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xoki93

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  1. Very sad to see what happened to the game, when it started out so well. Was thinking about if I should or not write this down, but I feel like I need to. All of this is my personal opinion about almost everything related to game. After a few years break I came back to play again, because I think the mechanics, the fighting system the gearing system all awesome. All the outfits and customization is really nice too. The story is fine, nothing special, but enjoyable, tho the big empty world makes it a little boring sometimes, because it becomes a windstride/loading screen simulator. The game started out really well, everything the devs said was true, there was no p2w, just pay to progress faster, or buy cool outfits to look, well cool. Now its nothing but p2w, because even if you spend your whole day playing you’ll never catch up to ppl who buy everything with real money. Why is that? Well you auto lose in every pvp oriented event and people never take you to high level raids/dungeons. With a full story gear upgraded to around 1300 ap you can pretty much do all dungeons in normal mode, except the highest 2-3. But that is nothing if you want to upgrade your gear into raid or battleground mode for example. Yes there are a few nice ppl and clans that will take you to raids etc if they have a free spot, but in these cases you get no loot, or you need to pay even for the entry to get carried because lets be real, you wont be usefull if you didn’t farm for weeks or months to deal decent damage. I don’t have any problem with farming. Moon refuge is a very good implementation cuz you can farm out a decent starting gear if you want, I think the a game needs more like this. The dungeons are fun and all, but I think all low level ones should be upgraded into level 60 content (same dungeon, but level 60 enemies with more health and dmg etc) so the daily challenges will be more diverse. With this you can even add more rewards to it, if we complete like 10 or something like that. About raids: last week I finally got into a group to finish all weeklies, which gave a lot of resources. The thing that these can only be done per week (without resets) is a bit frustrating. The rewards here should be the „normal loot” (gold, basic mats, not the items). Other MMOs I played had better loot from level 1, because the mobs drop more money for example. Cant find the words how annoying is that raids are like this: all loot is taken by the leader, or given to the people he knows or to the people who payed. Maybe this can be avoided if you join a nice clan, idk, didnt search for any beacuse i dunno how long I will stay, tho I want to play for a very long time again. There is this huuuuge map, but after leveling up, everyone forgets about it. Whats the point of making them if only a few daily areas are usefull lategame, not even mobs are farmable for at least 1 silver per kill or whatever. About upgrading: the few early stages are all fine, but after some time it becomes clear that you only spend all those expensive materials to get +2 ap or something, than you get some nice bonuses, and continue to upgrade for nothing again. I think the best solution for this system could be making less stages, with more cost and more damage boost, to feel like i’m doing some progression. The in game events are boring and sometimes (like this new one) is not worth the time I need to put into it. The currency exchange is one of those features I find very good in a MMO like this, but it needs changes now. If we want to get rid of our hard earn gold and others willing to get it with their hard earned money, make it so that instead of buying rng boxes, they need to buy our currencies to get those boxes. (For example: 1000 gold for 1000 ncoin BUT for this you also get to chose idk 20-50-100 idk boxes you want) what I want to say is, try to come up with a way that won't make you lose money, but gives the non paying people a bigger chance to sell gold. Or with a better trading system you can even make others buy things from others, or let the hongmoon store items sellable in the market for a minimum amount added, so "whales" can earn gold this way if they want. now into the most important part: revenue Yes, the company needs money for the server costs, employees etc Yes, its a free to play game, and without paying I still cant expect to get everything for free Yes, the so called whales are very important to the game, it will die as soon as most of them leave so yes they can control all events, and raids if they want to. Sadly I cant afford to pay cuz I live in a third world country, but even If I could i wouldn’t do it. Why? well because i feel like they force us to do it, otherwise we are nothing in there eyes. Even If its hard to afford I always pay for the games I like, but only beacuse I like it, and see how much work the devs put into it. What I mean by all this is that, I bet a lot of people comes back if they willing to change into a more friendly MMO, and not into a „buy everything from the hongmoon store” because some mats are not even available in the game to get enough. LOL I’m pretty sure I left out a lot of things I wanted to write about, but this is all for now. If you read it, thank you, looking forward to read your opinion on these things as well. And I hope we will get unreal ungine 4, and with that some things will change so more people will stay and more of them support the game as well.
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