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Everything posted by Mirryn

  1. Is the Courage badge "bugged" ?

    Bahahaha... AHAHAHAHA... BAHAHAHAHAHAHA!!! In a DKV with 10 other FMs, it's always my Courage keeping up Burn... let alone a real raid ... (where we only bring 1-2 FMs and we're both selfish AF about DPSing)
  2. FM PVP

    Umm... let's see... 5m = 5 meters A target will acquire the Freeze debuff upon acquiring 3 stacks of the Chill debuff. The skill Impact itself will inflict the 5m KB and the Stun afterwards (when it hits into an enemy with the Freeze debuff) And if you really want to PvP as an FM... you have a long and painful road ahead of you, start by learning how each and every other class plays in detail. Only then will you really begin to have a chance on FM.
  3. For Fire... Skyrift Mystic Badge is best. For Ice... opinions vary and both are pretty viable.
  4. FM dps

    Umm... Embers are not relevant to FM dps and Burn is a shared debuff such that multiple FMs only need to keep up one copy of it. You, sir, have some fundamental misunderstandings about the functioning of FMs. and AP is a useless measurement for DPS... full BT gear @800 AP will do about 3x as much damage as someone at 1000 AP with no BT gear. And as for the OP... sounds like you're doing something wrong on your summoner, or you're just looking at 10 second fights. FMs do have some wild off-the-gun burst, especially in BT gear, though not the best.
  5. Questions on Bracelets

    it means at 1000 AP you would get 1350 additional base damage on 2 ...
  6. Questions on Bracelets

    It means +1.35x AP on 2. Why was that so confusing? LOL
  7. Frost build op?

    That actually changes my calculations quite a bit. Then assuming Tiger bracelet, almost every combination of Frost badges right now should produce the same damage output overall and... BT+Magnum wins out for burst but doesn't reduce Cold Snap CD at all. BT+Snowball and MSP+Magnum both work on 27s CD Cold Snap CD but produce ~10% less burst during Cold Snap. MSP+Snowball uses a 20 second rotation but produces ~20% less burst during Cold Snap. With Merged badges MSP+Blue+Green should pull ahead overall ~5% but remain ~10% behind BT+Blue+Green for burst during Cold Snap. However obviously decreased Cold Snap cooldown provides better resilience against a target moving out of Cold Snap. It also makes the Vortex Temple items make more sense (they are better, I think, but favor a 36s CD Cold Snap?)
  8. Frost build op?

    On a completely random and unrelated note... Anyone else notice that you can ani-cancel RMB+LMB in frost build and it fires 1 frost, 1 fire, then 2 more frost shots :D
  9. Frost build op?

    Cold SnapMove 1 Focus Generation 3 Deals 300 ~ 350 [25.00x AP] frost damage over 10 sec Generates 3 focus per hit Again... to me that would mean 16s duration on Magnum effect... Have you tested it?
  10. Frost build op?

    Are you sure about the Magnum badge? I'm still farming mine to mess around with but it says Magnum effect on Cold Snap Hit. Which would suggest a 16 second duration for each Cold Snap ? Also on the Vortex Temple gear... it honestly confuses me, none of it looks like a significant gain over MSP + Blue+Green unless the purple badge can be merged.
  11. Force Master - soul and mystic badge

    My meteor first hit deals 125k+ damage on a crit @ 913 AP
  12. Frost build op?

    Check the rotation in the video you just linked... Then let's extrapolate with a little logic and currently available gear (+ merged badges, as I've noted several times only then does frost become really interesting imo) Cold Snap every ~27 seconds there - annoying to sync it with Tiger bracelet like this and even just keeping up Dragonfrost buff is somewhat awkward, not to mention not using Tiger on cooldown feels pretty bad (but is still more DPS than trying to use it on CD and losing more than half the effect) With Dual Dragons badge you have Cold Snap every 20 seconds and can always have Tiger during Cold Snap. Overall Snowball Mystic Badge appears to produce a small DPS bonus when a weapon reset occurs, but in return it makes the regular rotation rather awkward. Comparatively Dual Dragons Mystic badge loses its utility every time a weapon reset occurs but produces a much smoother regular rotation.
  13. Frost build op?

    Are you suggesting using Green+Yellow over Green+Blue? I have a hard time believing anything can beat the Magnum badge (Blue) for Frost. For example the Yellow badge + 3pc BT is 20x AP per Cold Snap. Magnum is is 3x AP per Glacial Beam = ~75 AP per Cold Snap. So you must take the Blue badge for Frost - working from that premise, I can't see Snowball Mystic badge or Impact Soul Badge being particularly useful even though they do produce a comically hard hitting Snowball unless you really think you're going to miss most of your Cold Snap. Even with Vortex Temple gear I don't think the numbers favor using Snowball? Though I could be missing something there. Now if HM Snowball were a thing... *shiftyeyes*
  14. The new dragonchar

    That's why you need ALL BT GEAR to use Dragonchar. 90% static crit + 15% from procs + focus regen from proc will allow you to spam dragonchar indefinitely.
  15. The new dragonchar

    It's not about focus from Raven... it's about applying Raven effect 2.5x as often.
  16. The new dragonchar

    The sad thing is that the extra Dragonchars are only slightly better than bb+rb/lb even when you're proccing Raven+Bracelet 2.5x as often. Though some of the next raid gear looks like it plays very nicely with Dragonchar / Glacial Beam.
  17. The new dragonchar

    Dragonchar casts at 2.5 / sec for me And I believe with Raven 6 and BT Fire Ring Dragonchar might be worth using, but it's not going to overtake Blazing Beam by much. But generally I agree, with the exception of fairly extreme gear, Dragonchar just feels like a shittier version of Glacial Beam.
  18. FM class after patch

    Y'know that's what I thought too, but I'm not as sure of that right now, we'll have to see. Why? Legendary Bracelet + Raven will activate 2-3x more for Dragonchar spam. Might keep it somewhat competitive, though I doubt it's going to be pulling past Blazing Beam or anything.
  19. FM getting a buff in 6v6 and 3v3 in KR :o

  20. FM getting a buff in 6v6 and 3v3 in KR :o

    "hope" and "think" = "going to happen" ??? Those new 6v6 badges. That's all I have to say on the matter.
  21. FM class after patch

    Dragonchar AP modifier reduced from 9.7 (5.7+4) AP to 7 (5.7+1.3) AP Range CHANGED from 4x10 to 2x16 And again go try to root Acrimor with Chill stacks... you will find things do not work like you think... and I explained how they actually work already.
  22. FM class after patch

    Since when does chill stacked root work on Acrimor? Have you ever even tried it? Chill stacked root can prevent a real root from taking effect due to overlapping Frozen effects (breaks FM/KFM roots) but it doesn't apply Unstoppable (so it doesn't stop a WL/Summ from rooting) and doesn't root him... Am I missing something?
  23. FM class after patch

    Oops Seraph does go up to 50%... Seraph to stack Bleeds though... /puke
  24. FM class after patch

    Even maxed Seraph/Riftwalk will only reduce Short Fuse to 21 seconds - not enough to assist in bleed stacking. However I wasn't really thinking about it at the time I posted that: Actually sufficiently low ping players might be able to stack Bleed, while high ping players will likely not be able to.
  25. FM class after patch

    Almost forgot: FM can't stack Bleed alone after the patch