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About Aztael

  1. Make Blade And Soul Great Again

    Wow there @Bliiz I think you got a huuuge misunderstanding. That think you listed was NOT an official letter. This was a gigantic Wishlist made on reddit. here is the thread with its title updated: So all that hope was a lie sorry to break it down
  2. Fix warlocks in pvp

    Since thread came back alive here is more input a) In tournaments people try to attack Warlocks during Time Distortion. Even if they are all pros. All fights won against Warlocks is because people get the F--- away when TD is used. 2018 Final can show it. Duckballs keep staying in Yis's face and got demolished. This is the same as trying to kill a Warden inside his own Blade Ward while SB is up. You don't win, you just won't. Time Distortion is good for Warlocks and it is strong don't get me wrong. But in 3v3 it is only OP because we can reset classes that are strong without it. b) Regarding what @AxeNoob said. (i pretty sure he is trolling but will answer) if you talk about Badges/ Time Distortion lowering cooldowns then you talk 6v6. This means you also need to take in consideration FM killing you with only shadow grasp. Destroyer doing 90%+ damage with only Fury. Gunner melting 6 people with tombstone. SF being a aoe Deathzone with frost storm. So you are saying classes that have a literal 1 button press = you are dead are less worse then a Warlock using a whole combo? Sheesh never knew using more than 1 button for a kill is worse then pushing only 1 button. Warlock can hide behind Thrall is also funny because that only works on plebs. You can easy just aoe Thrall or if you happen to be a single target well you can even use thrall as bait and kill him from far away. (Or even get counter/evasion stack from thrall) Thrall can Q while we are cc. Yes he can and it will disrupt your combo. But we cannot use that cc to start ours. Unlike a cat that can combo you while opponent is fully cc. @Naramnarana So if Warlock is soo good and strong how the hell the 1v1 top 100 player has 3 Warlocks in them 2 being Yisuni and 1 is Saeuri. So the only the 2 best Warlocks made it to top 100 and only 1 is in top 10. Guess we all just so op we don't PvP? Also KD is our worst cc since only Thrall can lift off a KD.
  3. Not Loading, Crashes and Spikes

    I hope the unreal 4 will be a big change. If Unreal 4 will not help performance of the game then I think NA and EU servers will die. It is atrocious how I can crash constantly and next day no crash at all. Hope when UR4 happens NCWest will ensure patches aren't a buggy mess where F5 doesn't work or announced stuff just didn't happen.
  4. Why such high ap/gear req?

    @CheesecakeAssassin Some of it is about speed but the issue arose from something different. Back when our elements could be mixed and matched F8 asked for about 50 ap more then what game recommended. Mostly People looked at gear rather than Ap itself. (There were always some Hurr Durr only max Ap hurr Durr people). Like @Vyd and @Lyn Thunderfox mentioned AP is not everything. But today I tend to follow AP more then gear. The reason behind that is really really simple. Trove. This "event" alone broke AP requirement to a ridiculous level. How? Simple. If you go back when Twilight Temple aka TT released Boss 3 and Boss 4. At the very same day Trove event came out. You were able to get Dynasty?Aranssu Badge, Sealed/Unsealed Aransu weapon Material, Hive Queen Wings/Hearts and Grand Celestial Wings. (And Gems + Necklace items). So what is wrong with it? EVERYTHING. This basically opened the door to brand new 1 week old players a possibility to have Aransu 9, Max VT necklace, VT Badge, VT SS 1-4 without even stepping 1 foot in any dungeon. Now add some gilded gems that can boost you 30-50 ap. So what do we have left as indicator someone is not a Trove warrior?? His word? Don't give me that bullshit. Back then people looked who had VT SS 5-6-7-8. Of course today you can get that with clearing Boss 1 and 2 and to be honest they are both Push-Overs. The second issue is the constant mech nerf we get patch after patch. It is funny how Ransack Treasury is still one of the least liked dungeon for pugging. Because Amara doesn't give a ❤ ❤ ❤ ❤ and still causes wipes. They nerf ST so hard that you can braindead dps both bosses so people rather pug that one because no skill required. I did 4 man dungeons and had 50-100 ap more then 6 man requirements back then. Sure I got kicked because in some party my AP wasn't enough but I did get lots of runs. And back then 4 man was a hell hole. 1 mistake on DT = wipe. No rez charm cheese could help you. If your dps was insane back then you were only able to push mechs. So what did create this whole fiasco? 1) Easy access to endgame gear/content without even playing the game. 2) Removal of mechs = People never bother to even learn mechs = High Ap wanted for High DPS. And If you guys don't believe me then just look what people ask in Faction chat when a cash boosting event pops up. I saw constant raven 3 with gilded gem people (I even looked at their alts making sure it was their main) demanding (YES DEMANDING) for certain dungeon carries. And you know what happens when I explain to them they are not geared enough or should focus on other items first to help them? Insults and getting blocked. So if one day new players would actually learn mechs or even try to learn them. Some people will allow lower Ap. Until then, people will prefer to eliminate 80% of game population (Because it's impossible to know who is an idiot and who knows mech) to save themselves from wipes that could have been easy avoided.
  5. F2 STILL not fixed

    I am sorry to inform you that IF they are testing the newly changed/added content then it is poorly tested. The biggest offender would be Iron Conqueror and Hive Queen. May 08: Eternal Night update features Iron Conqueror no longer inflicting knockback on his spin attack. Well it still does but instead we got a halfway removed Bug Bomb from Hive Queen instead??? That the knockback is not removed could have been easy tested. That Hive Queen also became buggy I can understand somewhat since she wasn't part of any huge change. (Her dot got nerfed) May 08 update notes September 12: Features lot's of changes. Granite titan does not enrage if someone gets all 5 hits. (They removed stack instead Normal Mode AND Hard mode making Hardmode impossible without Rez charm cheese) Starstone Mine Volberus earthquake knockdown removed. As far as I know I still get knockdown. September 12 update I am not implying their job is easy as pie. But I am implying that they are kinda not doing a lot of testing/debugging. If they actually would test and debug beforehand on their test server then something would have been mentioned. Or at least postpone that one or two dungeon change in order to correctly implement your desired change. Mishaps happens. But here it is more then a few. It is a lot: One trove had no Gems in it's arsenal but they did give us a really good compensation. When the whole DDOS happened and Devs did not give us any answer people went to GW2 forums to get info. (Yes GW2 helped us learn about BnS issues). The whole Radiant Energy into Gem Powder fiasco. Hardmode EC,DT,NF are supposed to be available in open world (Still impossible to enter). It is just getting frustrating after a while. And this gets worse when rumors say that there was a meeting And Wildstar + Blade and Soul were the main talked subjects. One of them saying that US and EU have a "performance" drop of about 30% and 44% respectively, etc. Don't know about you but if thiss is true then i fear about BnS survival and well hope the dev team get their ❤ ❤ ❤ ❤ fixed.
  6. Sooo looking at past posts I only see 0 replies meaning they either got ignored or just don't care? Alright here is the issue> April 2018: Windows makes a new update and lots of people cannot play 64 bit anymore. I happen to be a lucky winner of being able to play 64 bit BUT I keep crashing. The crashes were frequent at certain maps increased the odds. (Mushins Tower, Hollows heart, Koldrak, etc.) After a while (kinda August) I decided to reformat my whole PC. I formatted all partitions and reinstalled whole thing. I download Blade and Soul aaaaaaaaaand 64bit doesn't work. Doesn't even reach Xigncode. I put my email and password and it just shuts down. So after some searching I try using it in compatibility mode. And poof it works!!! Well kinda. My standing still fps is 30 frames (previous was 120) and when I fight its a constant 10 fps. Things I tried: All the forums post about changing your graphics card settings and the whole priority settings as well. I made sure everything is updated and on the latest update (Monster Hunter World runs smooth at max graphic) I have a GTX 1070 and was looking if it was running right (UserBenchmark) and no issues I even send a ticket to support and after long back and forth they told me they cannot solve it and I should go seek a computer tech (wtf??) So at this point I decided to switch 32 bit until it fixes itself because well support said first all windows issues are fixed and then after troubleshooting they said they can't help me (what option is there left) Issue being, 32 bit is also crashing like crazy. I missed a dozen dungeon loots because I crash in the last 15% of a Boss, crashed even during a Raid and crashes here and there during Koldrak. I wouldn't mind crashing in Mushin's Tower (shouldn't happen but would be fine) but now the crashes are actually affecting my loot/reward/progress. Sure with 1317 AP I do not have an issue in finding parties for any dungeons. but when you crash during a EL Hardmode where those extremly rare pellet can drop then I am getting tilted. Those items are not something you can just get in the next run it can take forever to even see one. I hope people with similar issues can comment what issues they have or if they found maybe a solution if they can share it. (I tried lots of solution but still willing to try). And please GM's for the love of god, don't type "You should sent a ticket to support". it has already been done. Thank you
  7. Let's talk about Attack Power in 2018

    This whole AP ordeal started all the way back when first Trove appeared. Back then before trove even existed in order to have high AP you needed to grind . . . grind A lot. Only way to get gem back then were events. Sacred oil for a long time didn't even appear in events. The current issue is how strong Trove has become. This current Summer Trove had everything a person needed to go from brand new character to level 55 HM 14 with Aransu 9 weapon, max gilded, Stage 10 BT/VT accessories, max VT soulshields, True Cosmic Soul, Pretty high up Heart,etc. It has gotten so bad that I saw people with 1200+ Ap and not even knowing their rotation. It is not normal a Full VT geared Blade Master cannot even keep aggro (Yes he had Thread specs + the 100% thread) vs a Warlock. Since we cannot look at peoples knowledge or capabilities all we do is ask ridiculous amount of AP so we can rule out most of those Trove Warriors and if we happen to get one we can hope that this boosted monkey will do good dps (still ❤ ❤ ❤ ❤ in comparison of what he is supposed to do) If you want to limit the AP requirements then let people link achievements. Sounds stupid but all achievements have a time stamp + we can see how many clears you got. If you have like 34 clear and the timestamp of your first clear is withing the first 2 weeks of the new dungeon release. I can fairly assume you know mechs (still not foolproof tho). But if your first clear is like yesterday and I see you with gilded gems and no other char then yeah I will kick your Trove ass out. If you want to blame something then blame the OP P2W boost. People are now TT ready (which is endgame raid!!!!!) without even clearing a BT or VT in their life.
  8. In urgent need of help!

    Currently having the same issue. here is the approach i got told from support. (Will skip some meh ideas) 1) Use compatibility and choose windows 7. If it works but your fps are locked at 30 and just wont go higher for no reason then you are ❤ ❤ ❤ ❤ed (My issue right now). 2) If previous thing didn't work then try using 32 bit. For some reason 32 bit isn't affected by windows update
  9. Fix warlocks in pvp

    Thrall has weird hitboxes so dunno why he cannot hit any target with movement speed. I spared with a friend before and he actually managed to avoid Q with some diagonal inputs. (Happens max 3 times so really not sure what happened there). Basically when I press Q the Thrall will go on were you are at the moment I press Q not at your current position. This can easily be seen when your opponent uses any approach skill. While you are at my face my thrall will attack at your initial position. And yes we will have another reset once you tabbed out. But we will be more linear (no leech option). So let's say for Blade Master you just have to time a good Shoulder Charge on my imprison and you are gucci. Everything else cannot break your block (except soul shackle but means no aerial). Yes if we use Bastion several times we will get healed 5% each time but something like Q -> lmb -> E -> lmb -> approach liftoff will get us off guard and punish us while cutting our huge momentum. Lastly about that 1 second. This game has a huge targeting lag. I see blade Dancer turn around 180 degree facing away from me and press their approach skill and it goes off. (It automatically put them facing me and triggers it). Also when I cast Sanctum this isn't so bad but when I enter it because I was out of it people often cc me while I have buff just from lingering Target. Sure 6v6 is a whole different league but let's be honest. Was it the Warlock that killed you or the gunner next to him that Rmb + F your ass while you were up there? Also currently when I team up for 6v6 or doing Clan battles I am the highest geared and do way more damage but the reason why my damage is so absurd is that almost everyone around me does aerials so I can abuse my Rmb + 4 combo. It is not even me using aerials it's people around me! Also what makes me cringe the most is that certain classes can have badge with 1 shoit options but my aerial is too much? Whut? Seriously? I think what pisses off Warlocks the most is how people cry for nerfs on us but accept the fact that a Soul Fighter can increase their HP pool by 50% for a whopping 30 seconds and if you did not do more then 50% damage your total damage is just gone. That is fine. But casting 3 Bastions for 15% is too much. BD 15% HP regen on Guardian Tempest is fine but 3 Bastions that requires Time Distortion that is too much. Having a 100-0 combo that you can break out of it with tab escape and running away is too much but KFM and SIN perma CC chain is perfectly fine? Also last thing to mention is, we got some nerfs already and aren't even top PvP yet we will get another nerf because apparently using aerial in 3v3 is too OP. Sure opponents are forced to tab in and use Party iframes. But ummmm, what about Sin/KFM perma CC chain? Don't need to intervene there? What about a sweet BD using restrain grab? No issues there? Apparently not since they aren't even considering those to be issues. We had our time of being stupidly Overpowered and it was right to tone us down but now it feels like people want us to be even lower then 1v1 Gunners. The tournament rejects.
  10. Fix warlocks in pvp

    If you want to escape from 3 stuns within 10 seconds we need our escape to either make us land on edge of TD so when we use it again we move back but still inside TD. Or We use one TD so we move back again into TD. And other method is having a wall prevent us from going backwards hence sitting in our TD. Sure Void Walk can be used but it cancels out TD if Thrall was using TD and well still has no iframes. That 9 second aerial that can hit knockdown is RNG. It saddens me to inform you that it is more hurtful then beneficial. While yes of course an instant lift from a Parry or a Knockdown is strong ... really strong. Thrall will most likely use it when your CC runs out (Makes you see the lift off animation but enemy is just on ground and doesn't give a ❤ ❤ ❤ ❤) or he will cast right before yours (both animation are used at same time). The issue is if Thrall used his a couple frames before you did, then soul shackle will double lift. (Thrall lift counts as first and yours count as second) so your second cast does absolutely nothing. This can even been seen in tournaments where Warlock downright refuse to use that skill because it has more chances to mess up your only combo. That 1 second is enough to apply an aerial and during aerial we do not get Sanctum buff (Usually what KFM uses to counter our Sanctum) The issue is while yes the idea of not being able to do anything while in the air and the fact that we do not need to blow your escape skill to abuse this lockdown is just a stupid powerful idea. The fact that we got so little approach makes it bad. If you get aerial and Warlock uses TD to do a full aerial again he has to CC you again and you can tab that one. once you tabbed a simple ss will gives you space and movement speed rendering Thrall Q useless (Yes it miss when targets have movement speed). In term of classes I think Blade Master have the hardest time to do that. Everyone else can get away from TD super easy and then you are on the offensive since Warlock might have all his skills back (except Sanctum, Void Walk, Thrall Summon, Leech) but we ain't best at approaching neither. Also TD resets skills 3 times within like 3 sec since first 2 second of TD actually does nothing (just some animation) and double casting bastion does not reset your hit counts meaning if I got hit 4 times and keep recasting bastion you still need 1 hit to remove it (This even mess me up during PvE gameplay) So yes we have a pretty busted mechanic idea (<-- emphasis on idea since this isn't something you can just pull out like that), our OP concept is harder to pull off then simple non OP concept that feel very wrong to me. Aka Sin/KFM permanent cc chain that turns into 100-0 combo. a Blade Dancer being able to phantom grab at any random moment so he can stall out and abuse more Iframes. Summoner cat that can start/extend combos while they themselves are cc'ed. Force Master wallbang that cannot even be escaped (Ping dependent but so is our inescapable Leech + Onrush liftoff)
  11. Fix warlocks in pvp

    I think this needs some proper addressing since like 90% of complaints don't even read our skills. Sanctum: Anti CC -> 45 second cooldown -> Can be targeted, can be pushed, grabbed or aerialed (KFM jump attack) Anti targeting -> 1 minute cooldown -> If fast enough can grab out of it, no cc resist at all so pull and push working (unless you hit block of course). Any type of Sanctum CANNOT BE RESETED. All hongmoon variants last 10 seconds else it is 6 seconds! Oh side note. If you go back into Sanctum you are not guaranteed to get your target immunity right away since Sanctum provides you with a 1 second buff that gets reapplied. Hence if you push me out and I walk in there are time you can still get me. Also summoning Thrall will allow you to even attack Thrall since for a few frames he will not have the buff. And to finish off Sanctum. if during those few frames you use an aerial, well sanctum is not applied on an airborne target. Second Wind: User resist status and damage during use and 0.5 sec after. Gives user 3 second of anti targeting. Anti targeting is gone as soon a skill is cast. Can be reseted Void Walk: Switch places with Thrall. Has 0 iframe properties. Cannot be reseted. Alright so lets break them down. Sanctum as previously stated Can easy be dealt with by most classes. Current class that struggles most against Sanctum are Gunners and Warlocks (lol). Um You know it is damn impossible to block Flock of Blades if the BM is inside you. Only thing you can do is pretty much turn your camera wildly and block. Sure you can stand in a corner but then BM just has to move away and Warlock won't pursue. Our block has long been changed so we cannot just press Block and our character stop his walking animation to go into frame 1 block. So even if I try to move away to position myself so I could block your FoB you can just cast it during my walking. Also funny you mention Blade Master because Warding Spirit is a 10 sec 100% counter for us. This is basically a Sanctum version 10x better. Of course this cannot be cast randomly sure but during those 10 seconds you can nullify almost all our attacks. (Soul Shackle, Imprison, Wingstorm and Helix are not blocked). However Helix needs 3 spectral orb that only Wingstorm would provide in that situation so yeah our dps is just gone. Also a good counter for a BM if they cannot use FoB is Lunar Slash into random Dragontongues. Then you sway left and right and still will hurt us. (To be honest those hitsboxes sometimes are weird) Second Wind: Pretty easy to explain. Has no cc property (so 0 pressure applied when using it). Sure moves you backwards but a lot of classes have approach cc or range cc. The 3 second anti targeting has no CC protection AND it cannot even last for a Thrall summoning. YES summoning Thrall is BAD. You can easy cc us during our summoning animation since you will gain target. (Had BM rush to me, stun me with it and no Thrall popped. So definitely could target) Void Walk: Man oh Man this skill is what everyone uses as OP 3rd escape. To clear this ❤ ❤ ❤ ❤. Unable to reset cooldowns. Whopping 90 seconds of cooldown. So as you should probably know, it is rare to see 2 Time Distortions in a single match. Well Void Walk has same cooldown. (Guess still too OP) Now here is best part of Void Walk. If Thrall is close for any reason and I use Void Walk. During the split second animation and after the animation I get a massive 0 Iframe. Not one single immunity. The only thing it does is removing root ... FANTANSTIC. I had Blade Master use Soaring Falcon when I used it and the blade did a ❤ ❤ ❤ ❤ing 180 and grabbed me and pulled me in his face. Blade Dancer can use the 5 hit attack and if you aren't far enough it will still alternate between Thrall and your new place. But hey I guess a 0 Iframe, 0 cc, 0 damage 90 second non reset able Thrall switch is the most OP escape in existence. So that being said if you count TD we got 3 "escapes" 2 of them really are escapes and Void Walk. But don't forget like I mentioned before we kinda need Time Distortion for our offensive pressure so using it to reset escape is basically a death sentence since we cannot time out 90 seconds of cooldown. PS: Assassins have 45 seconds on Lotus of Escape giving them same amount of escapes then Warlock during a 90 second period. But since lotus of Escape has iframes I guess Void Walk still better :^)
  12. Yup confronted him and was probably due to timer. Sorry about all this (Next time will ask 5 time)
  13. Fix warlocks in pvp

    I think people forget that certain combos takes tremendous skill or prediction. Many classes have a 100% to 0% combo, but some of them require super hard set ups. For a warlock you can easy shut down their aerials. A) Warlock has 3 cc options. Tetherblade, Imprison and Thrall. Which they all have a ridiculous amount of cooldown. Thrall stun has 24 sec allowing you to stun twice only if you use it within 8 seconds of summoning (Thrall last for 32 sec). Imprison has 45 second cooldown. Tetherblade has either 18 second (daze/Knockdown) or 32 second. Soul shackle has 18 seconds by themselves. Guess what all the important cc have same cooldown then tab escape!!!!! Or even longer! Meaning if you iframe or predict a Warlock (which I will explain in a bit) then you have a free 32 second of do the ❤ ❤ ❤ ❤ you want on them. B) Warlocks are linear and predictable as ❤ ❤ ❤ ❤. I mean 3 cc isn't a lot to work around (Blade Dancer and Destroyer forces us even to use KD which leads into no combo!!!) So how are they predictable well here is the combo: Tetherblade (daze) -> Roll catch Imprison -> Aerial How to counter it? Tab escape the roll catch. What if thrall is out? Well then here is my personal most hated strategy but it ❤ ❤ ❤ ❤ing works. GET THE ❤ ❤ ❤ ❤ AWAY!!!!! A warlock is slow he cannot catch up to your movement speed on ss. Also if he tries to catch you with Thrall Q (His stun) you can ❤ ❤ ❤ ❤ing block it!!! What about the non escape-able combo? That one requires 1 peculiar thing. Better MS then your opponent. If you have more server delay = you cannot tab. You have less server delay = you can tab. I have seen so many people tab out of it even when I did it right just because latency in the game is the worst. To finish it off: Warlocks have a strong aerial but ITS IS OUR ONLY COMBO. Give me 2 or 3 viable set ups and sure nerf it. But it's like asking BM to not be allowed to do 100% HP damage on a Soaring Falcon + stun extend when opponent has no tab. C) Sanctum is good but easy to counter. A warlock in sanctum feels safe, extremely safe. Sure you cannot target them but you can push them out, randomly cc them (Funny side note Warlocks are the only class that cannot CC without a target) Also CC immunity Sanctum doesn't have the Anti-targeting. The only time I can see and understand your frustration is if a Warlock parries you with his block since it also leads into aerial. If that happens I mean its either he got lucky or he reads you like a book. To be fair any class that can counter, if they counter you its GG. All I can say is when I beat people (rofl stomp them) it is because people have no clue about the cc's and what each and everyone does and they didn't even looked at what we have as option. Also you might have seen I didn't mention Time Distortion well that is because 100-0 combo requires you to have it. If I use it outside of my combo just face tank the 50% and then kill me when I got nothing left. And become a sandbag for 32 second trying to counter you so you get scared. (While I am the one scared as ❤ ❤ ❤ ❤ and praying for mercy)
  14. Sooo my questions would be: 1) Is that "Trade" you talking same as a regular trade?? If yes, then does that mean the Leader cannot trade his own money to a friend so that guy has enough money. How will leader trade with himself? 2) If this is a separate window like a regular bid war. Then what happens to people that disconnect (Take this ddos issue as example)? How long will be the timer to run out? Will there be a timer? How can you handle increments. How can you handle who is allowed to bid or not?? And before you ask yes my raid has some looting rules like new/old raid members (old have lower starting bid new higher). Also my raid does lock you from bidding if you have 1 accessory already but other are missing it then they get priority. So how will that system work with that? Else yes I can see the issue people could get with pug. Personally didn't had any issue but I am pretty sure it happened before.
  15. So there are a few things I think you forgot or maybe did not understand. First Ummm I would say that is just your personal opinion because I LOVE the raids. Yes I never even cleared Boss 1 on VT (I spent so many wipes on it) and I finally was able to clear Raven King with a new group. (Had a static one but a lot of friends started being geared for BT ) And yes it was painful and sometimes frustrating but god I LIKE IT!!!! So don't start assuming we need a nerf because YOU don't like or YOU don't have that time to spend. Yes it is a game BUT some people live out of it so they want us to stay and keep playing. Like what do you want?? Same thing that happened to Naryu Sanctum??? Fresh new dungeon 1 month old and became nerfed to the ground that all you need is dps??? Desolate Tomb 4 man , Ebondrake Citadel 4 man, Naryu Sanctum (Before nerf) those 3 dungeons were my favorite BECAUSE they had the 1 mistake = Wipe. This meant I was capable of doing stuff that simple P2W Whales that can only do Pew Pew pew couldn't do. You cannot swipe skills and you should not be able to. This Raid unlocks the most broken endgame items like what the hell?? What will be next?? True Cosmic/Trans orb on trove for 5g???? And then second, No you are not and you can do the raid without it. But if Discord is really like REALLY that annoying for you to just hop in a channel and listen to people say call-outs, then stop playing any mmo that has raid system. Those tools are used almost everywhere because it's so damn useful. If you find this mmo to be to time consuming then I think you are playing the wrong game. Maybe should invest in a lego game where you can pause and comeback 5 weeks later without falling behind. I find your idea of getting endgame gear with 1-2 hour log in time, where as people spend time and sweat to clear it unfair towards them. You don't wanna spend your life on it?? Fine, but don't ask for the gear people spend a lot of their time to get.