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Boyo

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Posts posted by Boyo

  1. Hello,

     

    Here are two bugs I've noticed while playing Arsenal spec gunner.

     

    1. In simple mode, Grid Lock (after using Tri Scope/Terminus) is unavailable IF Photon Fall is on cooldown. In normal mode, it works as intended.
    2. In both normal and simple mode, Terminus and Standoff share a cooldown. As in, using one skill will put the other one on cooldown for the first skill's cooldown duration. For example, using Terminus will make standoff go on cooldown for 12 seconds (even though Standoff's max cooldown is 6 seconds). Using Standoff will make you unable to use Terminus for Standoff's cooldown duration of 6 seconds. Of course, these shouldn't share cooldowns at all.
  2. Hello,

     

    This is because additional AP % modifiers from accessories do not scale with Mystic % and Crit Dmg %, where the cards from sanctums of the masters (or insignias) do.

     

    I think it's just a coincidence that your Mystic % * Crit dmg % is around 6x, making it seem like this effect already took place.

     

    However, in the next patch, I've read that the cards/insignias will no longer scale with crit damage %, so that's why they're getting buffed as a compensation. Thus, making it a buff for lower-geared players and a net zero for late-game players (these players have around 600% crit dmg).

  3. Hello,

     

    Regional changes we've had in the past have been reverted this anniversary patch (January 19, 2022).

     

    For example:

     

    HP of easy and hard mode dungeons were increased despite having been nerfed a little after UE4 was released.

     

    Eva Nakari's exp gain is back to what it was originally when it was nerfed to combat botters.

     

    Characters with long IGNs are invisible in f8 once again as explained in the attached post.

     

    There are probably more regional changes we had that got reverted as well, but these are the things that I've noticed.

     

  4. 14 hours ago, Iconic Stuff said:

    My character has been invisible for years since idk what exactly it is in my preset thats making it invisible. Also do you know what it is character wise that makes it invisible in F8? Tried a few times to fix it but yea. Honestly they are never going to fix something like this since everytime someone says anything about it or sends in a ticket you get the same response:

     

    Hello,

    Thank you for contacting the Blade & Soul Support Team!

    This is a known issue and we are currently looking into a resolution, at this time. Unfortunately, we do not have an exact time frame as to when this will be addressed, but you can visit our official forums and/or website for more updates about this issue.

    Website: http://www.bladeandsoul.com/en/
    Forums: https://forums.bladeandsoul.com/en/

    Thank you for your patience and understanding in this matter.

     

     

     

    People in the past said that it was most likely the eye distance of your character that could cause you being invisible. No specific values since it seemed to be a combination of other features too. Someone uploaded their tested values in a Google Sheet but I don't know where that is anymore.

     

    What I usually do when I make a character is select one of the defaults and leave the eyes as is, then change everything else to what I want.

  5. Note: This bug is different from the original invisible-in-F8 bug (which is suspected to be caused by eye distance upon character creation and it still currently exists). This one is relatively new. I noticed the message around the March 17th, 2021, so it was likely the patch prior to this date. I hoped that UE4 launch would fix it, but it did not.

     

    Characters with long IGNs will be invisible in F8 for every other player. "Long" means a character whose name is at least 13 characters. Invisible means everybody else is unable to see you. You will always be able to see yourself, but nobody else will be able to see your character (or its portrait at the top).

     

    When you go into F8 with a long name, you will see this message in the chat box: "Unable to send. The message is too long." And everybody else in the party will not be able to see you.

     

    Message from having a too-long name:

    yE87p3O.png

    My character has an IGN that's long (Captain PewPew) and is met with this message each time it enters F8 and every time the party composition changes.

     

    The following are screenshots from the perspective of two different clients. Both these characters have the exact same character build and equipment on. One has a short name and the other has a long name. "WitoPew" was created using the character appearance file from "Captain PewPew."

     

    POV of short-named character:

    cuEkGkR.jpeg

    This is the perspective of my character, but with a short name (WitoPew). As you can see, "Captain PewPew" is invisible.

     

    POV of long-named character:

    x55DgAS.png

    This is the perspective of my character, but with a long name (Captain PewPew). As you can see, "WitoPew" is visible

     

    As you can see, the character with the short-name is visible, but not the one with the long-name (remember you can always see yourself on your own client). I have tested this with my other characters with long IGNs and have received the same results. Additionally, every time I see random people in F8 with 13+ long IGNs, they are also invisible. In fact, the new F8 icons from the recent solo event dungeon boarder will be visible, but not characters with long names.

     

    POV of my friend's character:

    unknown.png

    My character "Shifting Blades" (with a long IGN) is invisible, but still has the title boarder. 

     

    This is very frustrating because I made my characters to be seen by others. A lot of people run dungeons with characters off, so this is one of the few places to be seen.

     

    I hope NCSOFT fixes this bug soon or at least offers free name changes for those effected by this bug. Similarly how they gave out free appearance changes for characters who are invisible due to the original invisble-in-F8 bug.

  6.  

    Bug Summary: Characters will long IGNs will be invisible in F8. "Long" means a character whose name takes up two lines in the F8 thumbnail portrait. Invisible is to everybody that is not you. You will see yourself, but nobody else will be able to see your character (or its portrait at the top).

    When you go into F8 you will see this message in the chat box: "Unable to send. The message is too long." And anybody else in the party will not be able to see you.

     

    Reproduction steps:

    1. Make a character with a long IGN. Space does not matter. Make sure the IGN is long enough such that it will take up two lines in F8 thumbnail portrait.

    2. Go into F8. Have another person join the lobby. They (and everybody else) will be unable to see you. You will always be able to see yourself, but others cannot.

     

    Attachment:

    Message from having a too-long name:

    yE87p3O.png

    My character has an IGN that's two lines long (Captain PewPew) and is met with this message upon entering F8.

     

    POV of short-named character:

    cuEkGkR.jpg

    This is the perspective of my character, but with a short name (WitoPew). As you can see, "Captain PewPew" is invisible.

     

    POV of long-named character:

    x55DgAS.png

    This is the perspective of my character, but with a long name (Captain PewPew). As you can see, "WitoPew" is visible despite being the same build as the other character.

     

    As you can see, the character with the short-name is visible, but not the one with the long-name. This is very frustrating because I made my characters to be seen by others. A lot of people run dungeons with characters off, so this is one of the few places to be seen.

     

     

    Additional information: This bug is different from the original invisible-in-F8 bug (which is suspected to be caused by eye distance upon character creation). This one is relatively new. I noticed it happened around the March 17th, 2021 patch.

     

     

    • Bug Summary: Destruction Gunner Reaper talent's Awakened Bulletstorm does not give 5 Explosive Rounds on final hit while in Soul Burn/Soul Flare. It requires a reload to get back Explosive Rounds (as if it were using the non-awakened form).
    • Reproduction steps: Activate soul burn/soul flare with a destruction gunner in the party. Destruction gunner uses tab (tombstone) and then F (awakened bulletstorm). F will not be usable again since the 5 Explosive stacks were not given. Getting the explosive stacks require using lmb (reload) in between each F, which is not implied by the skill description.
    • Attachment: Reaper talent Awaken Bulletstorm Description
    • Additional information: Executioner talent works as intended with the same skill description (with and without awakened bulletstorm). 

     

  7. This is pretty ridiculous to let us collect currency until the very last day of the event (and a bit after with the extra Box Of Spells), and then remove the option to redeem our rewards. We put in a lot of effort collecting these things, but can't do anything with it. A lot of us waited until the event ended because the redemption period is much later than that and we did not want to purchase duplicate tiles.

    Please reconsider your decision of removing the transmutations.

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