Jump to content

Necrontyr

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by Necrontyr

  1. What tilts me the most is that NCWest, despite not having control over the game code, as a publisher they HAVE TO have a control panel with stats, and a way to check players activity and other KPIs. They MUST have seen that the activity (and their cashgrab income) has plummeted down since the gold reduction, yet they did absolutely nothing. If a company does something wrong, and that reflects negatively in their business, they try to fix it ASAP. NCWest should have told the stupid (stupid: someone who does stupid things) korean overlords that they lost 30% of the playerbase (my estimate) because of the recent changes and ask them to revert all that ❤ ❤ ❤ ❤. That should have turned on all the red alarms. But nope, everything is fine, no statement whatsoever, like it was intended and the negative repercussions too, like they are trying to shut down the game willingfully. The only thing left is putting a big popup banner upon login aksing you to please don't play this game and click that "exit" button below and uninstall. Well, I went ahead and stopped playing the moment I finished with the new story arc, after 4 years of non-stop grinding 2x daily challenge 365 days a year, premium membership and a few hundred euros spent on this. Not regretting. I kept visiting this forum and reddit hoping something changes, but they are destroying the game even more. This is hilarious. The whole company is hilarious. I hope they go bankrupt.
  2. The dude of the video didn't get any Wonder Ascension stone and I got one in the second box (out of 12). RNG is RNG.
  3. Those pouches are worth 55200 NCoin. Ty for funding the servers for 1 month. Now don't do it again and let the game die.
  4. There is one more thing. There are some items in merchant that are limited to gold rank. For the best (and the only decent) material pouch you need gold rank, either in bg or arena, and it's getting harder and harder everyday to reach it. That means less material income for people who do pvp regularly but lack the skill (or gear) to reach gold these days. But more important for me is those Honor Medals you can buy. You need gold rank for those, and you need them to craft Hongmoon Scrolls. I had to contact a skilled gold player in arena and propose him if he can bring his character to my clan, buy some medals with zen beans and donate them to crafting, and then pay him an equivalent cost. I have 90k + 40k zen beans in 2 characters but I can't use them because of that stupid limitation and I am noob enough to never reach gold.
  5. 0 (zero) merchants since last patch, maybe less. And I do the daily challenge one on two characters every day.
  6. Dude, are your period and comma keys broken? It's so hard to read you, I stopped after first line because I couldnt breath or understand anything.
  7. Necklace is still BiS for most of the classes and the latest PvE tier. Don't expect a reduction soon.
  8. Back when we had over 2 million created lobbies in f8 in a week that would make sense to prevent dungeon announcement spam, but now we barely have 300k, even at peak hours I can announce a dungeon twice with 1 min between announcements and no one posted anything meeanwhile. F8 is dead, and if you split it into channels, then even more. Waiting in f8 lobby for a full party is the most annoying part of my usual playtime. Sometimes after 10 min wait I just close the game for the rest of the day.
  9. 9 evolved stones out of 10k chests is a 0.09%, like the chances of getting a vial/petpack/pts from an event box. Amazing.
  10. Back then we only had one soul slot and one pet slot, and we got a reasonable amount of pet pods and oils. Now we have TWO items that require oils (souls and heart, besides mystic and soul badge stages) and TWO items that require pet pods (pet and talisman). We should get DOUBLE the amount of oils/petpods from events, but we get way less than before. That makes no sense at all.
  11. Note that another reason of tradeable moonstones being 100% more expensive is that the only way to get them is 6v6, and they decided to release a new PvP soulshield and new PvP weapon tier in the last patch. People with decent pvp gear and a decent income of battleground points are using them to upgrade their gear instead of buying material boxes and selling MS in market. Every time a new pvp tier came up, MS prices skyrocketed. Time it together with the TS crafting change and the upgrade costs changes and it has become the biggest FU in NC history. Edit: Also they decided to remove 6v6 from daily challenge to demotivate people to farm bg points.
  12. This is completely true. In other troves I almost always had something to pick from the 2 slots free daily open on my alts. In this one 90% of the times I end up not picking anything, occasionally 2 or 3 soulstone or sacred crystals, and very very rarely a jewel/element. Moonstones and elysians, tradeable or not, are almost non-existant. This trove is filled with crap like silver cauldron potions, earthseers charms and ton of moonlight buds (seriously who wants those?). It's the first trove in 2 years I didn't buy a single key.
  13. Please, bring back battlegrounds to daily challenge as an extra option.
  14. Man, you are asking way too much of a change to NCW. They barely have a voice to ask for changes that big. They probably only ask to NCsoft to change a material for another, change amounts, rng chances... small changes that only imply to tweak numbers. To rework the whole DC system it first have to be approved in KR, and they never take feedback from other regions. Only CN revamps core systems because they have a dev team or something like that. Just add more options, maybe from 8 to 12, and bring back 1v1, 6v6, solo dungeon and ToI. And switch the moon refuge quest for literally other open world quest, or at least change it to require kills instead of drops and from 30 to less. It should be easily doable.
  15. They don't play their own game, that's the biggest issue. They understand nothing. They only know of issues and bad design changes when people start ranting in forums or reddit.
  16. This new daily challenge is a big pile of horse s**t. - 6 out of 8, a freaking 75%, are heroic dungeons. Why is that? BnS is not all about boring pve dungeons. Also gl finding parties at 2 am in dead f8. - Moon refuge takes too long and boring af aswell. - Cold storage is ok, but heavens mandate needs an ascensing orb and you removed the shards from dc chests. Intended? - No solo dungeon. What if I don't want to play with people because I am an antisocial? Ppl will stop doing them once you get the items because gold was halved too. - Hard modes doesn't count for "easy" modes. Effectively discouraging ppl to do hard mode if they want to complete DC. - Arena removed. The last straw to definitely kill pvp. - No ToI. It was a free dc quest for alts. - 6v6 removed. I kept doing 6v6 daily for 2 years on 2 chars without skipping a single day. Now it is 2 days that I pass, because it being in dc was what encouraged me to do it, since I hate PvE dungeons. And I doubt I will do bg ever again. - You added a 8 DC reward with only 8 options (9 on friday and saturday). That forces you to do all of them, like it or not. Where are the choices? What did you get with those changes? Killing arena, battlegrounds, hard modes, ToI, solo dungeons, alts... and the game. I just canceled my subscription after 2,5 years and premium will end in 3 weeks. I will think then if it is worth to keep playing.
  17. The 3 loading screens to enter a dungeon in f8 already takes longer than the basin quest, more if you have to wait in lobby, and even more if it is 2 am. It's not about being able to handle content, it's about the time.
  18. When Warden release, all previous class-specific weapon chests added the greatsword. But not all, they missed a very few, most probably by mistake or they didnt had the design by then.
  19. Not a good idea, because that encourages players to farm the same dungeon, and it is proved that repeating the same thing over and over just burns players faster. In my case I can't do the same dungeon two times in a row because I feel it booooooring, and in a 3rd time I just want to kms and ask myself what am I doing with my life. Additionally you don't get daily rewards from 2nd time onwards and that greatly reduces your daily gold income considering you won't have the time to do all other dailies. Personally I would even like a limited number of entries per day in all dungeons (like a lot of games do), but that's just me. Better to just change difficulty tiers, where a hard Startstone Mines is as challenging as a hard Warped Citadel. Something has been planned already. Check the Dev Letter from KR from this June:
×
×
  • Create New...