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LEaNLEoN93

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Everything posted by LEaNLEoN93

  1. Hello, i class changed to a blademaster and noticed the skill translations are still wrong. The Spirit Sword passive still states it increases Boss AP by +120 but it actually increases by 4%. I added the english and korean texts here. I confirmed this with tests and looking at the game files that it should be 4%. The 1-2 talent on on Spirit Sword is also very misleading. It states it "Increases Critical Damage while using Flock of Blades" but the increase is not noted on any tooltips. This is another translation issue since in the KR version it is clearly showing an increase from 20% to 50% on the tooltip. EU/NA 1-2 talent. No critical damage increase on the tooltip. Goes from +20% to +20%. KR 1-2 talent. Critical damage increase to 50% noted on the tooltip. I confirmed these values are correct in our version of the game. The text is just missing. Players that do not look up info on external sources will get confused by these translation issues. The only change with that talent you see ingame is a decrease in damage on Flicker and Dragontongue.
  2. Hi, thanks for your work but it looks like only Assassin was fixed today. I don't see any text changes for the other classes in the update.
  3. So I prepared a list for you: https://docs.google.com/spreadsheets/d/1bwS49vIEvMBnWUanHUDIBgydmMFPCWAZpjJcMfmP7yk/edit?usp=sharing I have to admit while some classes got massive mistakes some just have one or two wrong skills. In my opinion it is very important to correct the wrong buff effects and values. And also remove the party buff mentions that don't exist anymore. They are very misleading. While these are definetely not all mistakes its the ones related to skills that stick out a lot.
  4. Ever since the 19.01.22 patch a lot of english skill descriptions in the game are wrong and misleading. Especially on party abilities that have been reworked since the Unreal Engine 4 release. Can we get the localization back into an acceptable state please? Or will this issue just be ignored forever like a lot of easy fixes here on the forum?
  5. Ancient/Mythic (grade-8) loot does not show the correct purple beam on loot drops.
  6. Idk if this is a bug but there is no shop to buy the accessories after 100/300 dungeon runs. The Npc is in Mushin Tower but his shop is empty. Other regions have this shop, so some clarification would be nice. Gunner 3rd spec has no walking animation in Arsenal Mode. It is just A-Posing. New accessories are not in Equipment resonance. The new lists are empty and true earring was also not added to Saga of Eternal Sacrifice
  7. In a recent patch you removed all cooldowns on xp charms so we can spam them faster. Now the new basin charms have the 2 second cooldown on them again.
  8. The main issue is lack of content and the demonsbane system. It feels meaningless to gear up. The dungeons are the same on every stage, there is no challenge and no real incentive to go for a higher stage. When everyone with story gear can clear the same dungeon and low stages drop all the same gear, why go up? Option 1: Bring in additional mechanics and real wipes on higher stages and put some of the meaningful loot on higher stages only (accessories). Option 2: Bring back easy, normal, hard mode for dungeons with hard dps checks and impactful mechanics and accessory drops on hard mode so people actually have a challenge and reason to gear up. Also bring back Raids. The game needs content progression, not this stupid everyone can enter every dungeon on day one stuff.
  9. Since the UE4 update you changed the cooldown group of the Meridian Mystic Badge of Grim Blade Blade Dancer. Now the Hell Hound effect shares its cooldown with the Cursed Cry and Cursed Surge effect. So when proccing the badge you can't proc the poison for 6 seconds, which makes it loose the big burst in draw stance. And if you manage to get lucky and proc the poison at some point it puts the mystic badge 8000% damage on a 20 second cooldown. Either way the spec misses out on a significant part of this item. This applies to all upgrade and mythic stages. I marked the abilities that should not share a cooldown on this image. Please forward it to the devs. It is still not fixed in the Korean version at this moment.
  10. The Meridian Mystic Badge puts cursed surge and cursed cry on a 6 second cooldown so the toxin proc only works in the last 2 seconds of the badge timer. It was working fine pre ue4.
  11. those are all intended changes with the skillpatch
  12. Loading screens depend on fps. So if you limit your background fps to 5 it will load for a long time when alt-tabbing.
  13. Hello, the Blade Dancers Whirling Scourge and Flaming Scourge only resist 5 seconds despite tooltip saying 6 seconds. (5.1 seconds to be exact) I checked ingame and in the game files to confirm it is only 5.1 second resist while the other effects like crit up last 6.1 seconds. This is very annoying because the resist ends before the animation and the timer on the icon. Please either fix the duration to 6s or adjust the tooltip text. (If you choose to just adjust the text we need some indicator to see the resist) An easy way to replicate it, is to go into the training room and select Dread Prince. Start the fight with Z and wait. He will knockback with his 3rd attack even though the skill icon has 1 second left and the animation is still going. Video of the described process:
  14. Yeah please don't nerf hard mode hp. It will be super boring.
  15. To add to this one. Unity stones have the same issue. So Wind/Spinning Storm Bladedancer gets no skill point from these high tier items.
  16. Hallo, das Outfit "Red Raider" ist nicht Accountgebunden und kann nicht zu alts transferiert werden. Ich denke das ist falsch, weil es in F3 in der Hongmoon Store Kategorie ist und eigentlich alle Outfits dort Accountgebunden sind. Btw. die Kopfbedeckung und das Cape sind Accountgebunden was echt wenig Sinn macht.
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