The current system already favors newcomers more than it used to be (when gear was raid-locked). In the past, unless you knew people who could help, you're either paying to get gear, or swiping on the game, or slowly trying your luck. With soul boost, it's a gradual but eventual process to get decent gear to do any content in-game. As mentioned by others, all you really need to do is Stage 5 of Demonsbane for the latest tier of accessories, which is not difficult at all. The base accessories and upsurge weapons provide a powerful boost in comparison to the mythical leveling (which is costly and the difference between a said newcomer and advanced player).
There is a reason people bother gearing in the first place - you need it to clear harder content. If you remove the difficulty of content, you remove the incentive to gear. Games like FFXIV have a party system that rewards older players for helping newer ones, which means scaling individual rewards based on a certain metric (like a gear score or level etc), even though the difficulty might be easier or the same for everyone in the run. However, FFXIV also scales players to the dungeon content level, making gear slightly trivial for most things, and making runs become longer. But frankly I doubt this will ever be implemented in BnS, as grinding is core to the game. Running a dungeon 100s of times is considered normal. You just need to get to the starting line (aka geared enough for Stage 5 DBs) and you'll be able to keep progressing. Anything above 5 is for advanced players.