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Chara Dreemurr

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Everything posted by Chara Dreemurr

  1. @kiroaswYour way of thinking is what's ruining modern games. There is a big difference between healthy monetization and outright pay to win. Have you seen F10 in the past week? But hey, I guess you can get those items in the game and have that sense of pride and accomplishment, right? Seriously, you should probably go work for EA or something.
  2. Nice idea @ImoutoMaster Not my video, but there is this youtube channel "Lucife TTB" that posts arena PvP videos. This one is an example with multiple classes: BM - 0:25 KFM - 10:00 BD - 26:40 WD - 39:16 Arena PvP is much more based on individual skill than BG, thus it makes it better and more interesting imo. BnS PvP should be balanced around it. In fact, if the Korean devs had cared about it more, this game could have gotten quite big just from arena PvP. The whole BnS combat system feels like it was originally made for arena.
  3. How is that unbalanced? You can tell when BD can use it just by looking at its buff bar. This is only a problem if you waste your escape(s) early. Also, when fatal blade doesn't crit, I've seen it deal as low as 12k damage. With all the amplifiers (Z + within 4s after flash step) it deals like 25k damage non-crit. But if you're in the position where BD can use those amplifiers then you'd be dead against other classes as well. Also, this skill is only available in lightning spec which is weaker than wind in terms of defense. BD doesn't one-shot you in BG in aerial if you're not heavily outgeared. It's one of the weakest classes in BG. Maybe when BD gets an actual counter instead of the crappy 0.5s parry that most ranged classes don't care about, it's going to be better in BG. Or maybe when it gets better iframes than the 3-hit bubbles that are gone instantly.
  4. Is this bait? You can't be serious about it. When M'ao got released I spent 4 hours learning how it works and it was fun. You really want to take that away from other players just because you're too lazy to learn the mechanics?
  5. OP, NC KR doesn't care about PvP. The original team who made BnS what it was is probably long gone. You can pretty much predict what the next balance change is going to be by throwing a pair of dice and do some more random changes. That's probably how the Korean devs make balance change themselves. They have no idea what they are doing and it's obvious that they really don't play their own game on some of the classes that they change. I swear, at this point I hope some other company makes a game with similar combat but with actual balanced PvP.
  6. @ImoutoMaster Battleground is NOT 1v1. Even if you're waiting out the KFM iframes and make sure you don't hit into its counter, some other people or some random summoner cat or thrall might do it. KFM gets too much defense in return for this, considering it's also capable of that damage. I'm fine with letting it stay like this as long as the damage gets nerfed or vice-versa. Either let it remain super survivable like this or reduce the damage. Right now you have a class with really good survival and really good damage. A third option would be making it harder to deal that sort of damage with tremor, like requiring some stacks or some other conditions before casting it.
  7. Indeed, KFM has too much damage/defense in BG. Isn't the downtime of KFMs counter 0.3s if he keeps spamming it? That's insanely low for one of the best counters in the game + the fact that they don't need a target for Q/E, have flurry and avenging fist as additional iframes. Also don't forget about the 100% evasion buff that evades attacks that don't pierce defense. The iframes also reset with the BG weapon. If a KFM knows what he's doing in BG, he's literally FM-tier in terms of stalling but with better burst damage. When you consider that they have all of these defensive options combined with that insane damage, it's just too much. Either nerf their defense or offense.
  8. BD is literally the squishiest melee class in battleground right now. Bubbles are long cooldown and weak, spin only blocks damage 50% of the time and the movement speed increase doesn't make up for it at all. When you have classes like Destroyer, BM (iframe for full 2s duration, like the pre-nerf BD maelstrom), Warden, KFM who can iframe or block things for more than 0.5s (the median duration for BD bubbles in Battleground), you'd expect BD to have some sort of reliable iframe/counter as well. Except it doesn't. Fine, but what about BD damage? If it lacks defense so much, you'd expect it to have some very high damage, except classes like KFM, BM, DES, WR outperform it in that department as well. Therefore what's the point of playing BD in BG? Be an aerial bot for ranged classes? Nerfing BD iframes to this point where they're barely noticeable in BG anymore was a GIANT mistake by the Korean devs. Either give it more damage or give it some decent iframes instead of the garbage ones that it has now. Not that I expect the Korean devs to do anything, since they seem to really hate BD...
  9. It might have worked better if it wasn't so restrictive. A big problem is having the tag match queue open at the same time as when you have raids. Maybe it would work better if it was more then 3 hours per day. That or alternate between 1v1 only days and 3v3 only days. Something like: 1v1 being available on Monday, Wednesday and Friday 3v3 being available on Tuesday, Thursday and Saturday Both modes could be available on Sunday I guess, to give them equal time.
  10. Completely agree, something needs to be done about arena dying. It's the thing that made me try out the game when it first came out and to be honest, the combat system of the game would be a giant waste if PvP were to die. Balance issues aside (KR devs need to learn how to balance stuff), the PvP is still good and it's a shame that it's dying out. He's mostly talking about arena, not battleground. Only battleground is a gear dependent PvP mode. Shackled Isles, 1v1 and 3v3 tags all have equalized stats, so gear doesn't matter there. 3v3 is pretty much dead after its matching time got changed to be really restrictive (3 hours for 3 days a week, so only 9 hours per week).
  11. Yeah, screw it! Completely remove PvP from the game as well! This is a PvE game, after all :^)
  12. Well, @Grimoir already addressed this part, but a more general observation: About the "robust moral code": morals != blindly following rules. Blindly following rules, even when they don't make sense in a given situation will get you nowhere. I don't think restricting yourself nonsensically is having better morals. I call it "being (too) cautious". It's anyone's choice on how they want to proceed and no way is necessarily wrong, regardless of my personal opinion. It would be nice if the devs decided to implement all the useful things that mods can do or listen to players suggesting QoL changes to the game. Then probably people wouldn't need to use mods. But realistically, NC SOFT probably doesn't have the resources or interest to do all that. So as long as that doesn't happen people will keep using mods and that's not wrong, even if it's technically against the rules.
  13. I probably have more arena wins than you have games, so don't patronize me. You don't even need to clearly see the model to know what they're probably gonna use depending on what you're doing. If you had any sort of reading comprehension you would understand that what I'm saying is that IT MAKES NO FREAKING DIFFERENCE TO ANY EXPERIENCED PLAYER. If the sin is attacking you, then it's out of stealth and you're already CCed. There is no CC that they have in stealth that would put the sin at a disadvantage if you clearly see their model instead of the blurry silhouette in stealth. And if you're talking about hitting them in stealth, then you can already see them, just not the clear model. I am asking you, personally, why you think that it's wrong. What are your reasons for supporting such a rule? I never said anything about getting piloted in PvP or any sort of competitive environment. That should obviously be banned. But banning people for getting piloted in raids or non-competitive PvE is just stupid. It literally hurts no one. Also. if the benefit of modding your client is having a better game experience without gaining a competitive advantage over other people who don't mod, then there's nothing wrong with that either. Why would you ban ALL mods and deny people a better game experience if it doesn't affect players who don't mod? Obviously, if we're talking about automating certain game features then that's a problem. Otherwise, we're gonna have bots running around all over the place. You keep saying "it's against the rules" as if "the rules" are always right in every possible situation and cannot ever be wrong. Maybe try to look at it in a different way: if people stream mods that only enhance the gaming experience, not abuses obviously, then players will enjoy the game more if they use them. What insane company would ban people for basically enhancing their game? AGAIN, let me stress this: I am NOT talking about abusing stuff, cheating, bots, using skills in stances you're not supposed to, etc. I am talking about stuff like: enabling DPS meter everywhere, faster transmutes, changing simple mode combos (which should have been a game feature imo), etc.
  14. Can they target those people who are visible in stealth? If not, then there's really not much of a difference. Who gets hurt for account sharing other than the account owner if they're irresponsible and lose their account to some scammer? Therefore, why is it wrong? Also, about the "clearly modified game client" part: if there's a clear abuse then sure get the ban hammer, but the way you've worded it, it makes it seem like you just want to ban every mod ever.
  15. Well, if it turns out to be that much of an issue, then the devs will probably fix it by playing around with the global cooldown of RMB, coding the skill in such a way that it requires all three stages to grant effects, move some of the effects granted by the first RMB to the 2nd and 3rd or any combination of those solutions. There was a similar issue some time ago with people changing the actual global cooldowns with the XML edit. It allowed some classes to use a lot of skills in pretty much no time which was a real problem in pvp. The devs fixed it by making the client unable to set the global cooldowns of skills. So they'll probably fix this as well if it's that much of a problem.
  16. So that dude removed the second and third part of RMB. Do you really get that much of an attack speed boost from that? Even so, RMB doesn't pierce defense or parry in PvP so it's not gonna give you much of an advantage there. I support reporting the wintrading, but reporting someone for having his account piloted in a raid is just an ❤ ❤ ❤ ❤ thing to do. Account sharing should be done at one's own risk and it's not any of your business. It just feels like OP is one of those people who likes to report everyone for anything, no matter how insignificant and stupid the rule is. No it's not. Everyone complains about the class balance, 20000 alts per account and wintrading. Those are pretty much the reasons PvP is dead. Has nothing to do with cheats. That happens if you disable the Assassin class animations, but guess what: you're not gonna see any of their animations and you still can't target them when they're in stealth, even if you can see their model normally. Stop being disingenuous and suggest that this gives you any sort of advantage in PvP against sins. To the people who want to ban BnS Buddy: If BnS Buddy gets banned, when a lot of fixes that THE DEVS should have implemented can be done with BnS Buddy, then this game will just die. I mean how insulting is it that the community fixes certain parts of NC SOFT's game because they like it so much, only for the devs to ban those fixes? People spent their free time to literally make playing BnS a better experience. If you don't want to use these things, then it's your choice, but wanting them banned because you're such a freedom-hating person is simply low.
  17. @ImoutoMaster Yeah those 3 shields on BD with high cooldown and 2 of them being unresetable. All three of them resisting only 3 times each while ranged classes can just use a bubble and spam stuff on you without getting stunned from parry or piercing parry altogether. Also, did you know that BD cannot do the long aerial if it's chilled or has some sort of approach block, neither can it use its stuns or 5 point strike. But how can you remove chill/approach blocks, you ask: you can use the 1 minute CD unresetable bubble, or the 30s CD resetable maelstrom. each of them resisting 3 hits. Good luck doing that vs FM btw. Oh also, as a BONUS you can get PVEd while you're locked in your own aerial animation when you aerial someone - JUST MELEE THINGS. That's why the bloody class needed one bubble (maelstrom) that would resist a set amount of time, so that it can ignore chill for 2/3s every 30s or so. With the new bubbles BD has however, the 3 iframe ticks are gone before the casting animation is over in BG. Absolute garbage balance from the devs in KR. But let me guess, 3rd spec BD is going to have that bubble just like they copy-pasted the old BD maelstrom on 3rd spec BM. Of course it was too strong on BD, but it's absolutely fine on BM. The devs in Korea have no bloody idea what they're doing and they probably don't even care. Looks like they're just going to make all the 3rd specs flashy and overpowered compared the old ones.
  18. Well, the KR devs are on acid when they design pvp skills so check this out. Read the last line in the description ;)
  19. Don't forget how they nerfed the BD V iframe from 3 casts to 1 cast. You can say 3 casts is a long time, but the iframe had gaps in it because of the GCD of the casts. So if you timed CCs correctly you could actually CC BDs between the V casts. About maelstrom, it was one of the dumbest changes they ever did in the game. BD had short-lived infinite-tick iframes because it cannot defend its iframe ticks with block like BM can. Copy-pasting HM Block on BD was really dumb of the KR devs. But hey! Have you looked what ability 3rd spec BM has in flock stance? It's literally the old BD maelstrom with infinite ticks, but with a new icon slapped on it. Even better, their RMB reduces the "Maelstrom" cooldown by 1s on hit. I guess it was too strong on BD, but not on 3rd spec BM, right? There is no logic with the BnS balancing, the devs in KR don't care about PvP which is a real shame. Take a look at this:
  20. @Baskerville Well, looks like you guys didn't fix it in time for season rewards. Look at the good side, at least now since the ratings reset you don't have to bother anymore. Guess the people who were negatively impacted by this bug and had their F11 rating 71 points lower than it should have been are just meh. Nope, not mad at all.... Can you explain how you overlooked this? How it legitimately didn't cross your mind that if the updating was broken for a week, the current values may be corrupted? Who initially fixed this? A 9 year old script kiddie? Oh yeah, let's not even start talking about the people who abused this bug and got very high ratings, thus unjustly earned season rewards. This game breaking bug was there for A MONTH and you somehow didn't have enough time to fix it. Alright then.
  21. I also have this problem. F11 rating is 71 points behind the actual rating: https://imgur.com/a/U4kDpqb I'd like to know why it takes so long to run a script to update the F11 rating. The rating has been broken for a month now, giving incorrect weekly rewards, thus it's safe to assume the season rewards would also be incorrect if it's not fixed. I don't really care that much about the weekly rewards, but how can this stay broken for a month? It's a pretty serious bug. Really, whoever fixed the F11 rating not updating, you didn't think that maybe people played during that time, so their rating changed? So maybe it's a good idea to refresh the stored F11 ratings (during a server maintenance) as they would be messed up from not updating properly?
  22. Don't think they should give it a second escape as it would be impossible to actually catch BD for melee classes. One escape + stun/daze/kb resistance and parry during spin seems fair against melees. Against ranged however, it's a totally different story. What they do need to buff on BD is iframes. Your shields get instantly broken vs ranged classes and that's in arena (I'm not even going to start how stupid it is that they last 0.5s in BG and they are not resetable, so pvp weapon is less useful). Who thought it's a good idea to give BD shields that only have 3 ticks of iframe, then go on to give FM a tornado that hits 1000 times? Then make it so that you don't get stunned from parry if you have an iframe on you. So every class can just keep hitting into the BD shields as long as they have an iframe on them and they don't have to worry about anything other than giving BD 1 focus on parry (spin costs 2 focus, parry recovers 3). There are some solutions to this, but the way BD should be buffed is: ->remove the 2 CD reduction from maelstrom ->reduce the 2 CD by 9s and remove approach blocks on ONE parry per spin, but remove the aerial launch reset on parry to compensate ^this is to actually punish ranged classes hiding behind iframes and trying to pve you down. BD gets shut down insanely hard by approach blocks as you basically have skills similar to BM, but no approach block removal on SS. It's also to punish stuff like BM 5 point strike, KFM flurry iframes trying to burn through your shields. They're still gonna destroy your shields, but now instead of only getting 1 focus and an useless aerial launch reset, you actually get CD reduction on your stun. ->make maelstrom have infinite iframes for 3s (before you think this is broken, maelstrom locks certain skills for 1s after you cast it) ^well at least now you have ONE shield that's not getting instantly destroyed by ranged spam. Maybe raise the base CD to 36s if it's too low for infinite ticks. ->make guardian tempest be a 5 hit iframe and resetable again, 1 minute cooldown is ok ^5 hit iframe part is mostly to compensate for the longer cooldowns that whirling/flaming scourge and the new tempest have compared to the old guardian tempest. There's no reason not to make it resetable considering other classes in BG get resets on both their iframes and escapes too. Keeping whirling/flaming scourge unresetable is ok, considering it's designed as a strong offensive buff rather than a defensive shield. ->revert the V iframe nerf back to 3 casts (this was a horrendously stupid nerf in the current patch, basically right now in BG you just give up on life when you meet a whale ranged class) ^Either this, or if it turns out to be too strong, considering maelstrom would also have infinite ticks for 3s, then remove the V iframe altogether and rework the Air Resistance spec into something else. A spec that changes phantom grip in some way would be fun, even if it wouldn't be PvP oriented. tl;dr buff iframes, change spin to reduce the 2 CD and remove approach blocks on parry. Did you play in the first month of awakening patch on KR? Because that might be the only time during which this statement was true. There's so much wrong information in this post... Worst grab escape in the game, literally just a knockback with no CC resistance that locks you in the animation. What happens if the enemy resists the knockback? Oh well, guess you're the one locked in the animation with no resists whatsoever, even though you are the person who used AN ESCAPE. You mean like BM that also has a block in addition to 0.5s of parry? It's literally the only way for BD to "block" damage and it's a 0.5s parry time with a 1s cooldown. Costs 2 focus so it's not really free either. You have to charge it and you can literally see the buff on BD when it's able to do it. Also, you know wind (spinning storm) is the stronger spec for PvP, right? Ok now I know you're trolling. Looks like I took the bait.
  23. Ok so you say he's either a whale or a "no lifer who plays 20 hours a day and feeds his main through 10 alts". Perhaps you think I wanted to insult him, but that was not my intention. I do not use "whale" as a derogatory term. I am just using it to refer to someone who spends a lot of money on the game. If someone hasn't learned to play their character properly yet they have the gear to kill the boss, then yes getting better would lead to them killing it. However, you are ignoring a VERY IMPORTANT piece of information: the amount of DPS needed to kill it. It is something the vast majority of non-whale players are not able to do. Combine this with the fact that this event didn't fall out of the sky, it was DESIGNED like this. Now tell me which conclusion comes to mind? Do you still see all the greys? Mate, you are telling me this is not a "whale appreciation event" when the absolute minimum DPS you need to kill the boss is twice what's needed to complete the CURRENT ENDGAME RAID? Your whole argument is "but if you spend 20 hours a day on 10 alts, you can get the gear to do the event as well". Which kind of players do you think the devs had in mind when they designed the event: the "no lifers" or the whales? In that case, I agree, there are indeed people who could clear it but are doing something wrong. As for a solution to this, what you said can be a good alternative. The devs should have done a better job at balancing the rewards and requirements for the event. It SHOULD be hard to get octagonal gems, but this gear-gating is just way too strict. I think the solution Keroppi suggested in one of his videos was also pretty good: just give people rewards based on how much DPS they did in those 3 minutes. Adjust the costs of the gems as well to compensate for the tokens being easier to get and there you go, a way better balanced event than what we got.
  24. There is little to nothing to get good at. The boss itself cannot kill you or cause any significant drop in your DPS as its rotation is REALLY simple. The boss does not kill you, the enrage timer does. The main grievance that I have with this event is that there is nothing you can do to beat that turtle (or the burning mausoleum boss, for that matter) other than whale on your soul or use a bunch of imperial sojus if you're REALLY close to beating it. And how do you get the imperial sojus you ask....oh that's right: RNG box. No, this event cannot be done by the "git gud group" as no matter how well you play, you cannot outplay the enrage timer. I posted a video of me clearing it earlier in the thread. Look at it and tell me that it's a hard boss mechanically. It's pretty much a glorified general moyun for you to DPS parse on. Please stop saying that you can just "get good" for this event. It's not skill-dependent, it's gear-dependent.
  25. Maxed soul and heart. Thanks for proving the point that this event is for whales only.
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