I love this game. I really do. I've been playing since launch and I've been through some bad patches in this game's life. But this one was absolutely atrocious. I mean no disrespect to anyone, but I cannot understand how such a long awaited patch was released in the state that it was. (Please bear with me, this will be a bit of a hefty read, but I appreciate you sticking with it!)
Core mechanics of the game itself were broken. Such as the new class, Musician not even showing up visually in our own character lobbies. The inventory system didn't work preventing a lot of us from playing new characters since once it filled up, there was nothing we could do. The achievement system was broken, which is tied to a lot of merchants and our own skill points. On top of that the main story itself was broken, which is entirely game breaking, preventing people from advancing the game. All of this has been fixed now, sure, but the fact that it was even released like this is absolutely ridiculous; it took an entire week of most people either softlocked in story or being unable to properly play the new class for this to be fixed. Why this didn't have an emergency maintenance is beyond me.
Even soul boost, despite having a maintenance is broken. And the responses we are getting are unhelpful. I'm pretty sure most people expected to be able to play their musician with soul boost. It makes me wonder how many aren't playing them because it won't register their 15th character. This is honestly the tip of the iceberg here. Because there's so many issues with this patch that need to be fixed as soon as possible.
I want to start with the pros of the patch:
- The change to Daily Challenge rewards is a nice welcome! We can actually get gold now. And with the rest bonus we can take a bit of a break from the daily grind. This was a needed change and it's nice to see!
- The new class is fun to play and shows that it had some care put into it. This is subjective but I initially had my doubts about it. It's a nice addition!
- Starcross on lower stages is also a nice change! It's nice when you want to solo and do fast runs, hit stage 1 and know you still have a chance for these. But this does lead into another issue that will come up later.
- Soul League is interesting and fun. I'd actually like to see this return! It's just a nice change/reward to the usual grind we do.
- The free gear was really generous! While the lack of a character slot was....questionable, seeing as we usually get a free slot in some way with a new class, the gear in f10 was a very nice surprise!
Not a lot of pros but there are good things in this patch! I probably missed a few but the main point of this thread is to point out some glaring issues. Especially some I keep seeing pop up in the forums.
Now for the Cons:
The patch notes are useless.
We should be able to trust the patch notes. This is the only game where I can say the patch notes are maybe half right of what's actually going on. It's confusing to me that we get patch notes in the state that we do and this has been going on for a WHILE. For example, here are the most glaring flaws with the notes:
- They were completed HOURS after the actual maintenance were done.
- They were and STILL are incomplete.
- It consists of info that is just plain incorrect or doesn't exist in our version game such as the Halloween emotes that were finally confirmed to not even be in the game. Yet they were listed in the notes, in known issues and had a bug fix as if they DID exist.
- Cold Storage and Heaven's Mandate were said to only have updated loot tables. There was nothing mentioned about these dungeons being buffed which threw a lot of players off guard and had them confused. No they are no "solo" dungeons but please remember Heaven's Mandate has an achievement that requires you to beat it solo.
- Skystealer accessories were entirely removed from dungeons with zero notice. There was nothing in the patch notes that said this was even happening. Yet we got an update to the material that upgrades it. More on this later.
- Force Master Fire and Ice specs were entirely reworked. Patch notes only listed badge fixes. Not that the class would be changed as a whole. Lightning Force Master in my experience plays the same. No one knew this was happening. Patch notes did not touch on this. Why? People were rightfully confused and upset about logging in and their entire class was not what they read. We need to be able to look at patch notes and have a FULL picture of whats coming. Not have half of it. I suggest more care is put into getting more concise patch notes out that cover changes. And if the reason is "there's a lot to go over" maybe split them up like you often do with the system changes. Find a better system for these.
Soul Boost was messed up.
The removal of Hall of Trials as a Demonsbane dungeon effectively screwed up the 4th tab of soul boost. Since stages are no longer there if you haven't (or have alts that haven't) done stages 2 or 3 you're now locked out of it and are forced to do the 12 runs. This also happened the last time a dungeon was removed from Demonsbane. Why does this keep happening? It's causing annoyance and complications for a lot of players. So I think:
- (EDIT: I was mistaking CSC for Aerodrome! It was the one I was thinking of that got removed and I completely mixed these two up. My mistake! This proves however that a demonsbane dungeon can exist without a ranking so removing HoT while keeping it with its stages is possible!)
- If you're going to remove it as a dungeon, change soul boost so it reflects our current choices. Instead of Hall of Trials, why wasn't it changed to say, Grim Nexus. Have the new dungeon or a preexisting demonsbane dungeon replace the one that was removed.
- Allow Namdo Shrine to count towards the 12 runs. Despite the stages specifically saying Hall of Trials, the dynamic 12 run quest only says "Nykarri Island" which indicates Namdo Shrine could ALSO count. I don't know if this is a bug, or entirely intended just with bad wording, but Shrine doesn't count towards the 12 runs at all. Allow this dungeon to count for the 12 runs because Hall of Trials is tiring and long. I believe most people find it the most tedious one to do.
On top of this soul boost is STILL broken for the 15th character. We keep being told "contact support" but support cannot do anything about this. We had an emergency maintenance to extend it but it's as if they just added the number yet didn't actually increase the limit. Please look into this.
Skystealer Accessories are missing entirely.
Now, not entirely but unless you want to spend a month getting 200 demonsbane tokens, these accessories have been removed with no notice or warning. Why? Just because Starcross is easier to get doesn't warrant the flat REMOVAL of these. The biggest issue with this stems with the drop rate of the Starcross Accessories. I've done over 100 runs combined of the three dungeons that drop them and not a single accessory I can use has dropped. The one drop I did get was a bracelet that my class could NOT even use. So my character is STILL stuck in soul boost gear because this one started late on the grind.
What makes the choice even more odd is that the skystealer upgrade material was changed to be one condensed material. Now I have thousands of orbs but nothing to use them on at all. This almost seems like a bug as if the accessories weren't supposed to be removed but somehow disappeared.
There have been a few threads asking about where to get these now. They have been either moved to less viewed forums or flat ignored. It's a viable question. Where DO we get these? It also makes soul boost feel useless, especially the multi runs for some of the dungeons (aero, sub, echoes) because I believe the point was to help get the dps skystealer accessories. Now it feels pointless. So I suggest:
- Clarifying if the removal was intentional or a bug. If this is in fact a bug, it needs to be fixed asap. It's screwing over a lot of returning players, new players, and alts.
- Return the skystealer accessories to their dungeons! It makes soul boost feel really empty and odd. Why are we running these dungeons? They drop nothing for us or upgrade material we cannot even USE.
- Allow us to buy the accessories from a merchant for a REASONABLE price. They are the first step into the mythic accessories they shouldn't be ridiculous but still have some work. Maybe the tokens could come from the dungeons they were previously removed from.
As of now these dungeons have zero use to anyone aside from maybe Aerodrome or Substratum, yet we have to complete a week's worth or more of them for soul boost. It's odd.
Achievements are missing.
Since the bug last week, many of us who lv 60'ed a character or who used skill point items (and weren't aware of the bug) are missing the achievements. Myself included. The only achievements I got after the fix were for my level. I am ENTIRELY missing the story achievements and titles. There's no way for me to get these unless I delete and remake the character which I cannot do. The character obtained the free gear and some items I can't get back. It was done before I was aware of the bug at all.
There was a bug report made yet all we got told was to go to support. Support can't fix this. People have lost items and now the game is acting as if characters made to 60 before the maint has never done the story. This is a MASSIVE bug that needs to be fixed and support cannot do anything about it.
At some point support needs to stop being the go to answer and things simply need to be communicated to the devs. This is a dev issue they need to fix. Here are two thread bug reports about this. If you are also missing achievements, skill points, and items because of this bug please let them know and maybe it will then be pushed for a fast fix. There is nothing support can do and nothing we can do.
I am urging our CM to please push these to the dev instead of telling us to just ask support, many of us do go to support first thing. These are huge bugs.
This is all I can remember that have been bothering me since this patch's release and Wednesday's "fix" for now because I've never been so frustrated with a patch. How these issues are allowed to persist is beyond me. Granted yes, it takes time to fix things but some things that were huge and deserved an emergency maintenance were left to be fixed for an entire week with no compensation to people or no emergency maint to just fix the story bug alone. Some who literally could not play if the inventory was full or they were stuck in story. The sheer state of this patch is just...appalling.
I know a lot goes on behind the scenes and managing patches aren't easy but this patch shouldn't have been released in the state it was and things are still broken to all hell with no indication if we've even been heard or it's going to be fixed soon.
I appreciate the hard work of the staff and if you read all this then good on you. Maybe put your own suggestions in or issues you've seen and let's hope it gets sent to the devs or maybe even fixed soon. (And after that, maybe even the disconnects get their fix? Please, I'll bake you cookies, haha.)
Thanks for reading.