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Kuasynei

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Posts posted by Kuasynei

  1. Quote

    now the only thing left is actually decreasing the HP and everything will be perfect 

    by the way "Warped Citadel" is still bugged and even if you iframe the 180 AoE hit you will take the damage and the debuff. and its very important especially for HM/Challenger mode since it makes it 100% more difficult.

    In hardmode and challenge mode it is intended to be uniframable and an instant kill.  

    (Also these changes look great, thanks for putting in overtime to get these out ASAP.)

    • Like 1
  2. Quote

    they confirmed that they are working with the devs on the dungeon list that will receive mechanic changes with another update. Right now other stats than HP were changes so defense etc and with the party buff it should be somewhat easier to clear.

    I've somewhat had the impression that today's patch was not meant to bring large scale mechanics changes, but that is not why I listed the elements I had checked. I did so because the initial post states "stats on bosses," and what NCWest considers a "stat on a boss" is unclear. If the changes this patch were to be so insignificant that it would be undetectable without a magnifying glass of scrutiny, perhaps it would have been better to declare 'stat adjustments' in a different manner? Perhaps even not at all and instead announce simply that they're working on it. Lowering a boss's invisible defence stat by one so as to be technically correct but not in a significant manner is not productive, and I'd sooner believe the staff at NCSoft had accidentally put in the wrong usb drive than think they would sincerely believe this would be the correct step in any direction. 

    Edit: Don't get me wrong, further public assurance that more mechanic adjustments are on the way is great news on its own. Today's patch and its buildup however, I believe certainly could have used more clarity. As things are, even if boss defense reduction increases player damage by 10%, if there's no practical way to measure/feel this change, players will remain upset.

    • Like 1
  3. I've just run some quick tests on all the bosses noted to have received stat changes this September 25th patch, namely, the bosses in The Shadowmoor, Dreamsong Theater, Brood Chamber, Warped Citadel, and Cathedra Cliffs. There appear to have been no significant changes to health, phase percentages, instant kills, nor notable individual attacks. Strangely, completed unrelated dungeons seemed to have received changes, solo dungeons once again allow the use of dragonblood and the thunder in Midnight Skypetal Plains return to killing all mobs surrounding Moonlight Monstrosities. 

     

    If this is unintended, I would suggest communicating more detailed notes of what was meant to have changed and if this is an error, otherwise I expect continued backlash in the coming week.

    Edit: It seems one instant kill was reverted on DST boss 1? If you fail the CC after successfully executing the puddle mechanic you will no longer wipe, which is a step up.

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