After the Divine Break patch, I'd like to know if these changes were intentional, because I didn't see any mention of them in the patch notes (or anywhere else), and they negatively affect general gameplay quality of life:
Raid Revival Charm & raid Elixirs cannot be used in Scarlet Conservatory (nor Iron Ark), only in Nightfall Sanctuary (where they are useless because of the lower cooldown charms from Temple of Oblivion) and older raids
Training Dummy in Hongmoon Training Room (F12) now has 3.6 billion HP, up from 1 billion. While this is great for very high-geared players, this is extremely frustrating for the majority of the playerbase, who now takes 3.6x as long to kill the dummy, resulting in upwards of 15 minutes per attempt. It would be great to have both dummies as different options, though I don't know how viable this is because the developers work from the Korean servers.
If anyone else noticed other changes, please comment about them as well.