" Radiant Energy or buying them off F5/F10 because they would be converted this way. Anyway, they announced the conversion in their twitch stream and it even was on their news on the frontpage. That being said, even if I didn't lose much, they already lost me as a paying customer (as well as a good lot of my friends and clan members who just cancelled their subscription). NCWest is one of the worst company when it comes to misinformation, lack of communication and lack of transparancy, and I have dealt with a lot. It was the last straw for me. I can understand why people might not care much about this change, but do you really want to feed an unethical video game company? I know I don't.
  12. all provinces and territories in Canada (excluding residents of Quebec) As I expected! It must have something to do with the fact that contests and sweepstakes are either bound by different laws in Europe, or that they would have to pay some kind of tax to the EU for their contest to be valid there. You see, I do not pretend to know everything when it comes to our laws, but here's what I think happens in Quebec : For a sweepstake or contest to be legally valid in Quebec, the contest holder must pay our Government even if the contest winner isn't from our region (that is if the prices are valued at more than $100 CAD, which is the case right now). While they may include every other province or territory in Canada, many companies will exclude Quebec from their sweepstakes or contest because it's way less of a problem this way. Maybe this is something similar with the EU. USA and Mexico may have some kind of tax, but it must simply be the case if the winner(s) is(are) from a given state, province or region.
  13. Radiant Energy Exchange Update

    So you're glad you scammed people? You must be shitty IRL ;)
  14. About gem sockets

    15 tries, still got nothing else than 3 slots... lol Edit: Just got a 5 slots on my 16th try on my Gunslinger. Think I'll keep it. ;)
  15. Radiant Energy Exchange Update

    If you were premium, simply do as I did : I cancelled my premium subscription and will not be paying anything after October 24th (Destiny 2, for my part). The only reason I played was because of my clan members, but I'm not even sure I'll continue playing now...
  16. Radiant Energy Exchange Update

    Thing is, they said that we would get powder for every radiant energy. It's like saying : "Hey everyone, buy these old cars. By monday, we'll give you twice their values toward a brand new one." and then changing everything a day before.
  17. Radiant Energy Exchange Update

    This is the last straw after the fact that you keep removing Premium bonuses. Just lost more than 1000g, I'm done playing (and paying). There are so many games where they do not overdo their system every other month. There is no way I'm selling these back on the marketplace to screw somebody else.
  18. So... finally got back

    Welcome back! The Gunslinger class is a heavy DPS oriented class and early on at least, it tends to be on the easier end of the spectrum when it comes to it's rotation and overall difficulty. It's usefull to have one for it's Alpha Call skill, and is quite overpowered right now in PvE due to it's Bracelet and Raven Weapon modifiers being stronger than those of most classes... but here again, everyone and their mother are playing Gunslinger right now, so it's not the best class for someone who's trying to be useful to a group. As for the other classes you asked about: Warlock : I would say that every group needs a Warlock. Soulburn is the strongest buff there is for most classes and builds, and as such, a Warlock is always in demand. Sure, you could end up in a group with more than one Warlock, but more often then not, in my clan, we're always waiting for our Warlocks to be online, and in F8 (Cross-server dungeons lobby), there are always some groups looking for a Warlock. People generally do not care much about your gear when you're a Warlock: Even if your Attack Power isn't as high as what they asked, they could always keep you around for your Soulburn. Relearn your class rotations, and learn bosses rotations to know when to use your Soulburn, and when you shouldn't. Really strong in 6v6, and Godly in Arenas due to their easy air combos. Assassin : Another DPS heavy class with a cherry on top. Just like it's the case for a Warlock, a lot of groups will be looking for a Blue Buff (which is the generic name for Fighting Spirit). On the plus size, Assassin's DPS is almost always higher than a similarly geared character of another class, but it's harder to learn and master than most. You can troll most people in Arenas and 6v6, wasting their time and properly defending or capping objectives in 6v6. Blade Dancer : Even with low to medium tier gear (legendary accessories and Midnight Skypetal Plains Soul Shields, which are easy to get), this class deals a high amount of sustained damage and can grab when needed. It somehow requires a steady ping, but it's quite strong both in PvP and PvE as it's a heavily defensive class than can deal a lot of damage. Force Master : Your typical ranged class. It's quite simple to use early on, but requires some practice to get the rotation right later on. I would say that it's one of the hardest class to master in Arenas as it relies on perfect timing and it's air combo isn't easy to master, but in the hands of a good player, it can be a formidable opponent. Thing is, while their DPS is good in PvE, they do not bring much to a group, and there are a lot of them around: I think they were the most played class before the Gunslinger came. For example, we've got 3 or 4 of them in our 12 man raid group, and we used to have many more when raids were still done with 24 players. Also, they are using two of the most "sought after" elements which are Fire and Frost: it's harder to get your BT accessories when everyone wants the same. Destroyer : A very poorly balanced class that almost always seem to be overlooked by designers. It can grab, but so does the Blade Dancer. It can use a party protect, but so does the Force Master and both of these classes do higher DPS than a Destroyer. In Arenas, it's doing fine, but as it's a slow hiting class (except during fury/ani-cancel) and as many of our skill animations are obvious, it's also predictable. In 6v6, I think that we're in a good spot: As we're fairly defensive and pack a lot of CC, we can control the battlefield, create choke points and defend objectives. In PvE, early on, our DPS is abysmal and we've been stealth nerfed more than once (i.e. lost 10% of our base damage without it being mentionned in a recent patch) : every other class deals between 20% and 50% more damage than us with the same gear. Once we get our Soul Badge, Mystic Badge and Draken Bracelet, it gets better, but we're still behind. Then the time comes when we hit Skybreak Spire Soul Shields, and our DPS increases by 35-40%. As such, properly geared, it's as strong as anything else and can have an insane burst, but to get there, you have to work harder than most: You have to be willing be the underdog for a couple months. I love my Destroyer, but I just wished it would have been less reliant on gear and that we could use a polearm instead of an axe!
  19. Permanent Clan Battle Reward?

    Our clan has a similar display bug, but it's the other way around : It showed 35% bonus while our bonus should have been 50% or 45%. Still, it appears that the correct amount was applied to our rewards when we looked at our 6v6 or arenas points breakdown despite our clan ranking icon displaying 35%.
  20. What?

    Since the latest minor patch, I'm getting more disconnect, game crash (application is not responding) and freeze than I ever had before. Sure, I had these usual disconnect from time to time (router lease timeout or anything else), but my game rarely crashed unless I did something wrong like pressing my push to talk key during loading. It might be something with my PC, but every other game is fine.
  21. DPS Difference for Seraph/Riftwalk

    It's hard to put a number on the DPS increase you'll get, but you can roughly get between 10 and 20% depending on your class and spec. I went from 63k to around 78k DPS on my Destroyer when I went Riftwalk. - As said before, while Seraph's reset is almost impossible to proc in a PvE situation, with Riftwalk, you could get between 1 and 3 skills reset per minute. While doing so, you get a higher DPS increase compared to Baleful while having the passive weapon bonus of the Seraph Weapon (e.g. cooldown reduction on one of your high CD skill). It could be significant.
  22. F5/F8 not working

    We'll probably end up with a 10 hours maintenance... ;)
  23. Someone Please Explain This Crap To Me

    I'm sorry, but do you really have to create two threads about this? I understand that you are upset, but everyone (except a few players) is in the same situation. We cannot transfer items that are bound to our character. You could try again and again and, truth be told, you would most probably get the same answer over and over again. Eventually, support would simply flag you as an annoying player. Take in consideration that some players had "Pre-approved" item transfer for their Gunslinger from months ago. Yeah, this is bad that support isn't firm enough to say to to whales, but at the same time, they prefer to lose a player who doesn't give them much money instead of someone who could spend thousands. That being said, a lot of these fully geared Gunslingers had a lot of materials and kept them for this very reason : They wanted to be able to get their gear as soon as possible. They kept thousands of gold that they sold in F9 to get enough HM coins to Trove hard, getting enough Raven Feathers in the process to upgrade their accessories. And yes, some of them were lucky enough to get their BT accessories in a week or two. I know I was, and so is one of my clan members. Other paid really life money to get that stuff. While a low percentage of these highly geared Gunslingers clearly had help from Support, most of them didn't and simply planned ahead.
  24. Killed by my own teammate

    This isn't a bug. When you're grabbed, a Destroyer (or Blade Dancer) will be able to block frontal attacks: The grabbed target receives the damage instead, which make sense, for what it's worth. You got killed because the Destroyer used you as a human shield and your teammate didn't react properly by moving around the Destroyer or maybe using an AoE CC, especially a pull or a KD (I do not know if it works, honestly) : The Destroyer probably had specced his Grab to the "Reduce defense" variant which rapidly increases damage done to the grabbed target by reducing it's defense. It most probably works even if it's your teammate who's doing the damage. If your teammate wasn't able to CC, he simply should have stayed put and stopped attacking. Blade Dancers can obviously do the same. I use it often, and I think it's working as intended.
  25. Gunslinger patch broke game for many PLEASE FIX

    For the first week of the Rise of the Gunslinger update, my character seemed more reactive. Attacks chaining were easier to do despite higher than average ping (160-200ms). Since two weeks ago, my RMB attacks will sometime stop for no reason unless I spam it every single time: Can't hold it anymore. People thought that it was an issue with the Gunslinger class only, but it's far more widespread. Destroyers, Summoners and Blade Masters have this problem too as far as I know. As for overall game performance, it didn't change much for me, but I have a better than average GPU (Nvidia GeForce GTX 1060). Still, game runs as if I were trying to play a recent game on a 6-7 years old mid-range Gaming PC... I know some clan members have increased loading times, despite the game being installed on a SSD with plenty of space left. Plus, servers seems way more unstable now: A lot of disconnection, poor latency (and a lot of spikes) and this is experienced by players from all around the world. We've got players from NA and EU in our clan, and well, almost everybody's latency got worse. We could argue that there are a lot of new players or returning players with the Gunslinger, but my guess is they just don't care. I got disconnected 5 times in a row in PvP today, lost my rank and no, this isn't my ISP: every other game is fine. Sadly, I'm tired of this poorly optimized game with a crappy launcher (Closing the game when you get disconnected or when you're trying to log when your account is "already" connected, really?).