I fully agree with bringing back all the side quests. They add a flavor and depth to the game. The sad part is the devs and people making the decisions really don't care about the community, they only care about doing what every other MMO does, holding your hand until you reach level cap, then throwing you into a community that you really have never been a part of. At what point does a new player learn to work with the others in a team/party to get joint attacks and combos down now days ? I learned back starting with BRN and those lessons continued all the way up to the end game dungeons and raids. Now, no one cares that you have just soloed the entire game and are now fully expected to start queueing up for Dungeons and raids with Zero Experience working with a group that are, more often than not, quite judgmental and at times, down right hostile. The real reason I have found most new players don't stick with the game is that they get bored being pushed as hard as possible to the end game Dungeons and raids. They never get a feel for the game, a feeling for the game itself and worst of all, once they get into a few hateful parties, they feel isolated and alone. Who is going to pay to play anything that makes them feel bad. I am just different, I really don't care what anyone thinks about me because odds are, they are nothing like what they are trying to portray online to begin with. But in this age of easily hurt feelings and sensitivity, most really will never make it to the end of the story arc to start with. This is the real reason I have found, most leave the game and go on to other games that make them happy to play. The early dungeons and all the side quests really added depth to the game and allowed players a chance to meet other players and get a feel for group combat. If they just get "run" though a dungeon, the only thing they learned is that they will always be behind in the game and that's likely the worst possible thing they can feel, hopelessness.