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Jizumi

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Everything posted by Jizumi

  1. I don't know friend, maybe u're right, or maybe they just don't recieve real feedbacks, and when someone try to bring constructive ideas, most of players don't really care so there's no visibility and no height in the balance. Why would they change anything if a single dude like me complain? But maybe if 10k told them something is wrong they will consider a rework. But u're maybe right 😧
  2. So if +11 has to be considered as a cap, levels above are a bait, making players try impossible things and lose mats for nothing -> unhealthy ----------- Considering that we need 6 characters doing weekly quests to do a single Conquest mode run, and also considering that we still waiting compensation for the last Naryu's Sanctum season where the quest npc disappeared so we couldn't generate Stones this way. And considering the fact 5 Stones packs are rng based loot on content you cannot run endlessely for free. I think we don't have the same reading of the word "farmable". ^^
  3. So, The Support told me to create a topic and collect community feedback if, in my opinion, something in the game need some changes. So they can read us and adjust what players like and don't like to make a better game togheter. And i wanted to talk about the Ancient System, because i hate it. And i didn't find a single player yet who think this system is good. Don't misunderstand me, free stats on many items is cool, but let me go ahead. First, i think that the failure rate and the way we collect Fusion Stones don't fit; - Create a system that (for real) don't allow players to reach the max level (because that's what it is, some ppl did the maths about this system, others created a simulator with the real ratios, you just can't reach max level, and all items slots will become able to go Ancient, that's absurd) will just bring frustration. - The fact that we can fail, but above that, you can downgrade your items level is pretty bad in the way it is made. You spend time to collect components and money, then u lose stats, lose components and gain frustration. I know many players that stopped playing actively the game because they don't understand why in-game time spent should be something else than benefit. - The Fusion Stones are not farmable. And no, the recent fact that we can buy 3/day in afk farm area is not what we can call farmable considering their cost and the amount we need. The best option to collect them are 6v6Battlegrounds ladders, but i'll talk about it too. The way Ancient System is made requires so many stones that we won't have enough time in an entire life (really) to reach decent level on a single item, 99% people don't try to go above +11 or +12 (when they're lucky enough to reach it). For this first point, my proposals are the following: - Allow us to collect more Fusion Stones in a repeatable way, so we could collect dozens of them every week. And added to this, one of the following two - Change the failure rate, take the actual upgrade path, and decrease the levels we lose when we fail upgrading by one. Means we couldn't downgrade our items until we reach +12, and don't make possible to lose more than 1 level after that. or - Increase the success rate ALOT, because for now, ratings make that we average have more chances to be stuck under a level that is under the half of the max level (that is impossible to reach). U'll still have a frustrating system that gives stupid low chances to reach max level, but more balanced and less unhealthy. Second, i told i'll talk about the Fusion Stones in Battlegrounds. So we have here the real way to collect Fusion Stones, but it's ladder based, so higher players are in the ladder, more Stones they recieve. And when u're not sub90, u don't even get stones. I think that it's not considering the fact that some players don't want to play PvP contents and there's no viable way to get the same amount of Stones. And in case u forgot, first item that recieved Ancient levels was the PvE weapon, other items that recieved Ancient levels next don't give anything else than PvE attack power until u reach +11. And my personnal opinion is, make an RNG upgrading system for pvp content was the worst idea, why would RNG have influence on stats players will have in a pvp content? I really think the entire system is a mess, but here are my proposals, - You could separate PvE Stones and PvP Stones for items that are associated to them, so people could just do contents they are interested in. and - Give Fusion Stones on many other ladders, and further in the ladder, like sub150 or sub200, so more people could collect it, gearup and progress. If the game is ladder based, why would top ladders keep the monopoly of optimization? And i personnaly think u should rework the ancient system for PvP items and remove RNG from it. In 6v6 Battlegrounds, players should only count on their skills and their stats, so why would it be possible to have more stats than someone else provided by luck? I really think there is something to do with this, as i said, for now, i never met a player who is happy about the ancient system, that's definetely the worst upgrading system implanted in the game. I'm sure other players had some ideas to improve it and make it more enjoyable, so please read them and do something, because they are probably more than 9 players out of 10 that really hate this system, and you don't hear them, so you're gonna give us more and more items with Ancient levels as "new content", and most of us don't want it. Jizu
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