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Chara Dreemurr

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Everything posted by Chara Dreemurr

  1. @kiroaswYour way of thinking is what's ruining modern games. There is a big difference between healthy monetization and outright pay to win. Have you seen F10 in the past week? But hey, I guess you can get those items in the game and have that sense of pride and accomplishment, right? Seriously, you should probably go work for EA or something.
  2. Nice idea @ImoutoMaster Not my video, but there is this youtube channel "Lucife TTB" that posts arena PvP videos. This one is an example with multiple classes: BM - 0:25 KFM - 10:00 BD - 26:40 WD - 39:16 Arena PvP is much more based on individual skill than BG, thus it makes it better and more interesting imo. BnS PvP should be balanced around it. In fact, if the Korean devs had cared about it more, this game could have gotten quite big just from arena PvP. The whole BnS combat system feels like it was originally made for arena.
  3. How is that unbalanced? You can tell when BD can use it just by looking at its buff bar. This is only a problem if you waste your escape(s) early. Also, when fatal blade doesn't crit, I've seen it deal as low as 12k damage. With all the amplifiers (Z + within 4s after flash step) it deals like 25k damage non-crit. But if you're in the position where BD can use those amplifiers then you'd be dead against other classes as well. Also, this skill is only available in lightning spec which is weaker than wind in terms of defense. BD doesn't one-shot you in BG in aerial if you're not h
  4. Is this bait? You can't be serious about it. When M'ao got released I spent 4 hours learning how it works and it was fun. You really want to take that away from other players just because you're too lazy to learn the mechanics?
  5. OP, NC KR doesn't care about PvP. The original team who made BnS what it was is probably long gone. You can pretty much predict what the next balance change is going to be by throwing a pair of dice and do some more random changes. That's probably how the Korean devs make balance change themselves. They have no idea what they are doing and it's obvious that they really don't play their own game on some of the classes that they change. I swear, at this point I hope some other company makes a game with similar combat but with actual balanced PvP.
  6. @ImoutoMaster Battleground is NOT 1v1. Even if you're waiting out the KFM iframes and make sure you don't hit into its counter, some other people or some random summoner cat or thrall might do it. KFM gets too much defense in return for this, considering it's also capable of that damage. I'm fine with letting it stay like this as long as the damage gets nerfed or vice-versa. Either let it remain super survivable like this or reduce the damage. Right now you have a class with really good survival and really good damage. A third option would be making it harder to deal that sort of damage with t
  7. Indeed, KFM has too much damage/defense in BG. Isn't the downtime of KFMs counter 0.3s if he keeps spamming it? That's insanely low for one of the best counters in the game + the fact that they don't need a target for Q/E, have flurry and avenging fist as additional iframes. Also don't forget about the 100% evasion buff that evades attacks that don't pierce defense. The iframes also reset with the BG weapon. If a KFM knows what he's doing in BG, he's literally FM-tier in terms of stalling but with better burst damage. When you consider that they have all of these defensive optio
  8. BD is literally the squishiest melee class in battleground right now. Bubbles are long cooldown and weak, spin only blocks damage 50% of the time and the movement speed increase doesn't make up for it at all. When you have classes like Destroyer, BM (iframe for full 2s duration, like the pre-nerf BD maelstrom), Warden, KFM who can iframe or block things for more than 0.5s (the median duration for BD bubbles in Battleground), you'd expect BD to have some sort of reliable iframe/counter as well. Except it doesn't. Fine, but what about BD damage? If it lacks defense so much, you'd expect it to ha
  9. It might have worked better if it wasn't so restrictive. A big problem is having the tag match queue open at the same time as when you have raids. Maybe it would work better if it was more then 3 hours per day. That or alternate between 1v1 only days and 3v3 only days. Something like: 1v1 being available on Monday, Wednesday and Friday 3v3 being available on Tuesday, Thursday and Saturday Both modes could be available on Sunday I guess, to give them equal time.
  10. Completely agree, something needs to be done about arena dying. It's the thing that made me try out the game when it first came out and to be honest, the combat system of the game would be a giant waste if PvP were to die. Balance issues aside (KR devs need to learn how to balance stuff), the PvP is still good and it's a shame that it's dying out. He's mostly talking about arena, not battleground. Only battleground is a gear dependent PvP mode. Shackled Isles, 1v1 and 3v3 tags all have equalized stats, so gear doesn't matter there. 3v3 is pretty much dead after its matching time
  11. Yeah, screw it! Completely remove PvP from the game as well! This is a PvE game, after all :^)
  12. Well, @Grimoir already addressed this part, but a more general observation: About the "robust moral code": morals != blindly following rules. Blindly following rules, even when they don't make sense in a given situation will get you nowhere. I don't think restricting yourself nonsensically is having better morals. I call it "being (too) cautious". It's anyone's choice on how they want to proceed and no way is necessarily wrong, regardless of my personal opinion. It would be nice if the devs decided to implement all the useful things that mods can do or listen to players sug
  13. I probably have more arena wins than you have games, so don't patronize me. You don't even need to clearly see the model to know what they're probably gonna use depending on what you're doing. If you had any sort of reading comprehension you would understand that what I'm saying is that IT MAKES NO FREAKING DIFFERENCE TO ANY EXPERIENCED PLAYER. If the sin is attacking you, then it's out of stealth and you're already CCed. There is no CC that they have in stealth that would put the sin at a disadvantage if you clearly see their model instead of the blurry silhouette in stealth. And if you'
  14. Can they target those people who are visible in stealth? If not, then there's really not much of a difference. Who gets hurt for account sharing other than the account owner if they're irresponsible and lose their account to some scammer? Therefore, why is it wrong? Also, about the "clearly modified game client" part: if there's a clear abuse then sure get the ban hammer, but the way you've worded it, it makes it seem like you just want to ban every mod ever.
  15. Well, if it turns out to be that much of an issue, then the devs will probably fix it by playing around with the global cooldown of RMB, coding the skill in such a way that it requires all three stages to grant effects, move some of the effects granted by the first RMB to the 2nd and 3rd or any combination of those solutions. There was a similar issue some time ago with people changing the actual global cooldowns with the XML edit. It allowed some classes to use a lot of skills in pretty much no time which was a real problem in pvp. The devs fixed it by making the client unable to set the
  16. So that dude removed the second and third part of RMB. Do you really get that much of an attack speed boost from that? Even so, RMB doesn't pierce defense or parry in PvP so it's not gonna give you much of an advantage there. I support reporting the wintrading, but reporting someone for having his account piloted in a raid is just an ❤ ❤ ❤ ❤ thing to do. Account sharing should be done at one's own risk and it's not any of your business. It just feels like OP is one of those people who likes to report everyone for anything, no matter how insignificant and stupid the rule is.
  17. @ImoutoMaster Yeah those 3 shields on BD with high cooldown and 2 of them being unresetable. All three of them resisting only 3 times each while ranged classes can just use a bubble and spam stuff on you without getting stunned from parry or piercing parry altogether. Also, did you know that BD cannot do the long aerial if it's chilled or has some sort of approach block, neither can it use its stuns or 5 point strike. But how can you remove chill/approach blocks, you ask: you can use the 1 minute CD unresetable bubble, or the 30s CD resetable maelstrom. each of them resisting 3 hits. Good luck
  18. Well, the KR devs are on acid when they design pvp skills so check this out. Read the last line in the description ;)
  19. Don't forget how they nerfed the BD V iframe from 3 casts to 1 cast. You can say 3 casts is a long time, but the iframe had gaps in it because of the GCD of the casts. So if you timed CCs correctly you could actually CC BDs between the V casts. About maelstrom, it was one of the dumbest changes they ever did in the game. BD had short-lived infinite-tick iframes because it cannot defend its iframe ticks with block like BM can. Copy-pasting HM Block on BD was really dumb of the KR devs. But hey! Have you looked what ability 3rd spec BM has in flock stance? It's literally the old BD maelstr
  20. @Baskerville Well, looks like you guys didn't fix it in time for season rewards. Look at the good side, at least now since the ratings reset you don't have to bother anymore. Guess the people who were negatively impacted by this bug and had their F11 rating 71 points lower than it should have been are just meh. Nope, not mad at all.... Can you explain how you overlooked this? How it legitimately didn't cross your mind that if the updating was broken for a week, the current values may be corrupted? Who initially fixed this? A 9 year old script kiddie? Oh yeah, let's not even start
  21. I also have this problem. F11 rating is 71 points behind the actual rating: https://imgur.com/a/U4kDpqb I'd like to know why it takes so long to run a script to update the F11 rating. The rating has been broken for a month now, giving incorrect weekly rewards, thus it's safe to assume the season rewards would also be incorrect if it's not fixed. I don't really care that much about the weekly rewards, but how can this stay broken for a month? It's a pretty serious bug. Really, whoever fixed the F11 rating not updating, you didn't think that maybe people played during that time,
  22. Don't think they should give it a second escape as it would be impossible to actually catch BD for melee classes. One escape + stun/daze/kb resistance and parry during spin seems fair against melees. Against ranged however, it's a totally different story. What they do need to buff on BD is iframes. Your shields get instantly broken vs ranged classes and that's in arena (I'm not even going to start how stupid it is that they last 0.5s in BG and they are not resetable, so pvp weapon is less useful). Who thought it's a good idea to give BD shields that only have 3 ticks of iframe, then go o
  23. Ok so you say he's either a whale or a "no lifer who plays 20 hours a day and feeds his main through 10 alts". Perhaps you think I wanted to insult him, but that was not my intention. I do not use "whale" as a derogatory term. I am just using it to refer to someone who spends a lot of money on the game. If someone hasn't learned to play their character properly yet they have the gear to kill the boss, then yes getting better would lead to them killing it. However, you are ignoring a VERY IMPORTANT piece of information: the amount of DPS needed to kill it. It is something the vas
  24. There is little to nothing to get good at. The boss itself cannot kill you or cause any significant drop in your DPS as its rotation is REALLY simple. The boss does not kill you, the enrage timer does. The main grievance that I have with this event is that there is nothing you can do to beat that turtle (or the burning mausoleum boss, for that matter) other than whale on your soul or use a bunch of imperial sojus if you're REALLY close to beating it. And how do you get the imperial sojus you ask....oh that's right: RNG box. No, this event cannot be done by the "git gud group" as no
  25. Maxed soul and heart. Thanks for proving the point that this event is for whales only.
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