DragonsCrown

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About DragonsCrown

  1. Cloud Tokens

    Thanks Liinxy~ Great to know!
  2. Cloud Tokens

    I'm also curious to know more specific details on this. The website says that the Candycloud Park event ends on May 3rd. The Cloud Tokens say they are redeemable until May 2nd. And the Daily Dash that can reward Cloud Tokens is available until May 24th. I'm surprised at how confusing they made this seem, lol. Perhaps a Moderator/Community Rep. could clarify when the Dragon Express will have the Event Tab removed?
  3. Mob aggro seems strange..resets when it should not.

    I almost exclusively used Ice build on the way to lvl50 for FM and I came across this bug often. In fact some bosses in the Solo instances became impossible to solo due to resetting at about 50-60% HP. I believe it was Samja(?), the solo fight against a KFM boss and a few of his goons. This was the only fight in a solo instance that I required another to be with me so that it would not reset. As for general "trash" mobs. I found that, at least in some cases, if the mob has no ranged abilities and can't get a hit on me it was more likely to reset. It kinda felt like the mob was saying "F this guy, I'm out!" and just runs back to its spawn point lol. When I saw a mob reset on me, I actually learned to just run up next to it and stay in range so that it can get a melee hit or two on me, this usually prevented it resetting. But it'd be great if we didn't need to "give the mob a chance", at least that's how this felt lol. @Fufia has already mentioned what I've said above and also that it seems exclusive to ranged classes. I also leveled up a Destroyer at the same time as my FM and not once on Destroyer did I encounter a reset.
  4. Level 45 training room

    I'd also like to add another comment I made in another thread which is somewhat funny and shows the flaw in the system for the final training sessions. One of the final combos in the shadow build for Destroyer is impossible to get wrong, it's Fury>Wrath>Wrath>Wrath>Wrath>Wrath>Wrath. You literally have to hit one button and hold another but it still fails you LOL. I wouldn't stress over this if you are getting fails over and over. Not until there have been some adjustments at least, it's not worth the frustration.
  5. Level 45 training room

    (This is a post I made about half an hour ago in another thread) The timing of when the game wants you to do it and you doing it in those very short intervals is ridiculously unfair in an online game that is ping dependent. Even if ping wasn't an issue, it's that the game decides when you should be doing it via the countdown and GO! This is a flawed way to teach for the final training session, the game shouldn't be deciding when you start. The timing window that you have to keep up with should start the moment YOU begin the combo. There should be no countdown, just a timer the moment you initiate the first step of the combo. Even that timer might be too harsh at the moment when you take the great variations in player ping. The funny thing is that I can do these combos no problem in real game situations, because I am the one initiating the start of the combo. Many players might get put off by this simple yet vital final combo, thinking they're not doing it right. When in reality, they are doing it right, just not in the short time frame the game wants you to do in the sessions. I tried the Destroyer final combo skills of Judgement->Cleave->Mighty Cleave->Judgement->Cleave->Judgement->Cleave and the more simpler final combo of Wrath->Cleave->Wrath->Cleave->Wrath->Cleave and they are practically impossible to clear. And like I said before, I can do these combos no problem in an actual real game situation, but not in the "training" situation. It feels somewhat backwards and to be honest a little off-putting to know you can do something but the system won't allow you the clear. I'm sure many players will enjoy learning skill combos via this new system. But when they reach the last training sessions, at least for some classes, it's going to leave a bitter taste in their mouth along with a dose of frustration simply because they can't clear it and they know they're doing it right. They spent that time clearing these training session only to get frustrated right at the end and out of no fault of their own.
  6. I found an even funnier situation! I switched my skills to a shadow build to complete those and one of the final training sessions of the shadow build for Destroyer is SO simple you can't do it wrong. It's Fury>Wrath>Wrath>Wrath>Wrath>Wrath>Wrath and it's still impossible to clear LOL. This one is the best because you literally hit one button and hold another and yet it still won't let me clear it. I'd advise people to avoid doing the final training sessions if the game keeps failing you over and over. Until some adjustments are made it's not worth getting frustrated about.
  7. I agree, and not only for assassin. The timing of when the game wants you to do it and you doing it in those very short intervals is ridiculously unfair in an online game that is ping dependent. Even if ping wasn't an issue, it's that the game decides when you should be doing it via the countdown and GO! This is a flawed way to teach for the final training session, the game shouldn't be deciding when you start. The timing window that you have to keep up with should start the moment YOU begin the combo. There should be no countdown, just a timer the moment you initiate the first step of the combo. Even that timer might be too harsh at the moment when you take the great variations in player ping. The funny thing is that I can do these combos no problem in real game situations, because I am the one initiating the start of the combo. Many players might get put off by this simple yet vital final combo, thinking they're not doing it right. When in reality, they are doing it right, just not in the short time frame the game wants you to do in the sessions. I tried the Destroyer final combo skills of Judgement->Cleave->Mighty Cleave->Judgement->Cleave->Judgement->Cleave and the more simpler final combo of Wrath->Cleave->Wrath->Cleave->Wrath->Cleave and they are practically impossible to clear. And like I said before, I can do these combos no problem in an actual real game situation, but not in the "training" situation. It feels somewhat backwards and to be honest a little off-putting to know you can do something but the system won't allow you the clear. I'm sure many players will enjoy learning skill combos via this new system. But when they reach the last training sessions, at least for some classes, it's going to leave a bitter taste in their mouth along with a dose of frustration simply because they can't clear it and they know they're doing it right. They spent that time clearing these training session only to get frustrated right at the end and out of no fault of their own.