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About RageFrost

  1. To give you an idea of netcode differences: In Aion, during 300-600 man nexus raids, or Fortress Abyss PVP Everyone's FPS was 15fps or less and it was a slide show of rubberbanding. This game can't even get 6 man dungeons to be consistent let alone raids.
  2. To be blunt, BNS has the worst ping times of any game I've played in the last 24 years, When I play BNS, I feel like I'm back to playing on a dialup modem in my Quake 1 days.
  3. No, but I've been gaming online for 24 years, and I work in the IT field.
  4. The issue is the netcode in BNS is trash and always has been. Added to the fact that the ping time you see in game DOES NOT account for movement. That ping time is ONLY when you use skills. So while I ping 40ms to Texas, My skill ping is 90-150 in BNS with occasional spikes to 250ms. That has nothing to do with routing, or my ISP, or my PC. That's NCSoft's shit servers and shit netcode that people have been complaining about for the last 5 years, and still NCSoft does nothing about it. And if you think I have a poor connection, then tell that to my ISP who provides 500Mbs down and 40Mbs up. (That is I download large files at 60 Mega Bytes per second, and upload at 5 Mega Bytes per second.) Not to be confused with "Bits" which is what your ISP measures your internet speed at. And if you think I have a poor PC with high latency, I have 8ms latency on my PC at most. i7-5930K OC'd 4.4ghz 32GB of DDR4 MSI 980Ti Mushkin Scorpion Deluxe SSD. (it's probably 3rd in line behind EVO 960 M.2's and the new Optane 900P in terms of performance. Although 2 EVO 850's in Raid 0 will be about the same performance of that Mushkin Scorpion Drive) I ping 40ms to virginia in Star Citizen and play Arena Commander at 60-110 FPS. I ping 15-18ms in Overwatch at 120FPS constant. I ping 50ms in Tera with the same FPS as BNS which ranges from 35-120 fps depending on zone population. I ping about 60-80ms in Aion at the same FPS as Tera and BNS. I ping 50-70ms in Black Desert Online at the same FPS as Tera, BNS, and Aion. I ping 50ms in Archeage at the same FPS as Tera, BNS, Aion, and BDO. NCSoft has no excuse for the ping times being this bad in BNS at all. Especially considering Ping times are better in other NCSoft Games. Now let's consider server tick rate. So NCSoft what is your server's Tick Rate? 15hz? or 30hz? For those that don't know what server tick rate does. It allows the client to send data to the server at faster rates, [This will lower your skill ping time in BNS] (Assuming of course NCSoft Devs are smart enough to increase the client send rate and server tick rate) and it also allows the server to send updates to the client at faster rates. 30hz is what they used on dedicated FPS servers 20 years ago. 60hz is what is used in overwatch, and 120hz is what's used in games like QuakeChampions, and Battlefield 4. The issue in Star Citizen's Persistent Universe, is due to large population instancing. The reason why they have to use 15-30hz tick rate on the persistent servers is because the netcode can't handle large populated instances yet. So when the server instance fills up to 30-50 people your FPS drops because the servers are updating ALL of the clients simultaneously, even when those people are no where near the player's location in game. That's why CIG is doing a netcode revamp on the lumberyard engine aka cryengine 3. That's the issue BNS has right now, server tick rate, client send rate, and netcode. The netcode collapses when several people get into the same area. Poor server tick rate and client send rate is the result you see in FPS when everyone is spamming skills at a boss. The netcode can't handle the throughput and the server tick rate isn't high enough even if that netcode was capable of handling that much area activity at the same time.
  5. Broken ranking sytem

    The problem is, when you lose a lot of rank for a loss it's because you lost to someone lower ranked than you. When you lose to someone higher ranked than you, you do not lose as much. If you win against someone who is higher ranked than you. You gain more, and you gain little if you beat someone lower ranked than you. The larger that spread is, the more rewarding and punishing it becomes. And yes levels do effect those gains and losses.
  6. Please tell me this is not happening!

    In short OP he's saying git gud, because he has no clue how to play any other class but BM. And that's not a stab at you OP.
  7. Nerf the stupid BM

    First of all I never said BM was OP.... I hate the fact they can chain block stun someone, but I realize the need for it even as a FM. Secondly, Some of the skills a FM has are broken or have little to no use, granted that's my opinion based on what kind of BS I've seen in PVP Third do you really believe a FM DESIGNED BY NCSOFT needs Evasion as a primary defensive stat, when the *cricket*ing stat doesn't even work? Why even have Evasion in the game, make it passive ability for KFM exclusively and remove the defensive stat from the Character sheet for all other classes and call it a *cricket*ing day. Fourth Yes our escape is also on CD as well, only difference is FM's don't carry 4 - 6 CC's like you do. We have 3, and we have to sacrifice a lot to get all 3. Not to mention our CC's can be blocked. Giving us a 2 useless 24-36 second CD's, which leaves us with 1 *cricket*ing stun that doesn't proc if the target isn't frozen, did I mention we can't freeze BM's through block? Fifth, ok we can freeze you all we want, but it doesn't mean dick if you block everything now does it? Freeze doesn't *cricket*ing work if it's blocked, just like our Silence skills L2GitGud Sixth: You might want to go back and read the first *cricket*ing sentence of my first post, because I clearly disagreed with the OP, or do you need to L2Read as much as I do? Seventh: I got news for you Devil, you aren't Korean, and you aren't Jaesung So stop comparing everyone else to someone like him. Statistically FM's are at a disadvantage in a lot of areas, but probably not nearly as much as a WL. It honestly doesn't mean dick to me what 1 person out of 3 million can do when the statistics show a majority who play the same class are at a disadvantage or can't compete. Any dumbass can be good with a destro, any dumbass can be good with a scummoner, any dumbass can exploit Stealth Mechanics, any dumbass can exploit block stun cc but not every dumbass can play a disadvantaged class to the same caliber as Jaesung FFS, most of you people clearly don't *cricket*ing play the class you are b1tch1ng about. I have played BM, and Warlock, and Destro, and FM, and out of all the classes the 2 most OP classes for CC chaining and 100-0 are BM's and Destros, with KFM following closely behind. Do the *cricket*ing math people LOOK at the *cricket*ing ranks in TOI for example count how many FM's are in the top 500 on your realms, then count how many *cricket*ing BM, KFM, BD, SF, Scummoners and Destros you see. The evidence is there despite how blind and ignorant people want to be about it. Clearly you have yet to L2P yourself since your comments are ill thought when it comes to justification for why BM's are so strong. Did they need a boost, yes they did, did they need THAT much of a boost, no they certainly didn't. And despite that, I still don't think they should be nerfed. In fact I quit and deleted my BM because I hated the changes they made to the class. And if there's any class that deserves a boost it's WL's. This is why I hate posting suggestions on the forums, NCSoft refuses to acknowledge the broken aspects of the game, and would prefer everyone fight among each other while NCSoft does nothing about it and doesn't give a flying *cricket*. Anyone who has played NCSoft games in the past would know first hand about this. And if you don't believe me go ask NCSoft what happened with Aion and ask them how many people got fired because they didn't listen to the community when 50+% of the population quit playing over night. FYI for everyone looking at this thread: Working as intended: And all Devil said to the OP was, "Git gud." This just solidifies how NCSoft carries the PVP community by putting them against Legendary geared PVP'ers when they HAVE to PVP to get the same gear as a Veteran PVP'er. But, don't p1ss and whine about people not doing as well, when they are forced to fight clearly gear dependent PVP mechanics. Despite that in this game that gear dependency is no where NEAR as bad as Aion was. And the difference here between Aion, Aion was open world PVP enabled 100% there was no PVP off switch. Get your ass gank'd by an alliance group of 16 people at level 30 while just trying to level your character and you learn quickly how distasteful NCSoft's idea of PVP can be. And they usually have a PVP community to match it.
  8. Why is so many cheaters?

    That actually explains why I struggle so much in silver, and go against people that I wonder if they should even be in silver. But, that doesn't stop the fact people deliberately derank.
  9. Remove zen bean "reward" for losing

    And the best way to do that is for NCSoft to lower the prices on NCoins which are stupid expensive relative to gold exchange rates. Feel free to change the cost of items in the shop relatively, but the cost of NCoins for gold exchange is outrageously high compared to just buying gold from a gold farmer which is their entire economic structure. Another thing NC can do, which they HAVE done in other games is make cash shop items tradeable (within reason) and sellable on the open player market in game. Another source of gold for players when the exchange rate is stupid high for no reason. The ultimate goal being to reduce the dependency on gold farmers for gold in a game where making gold is incredibly difficult already. Especially considering the bad system of bid wars for good loot that someone either needs or wants to sell for gold.
  10. Nerf the stupid BM

    I'm inclined to disagree. Yes their block stun is BS at best, but they do have a weakness in their rotation which a FM can exploit easily. It's just knowing when and how to do it. And you don't need HM Grip to do it. Granted I'm by far decent at PVP, but recently learned how to exploit that weakness against BM's which have made for increasingly consistent results in my matches against them. And I understand there are BM's out there which are basically amazing despite the weakness I see in their rotations I just am hoping over time I can learn to deal with those types of players while still maintaining that exploit in their rotations. Truthfully the problem isn't BM when it comes to FM, the problem is FM in general. To many resists against them that counters their intended play style. KFM's are just as bad for it. Assassin's stealth is irritating to no end. I honestly don't know why people think FM is the hard counter to Assassin, when I see it being the other way around all thanks to their stealth mechanics. One of the higher defensive stats a FM has is evasion, which doesn't work and is limited in functionality to KFM's specifically and possibly Assassins. (confirmed by a GM) In short no class can take advantage of evasion other than KFM's or possibly Assassins. Why? Poor PVP & class design specifically in primary defensive stats. Another Example: Snowball/Frost Tornado can either be blocked/iframed/resisted/countered/evaded when it's designed to cancel and silence defensive/offensive skills. This should include active skills & passives like Max Agility, All stealth skills, Divine Veil or whatever the skilled resist is for Summoner. Personally these skills should be unblockable, uncounterable, unresistable, and should not be i-framed or evaded if and when it hits when a FM uses it. The CD is there for a reason, otherwise lower the CD. To balance between Snowball and Frost Tornado, I suggest limiting Tornado to silence offensives skills while snowball only silences defensive skills giving us an option between offensive or defensive silence. Note: If an assassin can't fight out of stealth for 6 seconds they should quit now. A 6 second silence to your stealth and stealth related counter ability is far from unreasonable. Another Example: Shadow Grasp - I personally have no use for this skill in PVP since it's SOOO easy to escape from. (ironically this is also why warlocks are so easy to beat, because their skills mimic that of shadow grasp and it's just to easy to escape it, and their thrall is a joke at best) It's basically a useless skill in my eyes, Might be useful in PVE but semi-useful in world PVP but for arena 1v1's it's useless. Even getting Chibomb doesn't make it any more viable since Chibomb is a casted skill and without better CC skills the ability for people to escape shadow grasp makes chibomb not all that useful with it. Another Example: Phantom Grip - I'd like to see this skill changed from Paralyze to Restrain, and allow us to use it against bosses whom are in a CC'd state such as stun, or kd. And I'd like to see this skill cause aerial with a double tap or Stage 2 version of the skill and remove aerial from Fire storm, heatwave, and Rising blaze since it's not even needed, then change Wildfire to do more damage to compensate for Rising blaze ultimately removing Rising blaze all together. Another Example: Why is the attack speed on Frost Palm when using chill so low compared to Blazing Palm? This needs to get fixed even it if means adding a point into that tree. And another example: Tower of Infinity: Top 500 classes on my realm: 160 Summoners, sets of 50+ for every other class and 3 Force Masters. What would that tell someone about FM in particular? I read that as saying, FM lacks utility or other classes have way to much utility. That being said however, I still think WL is weak in PVP. I think they need to shorten either CD's or shorten/eliminate cast timers on their skills. A bad FM can easily compete against a WL, in fact for me personally I love going against WL's they are so easy to beat as a FM to the point I do feel bad about it. Only reason I advocate a buff to WL's as well. My 2 cents from a FM perspective at least.
  11. Nvidia FPS issue with BNS

    Update: After further testing I figured out what is causing the low FPS, and it's a combination of 2 things. Nvidia Driver Version: 372.54 (current newest) 1. BNS - is not working with G-Sync 2. Nvidia G-Sync does not work in windowed mode with BNS and causes extremely low FPS while BNS is in "Borderless Full Screen Mode" (default for BNS) 3. Forcing "True Full Screen Mode" in BNS can cause Nvidia drivers to crash continuously. BNS - Does not run in true full screen mode - In my case when trying to force this Nvidia drivers continuously crash until the game is set back to windowed mode and then back to "Borderless Full Screen Mode" Note: By leaving G-Sync in Full Screen Mode: BNS should operate normally with highest available FPS relative to PC setup. Forcing True Full Screen Mode can cause Nvidia driver crashing. TL:DR Both Nvidia drivers and BNS are the root cause of the issue. I think NCSoft needs to get in contact with Nvidia to explain the situation, or if they don't care, then don't. Either way, both Nvidia drivers and BNS are the problem. BNS: Borderless Full Screen Mode (Note: Ghost effect is not caused by either BNS or the drivers: That's me moving the mouse at the time the picture was taken.) The screenshot below shows the fact G-Sync doesn't work in full screen mode, while BNS is in Borderless Full Screen Windowed Mode. For those that do not know what G-Sync is or how it's supposed to work: G-sync is a substitution for V-Sync, which dynamically changes refresh rates based on Frame Rate Performance to a minimum of 60hz. So if your FPS is below 60, your minimum refresh is 60hz. Where as the maximum refresh can reach on this monitor as high as 186hz assuming my FPS went that high and the game didn't limit FPS to 120. Both V-Sync and G-Sync aid in the reduction or elimination of screen tearing. This is what screen tearing looks like when it comes to fast motion graphics without V-Sync or G-Sync enabled.
  12. Nvidia FPS issue with BNS

    Just to provide an update with driver crashing: My issue is resolved to that extent, it appears it may be related as Miho suggested to nvidia experience. So you will want to install the drivers through device manager rather than using Nvidia's installer. DDU uninstall all drivers, then decompress Nvidia file by running it. Once decompressed exit out of the installer, and use device manager to locate the video card drivers. I was however able to reproduce the driver crash which again only happens in BNS and no other game. When switching to "True" full screen mode with the 372.54 drivers it causes the driver to crash and recover continuously. Only way to fix it is when it recovers for those brief couple of seconds revert BNS back to windowed mode, then switch back to full screen mode (WITHOUT forcing true full screen mode)
  13. Mystic Fire key change

    I have a better idea.... How about they let us move the skills anywhere we *cricket*ing want on the toolbar... Then we wouldn't have this stupid ass problem to begin with. Call me captain obvious and all. God forbid it makes doing combos easier and all, instead of being at the mercy of the Korean ideology for game play. Last time I checked MMO's weren't Street Fighter.
  14. Trying to grind back

    A good start: Upgrade to Siren's gear Upgrade to Pirate's gear Upgrade weapon (2 pathes to follow on weapon upgrade) Finish Story Quest Run level 50 Daily Challenges Run Mushin's Tower (T5 Skill unlocks) (upgrade mats) Run Tower of Infinity (T5 Skill unlocks) (upgrade mats) Run 6/24 man PVE dungeons with a clan, or randomly to acquire Soul Shield Upgrades PVP Arena 1v1 or 3v3 for Beans (T5 Skill unlocks) PVP Whirlwind Battlegrounds for other needed rewards to unlock some T5 skills Grab your T5 skill quest
  15. Oh Jesus Hackers again

    Protip: Don't go to websites you are unfamiliar with let alone websites that ask you to login with your game credentials. They didn't hack anything, they simply took your login credentials which you gave them. It's called a "Phishing Scam"