Don't think they should give it a second escape as it would be impossible to actually catch BD for melee classes. One escape + stun/daze/kb resistance and parry during spin seems fair against melees. Against ranged however, it's a totally different story.
What they do need to buff on BD is iframes. Your shields get instantly broken vs ranged classes and that's in arena (I'm not even going to start how stupid it is that they last 0.5s in BG and they are not resetable, so pvp weapon is less useful). Who thought it's a good idea to give BD shields that only have 3 ticks of iframe, then go on to give FM a tornado that hits 1000 times? Then make it so that you don't get stunned from parry if you have an iframe on you. So every class can just keep hitting into the BD shields as long as they have an iframe on them and they don't have to worry about anything other than giving BD 1 focus on parry (spin costs 2 focus, parry recovers 3). There are some solutions to this, but the way BD should be buffed is:
->remove the 2 CD reduction from maelstrom
->reduce the 2 CD by 9s and remove approach blocks on ONE parry per spin, but remove the aerial launch reset on parry to compensate
^this is to actually punish ranged classes hiding behind iframes and trying to pve you down. BD gets shut down insanely hard by approach blocks as you basically have skills similar to BM, but no approach block removal on SS. It's also to punish stuff like BM 5 point strike, KFM flurry iframes trying to burn through your shields. They're still gonna destroy your shields, but now instead of only getting 1 focus and an useless aerial launch reset, you actually get CD reduction on your stun.
->make maelstrom have infinite iframes for 3s (before you think this is broken, maelstrom locks certain skills for 1s after you cast it)
^well at least now you have ONE shield that's not getting instantly destroyed by ranged spam. Maybe raise the base CD to 36s if it's too low for infinite ticks.
->make guardian tempest be a 5 hit iframe and resetable again, 1 minute cooldown is ok
^5 hit iframe part is mostly to compensate for the longer cooldowns that whirling/flaming scourge and the new tempest have compared to the old guardian tempest. There's no reason not to make it resetable considering other classes in BG get resets on both their iframes and escapes too. Keeping whirling/flaming scourge unresetable is ok, considering it's designed as a strong offensive buff rather than a defensive shield.
->revert the V iframe nerf back to 3 casts (this was a horrendously stupid nerf in the current patch, basically right now in BG you just give up on life when you meet a whale ranged class)
^Either this, or if it turns out to be too strong, considering maelstrom would also have infinite ticks for 3s, then remove the V iframe altogether and rework the Air Resistance spec into something else. A spec that changes phantom grip in some way would be fun, even if it wouldn't be PvP oriented.
tl;dr buff iframes, change spin to reduce the 2 CD and remove approach blocks on parry.
Did you play in the first month of awakening patch on KR? Because that might be the only time during which this statement was true.
There's so much wrong information in this post...
Worst grab escape in the game, literally just a knockback with no CC resistance that locks you in the animation. What happens if the enemy resists the knockback? Oh well, guess you're the one locked in the animation with no resists whatsoever, even though you are the person who used AN ESCAPE.
You mean like BM that also has a block in addition to 0.5s of parry? It's literally the only way for BD to "block" damage and it's a 0.5s parry time with a 1s cooldown. Costs 2 focus so it's not really free either.
You have to charge it and you can literally see the buff on BD when it's able to do it. Also, you know wind (spinning storm) is the stronger spec for PvP, right?
Ok now I know you're trolling. Looks like I took the bait.