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CooleSau

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  1. It is a bug and I hope it gets fixed but I'm getting less and less sure with every day that @Hime is unresponsive. I have not transmuted a single Haunted Halloween Token. It is my typical behaviour to stock event currencies until after the event to see how much I got and spend them according to my personal preferences. Items with a weekly limit excluded ofc. The only thing they changed on purpose was removing items with a weekly limit. So again this is a bug. Let's see if they put in a few man-hours to fix the problem.
  2. This item is redeemable until 2020/12/15 but last patch removed the corresponding items from the transmutation tab.
  3. You got a point there. Also they calcaluted the rewards in the same manner again. I want to clarify one point: I do not want NC to make afk fishing more efficient. That way afk fishing would become more mandatory/important to do. Best: no afk stuff Close behind: afk stuff that you can skip without a big loss Very far behind: afk stuff that you almost need to do. You cannot play the game in the time/waste of power
  4. With the current event you calculated like: do daily challenge and weeklies + do all fishing = average event rewards. You reduced the rewards for active players by the amount you can get for all the afk fishing. A lot of players got demotivated to do event / daily challenges including myself. Btw is fishing much worse for the game than crafting (in theory). While crafting you can participate in all active content (dungeons, open world, pvp) but fishing locks the whole account! To state something positive: rewards of 4th year anniversary event were awesome. S
  5. Accumulation stacks do not reset at the start of a new round. Fatal Blade (one of two main damage skills) can be used at three accumulation stacks. This bug allows lightning blade dancers to pre stack accumulation stacks at round four and use fatal blade faster at final round. Fatal Blade was intruduced by the awakening update.
  6. Nontradable materials have one positive thing about: you can freely use them on alts without thinking about your main/raid. Also I do not think NC should add more to "play alts to equip your main". But I agree that we should be able to get unity stones faster by playing the game. When unity system was introduced we had a merchant of wonders who dropped Sparkling Ascension Stone Chest (300g) and Sparkling Radiance Stone Chest (150g). Maybe this could be revived. Another idea: add a Hardmode Daily Reward Chest obtainable once per char/hardmode dungeon/day. Hardmode Daily Reward Chest
  7. I got the "no-wind-surge-bug" today at Resurrected Tokan (ET Miniboss before ET boss 1) while being in soul separation and took a screen. Without bug after 6s of non-stop rolling typhoon (you start using X followed by Z then FFFF...): X (Skyward Slash) ready; Z (Whirling Scourge) 27s cd With bug you do not have wind surge and X is not ready after 6s. In the screen: left side without bug, right side with the bug (6s after using XZ). Look at wind surge buff (under my char) and cooldowns of Z and X.
  8. And ... if nc tries to do just a little step against inflation players enrage at reddit and forum that they get less gold.
  9. Hey @Hyunkel! "Skyward Slash and Wind Slash will sometimes not trigger the Wind Charge effect, despite hitting the target" Rather complicated to reproduce (?). But you have a high chance to trigger this bug while being in soul separation. For example: ransacked treasury final boss, warped citadel final boss or vt boss 2 (knock down and do not move your back to the boss). "Effect of Skyward Slash won't proc if a Rolling Typhoon is used too quickly after" For the sake of sience only ofc! Run a macro spamming F very quickly non-stop.
  10. Same happened to my static. One member got top X-% rewards and participation rewards others got only participation rewards (4 times 6 EM and 8 HM participation, 1 time 3 EM / 4 HM).
  11. I agree. I just lfp TSM and downward on my raven3 alts. Quick matchmaking & easy kills (btw I judge 2-3min boss fights as easy kills). I disagree. I think this change helped to make F8-dungeon matchmaking much faster. Also the removal of basin and the increase from 3 to 4 dailies to claim the best rewards seem to be good changes in this respect. People who did basin+solo+X on 11 chars pre patch were almost completely out of F8-dungeon matchmaking. I agree. Some other points: nc should not have named the new mode "easy mode" and ofc wrong information during preview s
  12. I did a 3mio dummy parse yesterday. Let us compare it to a lighnting parse with almost same gear. Lighnting BD with 76 more BAP than I have (2339 - 2263), ET 8 set (I only have ET 5): 3,87 mio dps ET8: 100 + 30 + 35 = 165 ET5/TT3: 100 + 30 + 20 = 150 -> 165/150 = 1,10 -> 10% more F damage -> 10% of 80% -> 8% more overall damage 4 f/s is possible https://cdn.discordapp.com/attachments/328672771322281986/596485775189737492/unknown.png 3,46 f/s in my parse -> 4/3,46 -> 1,16 -> 16% of 80% -> 12,49% more overall damage
  13. I would like to use Typhoons for doing Nacha's mech too. Most people play the spec that is ahead dps-wise no matter if the difference is 5% or 20% including people with the best gear. Additionally a lot of people just do their dailies and try hard at end of season. Imagine best geared lightning bds at top of mao ranking were wind. If they try harded yet on wind too they would be in top rankings too. TOI: my battle record last season was 6.92 s - six weeks ago without any ET gear. Let's imagine I would be 25% faster now: 5.19s. Rank 4 in EU
  14. Hi Viblo, nice to meet another passionate wind player! Most of all I enjoy playing wind since pink badge has been fusable. Rotation is smooth and constant dps is very nice if you can stay at boss and fights take a little bit longer. Bugs... actually endboss of warped citadel bugs wind a lot. Not every run but maybe 2 out of 3 runs. I have tried to find a pattern but idk yet. Maybe burst must be high enough to skip a certain boss attack which bugs us? Not enough wind orbs during Z: I agree. Maybe they cannot buff/change squall itself for pvp reaso
  15. I got your point. But think about afks, leechers, pilots.. "Dungeon design. Good design: trash -> boss -> portal -> trash -> boss -> portal -> trash -> boss (naryu sanctum) Bad design: all without a portal (yeti, hongsil workshop, starstone mines) and those with too little trash/travel between a portal and a boss (this was a problem way back when lvl 36 and below dungeons were part of daily challenge. Somebody just rushes through the whole dungeon and others get hit by mobs at start/before a portal)."
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