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CookiesNmilk

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  1. Did you mean to say stage 1 of soulboost? As for not being able to get points for the 5 quests if you already did it prior to soulboost: I agree that it's annoying/dumb, but it's not a big deal. you just need to wait an extra few days to complete the log in quests to unlock stage 2. You'll be able to fully unlock all the rewards without it. I don't have the points from those 5 quests and did not do any of the celestial basin quests and still have all 48 levels unlocked.
  2. If you are one of the people doing everything correctly and you see someone that keeps spawning the totems, let them know what they're doing wrong; especially if you're doing a multi. It's a waste of time if your runs are several minutes longer because of the same person/people. Most of the time they probably never read a guide and didn't know and just needed someone to point it out to them. I'm one of the few people that actually look at the guides before I run a new dungeon and I've probably explained mechs to random party members more than a dozen times for each new dungeon that comes out. Most of the time they're thankful and learn to correct themselves after one or two runs. I've only had one instance where the person refused to do it correctly, so the party decided to disband and look for a replacement. I'm not too familiar with des block/parry/iframe skills, but the flurry attack goes from closest to furthest so there's many ways to avoid spawning the totem on top of the boss even without blocking. Everyone except the tank should be spreading out towards the wall even before the prompt, so the boss should not be landing on top of a healing totem when it jumps on the tank for his final hit unless someone decides to keep attacking and follow the boss around. Even if a destroyer (or any class) mistimes their iframe and gets petrified, the totem will spawn near the wall and no where near the boss. If your tank is a destroyer, the timing is even easier for iframes and blocks since first and last hit will be to the destroyer if everyone is moving away like they're supposed to. There should be no excuses for spawning a totem on the boss and healing the boss during this phase. I've seen people continuing to stay in the middle and no-brain dps the boss during flurry and those are the people that usually complain about the healing totems cause they don't know what they're doing wrong.
  3. Although healing totems are annoying, they have always been part of the mechanics. If you actually looked at some of the guides, they usually tell you to iframe/block/avoid certain attacks to not spawn healing totems. Our version of the demonsbane dungeons seem to get released with static weekly modifiers like fatigue + gravity totems until the next dungeon or two comes out. If the modifier rotation has been fixed for HoT, then after this server check, there should be a new set of modifiers and you wont see healing totems until it comes back as part of its weekly rotation. I'm sorry, but if you're running demonsbane dungeons and can't be bothered to learn mechs at stage 5+, that's your own fault because you only see them if you failed the mechs. Didn't go into the orb at end of phase? -> healing totem. Not enough orbs because you missed an add? then move away from the boss so the totem isn't spawned on him. Didn't move out and away from everyone and didn't block/iframe during the 5-hit flurry attack? -> healing totem TLDR: If the healing totems are making your runs longer, then the blame falls on your teammates/yourself for failing to do the mechs correctly.
  4. I landed on the key in EU and in my received items, it shows "Treasure Trove Key (5)" but only gives one key.
  5. Just use the software that came with your mouse. From what I've seen, only x-mouse and AHK are both blocked by gameguard. I know for sure that you can still macro just fine using Razer's Synapse, logitech's g-hub, and corsair's iCUE software.
  6. Your lvl 60 voucher is probably hidden several pages in your receive items mailbox. I had this issue previously and there's 2 ways around this: 1. Clear out your received items till the lvl 60 voucher is within the first maybe 2 or 3 pages of the mailbox. This will allow you to create a new lvl 50 character and use the voucher in the training room. 2. Create a new character at lvl 1 and go through the story till you get out of heaven's reach and end up in the first map in viridian coast (takes maybe 15mins). Once you wake up in bed after the cinematic and walk outside, then press Esc on your keyboard and on the bottom there should be a new option to use the lvl 60 voucher.
  7. Have you tried crossing the wall with 25 points into movement speed? Not sure if that will be enough to compensate for the delay after crossing the wall. My raid has more than enough dps to clear so some of us spec points into movement speed just to get to the other side a little faster
  8. In Kr, the scales are from the new revamped naryu sanctum. So maybe we'll get a new dungeon with the upcoming patch? Otherwise it makes no sense to release a new heart tier. The NS dungeon was released not to long after they got Halcyon Hills.
  9. What do you mean 5 secs? You have about 30 secs to do your role starting from when first missile hits the first mine to when boss times out and goes to next phase. Even if it was 5 seconds, that's still plenty of time to get 2 CCs off. Phase should be done like this (Let's say you're doing the 10+8 role and want to start off baiting first missile to 8): (1) Suction> F-roll out. (2) Wait till timer hits 1 then SS/Hook away from purple aoe. (3) Stand behind the 8 oclock mine. (4) After first missile hits 8 oclock mine, use your [2] stun, then hook/ss to behind 10 oclock mine. (5) After missile hits 10 oclock mine, [1][F] to KD your second mine. There's so much extra time to get your ccs off that you can even do it this way: (1) stand behind 8 oclock mine for first missile (2) After missile hits, ss/hook to 10 oclock to bait 2nd missile (3) Come back and [2] stun first mine followed by [1][F] KDing 2nd mine.
  10. Nah, the next event is good for us whales because it allows us to take a break from the game. Most whales are going to skip the event and only log in for their weekly ET/TT raids. The time (and especially gold) required for this event to get oils or pet packs are just not worth it compared to previous events.
  11. "But new players..." is a valid and powerful excuse. If a game cannot retain new players, then it's only a matter of time before the game gets shut down. Veterans will leave the game over time, but if a game has a healthy amount of new players joining and staying long enough to spend cash, then there is no problem. A flourishing game requires the amount of people joining and staying to be greater than the amount of people leaving. If I were to describe the current state of the game in terms to human-health, I would call it malnourished: hungry and starving for more (new) players. Veteran players are leaving at an alarming rate and ncsoft is not doing enough to keep new and old players interested in the game. New players, mid-tier, end game geared players, it doesn't matter. The changes in upgrade cost is bad for the entire player base unless you're one of those super whales and already have every single thing upgraded to the max. You'll be hard-pressed to find anyone applauding ncsoft for their recent/future changes to weapon and heart. Sacred vials can be farmed through events, however, PTS cannot. Unless people pvp, they'll only be able to try for a CHANCE to successfully transmute a PTS maybe once a week. There are already enough gears that require PTS to upgrade, adding it to heart upgrades will just slow players' progression. Isn't the goal of the developers to keep players playing the game? All the changes they've been making recently is doing the exact opposite. More and more people are leaving the game and one of the reasons is because it's so hard to catch up in terms of gear. If new players and even mid-tier players see that upgrading with PTS is "normal," and that they are required to somehow gather so many PTS if they ever want to catch up, I'm sure they would lose all motivation to continue playing. As an end-game geared player, the upcoming change doesn't affect me much, but there's no way I would ever recommend this game to any of my friends or people looking for new game. I enjoy the game and find it fun, but that's because I don't have to worry about catching up with the content. As much as I would love for my friends or even co-workers to play bns with me, I know that they will eventually get frustrated with the upgrade costs and leave the game so I don't even bother introducing them to bns. As stated previously, rng should be completely removed from transmuting PTS. In NA, it currently costs 263g per try to transmute a PTS and 335g if it succeeds (consumes 4 TS) while PTS sell for 540g in F5. This means that unless the PTS transmutation succeeds at least 4/7 of the time, you will be losing a lot money. Sure it can be a good sink for tradable materials and gold, but a lot of excess mats and gold are being introduced by all the rng cash boxes ncsoft have been putting in f10. I can't even imagine how much gold was pushed into the game from the BINGO box. At 6g per Hongsil's Treasure Coin and 450+ coins given out in prizes per play, that's over 2.7k+ worth of new gold being introduced in each BINGO game. It's one of the reasons for inflated prices in f5. Another idea that was brought up was an untradable bound-to-account PTS. Maybe keep the same transmutation cost as current PTS and increase gold cost while lower the tradable PTS transmutation cost by like one or two of each mat. That way there's still a sink for tradable mats and gold. Grimoir I swear, I can read a post by you without even looking at the name and tell it's you. All you ever do is defend ncsoft for every single thing they do even when everyone else is demanding change. You probably spend more time on forums than actually playing the game. There's no way everything ncsoft does is right. They are bound to make mistakes and poor choices, and it's up to players to call them out on it. There have been many times in the past where these poor choices lead to players voicing their frustration and overturning the developers decision which luckily helped retain a little more of the player base. The CMs may play the game, but their characters are geared only slightly better than fresh-out-of-story characters. They haven't spent any/enough time doing mid-tier/end-game content to know players' pains and frustrations. I don't know if the developers even play the western version of the game. I wouldn't be surprised if they just pop into the game from time to time to make sure the market isn't going to hell. If they did played the game, they would know how negative players would view some of their previous and upcoming changes. They really need to do another survey like how they did when they decided to revamp premium membership but on the current state of the game and what players are looking forward to if they want the game to last. Otherwise the game won't even survive until we get UE4. tldr: Retaining new players keep the game running upcoming heart rebalance bad for all players, not just new slows down progression making people lose interest need 100% PTS or bound to account PTS Grimoir-stop defending everything ncsoft does. Criticism is good for game Survey for current state of game desperately needed
  12. If you're unable to find a party for those 2 dungeons, you could always go to Moon Refuge and buy the weapon box from dragon trader Shin Heewon. It's on the 3rd tab when you talk to the npc and they cost 30 moonlight buds each. Should be much faster than looking for people to farm the dungeons with you since it's not a 100% drop from the final boss.
  13. You can farm as many festive feast bags as you want from mushin, but you can only get 2 keys per day from the daily quest. This let's you farm like a week's worth of bags in one sitting or however many you want so that you don't have to run it 2x everyday for the bags
  14. I, for one, welcome the the changes in upcoming dungeons. Would you rather run 1 dungeon 100x to unlock the achievement to buy 2 accessories or run 2 dungeons 100x each for a total of 200 runs for 2 accessories? I'm one of those people that are already at endgame gear, so I'd rather not spend hours farming new dungeons 100x for every new accessory. Just let me get my 2 accessories quickly and be done with it so that I only have to log on for raids and maybe dailies/weeklies if I feel like it. We usually get a new tier for accessories every year. Instead of them releasing 6 dungeons for 6 accessories, I'm perfectly content with them releasing 3-4 dungeons per year for a full set of the new tier accessories. If anything, they should combine the achievements for older accessories as well to make it easier for people to catch up. Want to unlock the achievement to buy belt and gloves? Run 100x total of BC and/or WC. It'll make it less boring. Players would be able to run 50 WC and 50 BC or however they want to split the runs up so they're not burnt out from running one dungeon too much. Or they can do all 100 runs in BC for the achievement if they don't like running WC or vice-versa. New content becomes monotonous after running X-amount of times anyways, so I'm glad they made it easier for us. People complain about how this game is non-stop farming and now they're making us farm half as much for our accessories, but people are still complaining. Make up your mind.
  15. I'm not really sure what gear groups are looking for these days so i can't give you an exact answer. All I can say is that the bosses only require around 300k dps per person to kill, but groups will usually look for someone that does around 1mil+ dps to add to their roster. Your best bet is to join a friendly clan and see if they have space in their weekly raids that you can tag along to if your dps isn't that high. Buying an achievement run isn't too expensive. I think my group sells the achievement for both bosses for under 400g. If you have a little extra, you might as well buy an unrefined celestial emperor ring/earring for around 1k each which comes with the clear so you don't have to pay extra for that. Did you go inside msp to look at the merchant? There are 4 "midnight exchanger" merchants inside msp but they all sell the same thing so it doesn't matter which one you go to. I just checked on a low-level alt and the shop allows me to buy the soulshields even without having the achievements. The only thing required to buy the soulshields are lavender nightstones which comes from the dynamic box of stage 6 (and maybe 5?) of sacred longui. If you're farming the nightstones, I would suggest for you to wait until the weekend to do it because that's when msp gives 2x the reward boxes. The reward boxes are a good way to farm mats too. https://imgur.com/a/7jHsM3m
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