I've explained this time and again.
Here we go again:
Wallet warrios have a huge advantage over free players (or even premiums and people that refuse to buy gold), who are stuck in a heavy, insanely boring and punishing grind cycle.
The grind would be immensely reduced if the game wasn't designed to make people want to pay real money to skip the insane grind, and if they weren't making so much money by (effectively) selling gold. And PVE is part of the game as much as PVP. Even more, actually. The goal of PVE is character advancement. So yes, they're effectively "winning" against other p