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Doubanjiang

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  1. Even with the best PC, no one will be able to run this game anywhere close to its intended potential. There's another important requirement, "move directly next to servers and get fibre"...
  2. This is a stupid bug that needs to be investigated. Since the game is poorly optimized and runs slowly in 12-man raid content, this bug can happen there as well -- hurting our damage where we need it most. @Hime Looking for official and public acknowledgement of this issue.
  3. There are some charms (from storyline or older events) which, I believe, either give 100k XP or 1M XP but have a 24-hr cooldown. They will lock all of your other XP charms, even the ones that normally have no cooldown. This has happened for many years and I believe is simply a side effect of the game code.
  4. After the Divine Break patch, I'd like to know if these changes were intentional, because I didn't see any mention of them in the patch notes (or anywhere else), and they negatively affect general gameplay quality of life: Raid Revival Charm & raid Elixirs cannot be used in Scarlet Conservatory (nor Iron Ark), only in Nightfall Sanctuary (where they are useless because of the lower cooldown charms from Temple of Oblivion) and older raids Training Dummy in Hongmoon Training Room (F12) now has 3.6 billion HP, up from 1 billion. While this is great for very high-geared players, this is extremely frustrating for the majority of the playerbase, who now takes 3.6x as long to kill the dummy, resulting in upwards of 15 minutes per attempt. It would be great to have both dummies as different options, though I don't know how viable this is because the developers work from the Korean servers. If anyone else noticed other changes, please comment about them as well.
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