So lets turn the big slow axe class into a crazy berserker... nice lol
To all those people complaining about the pvp changes... yes they are annoying and may make the modes dead.... but really the modes are already dead or dying, this is due to ncsoft not optimizing the game nor fixing the server so people dont spike every where (look at mushins tower... thats an area that becomes a lag storm almost due to it almost being cross server) so only a select few who are graced with great ping and a computer that isnt fried when playing the game can do pvp... and even fewer of those can deal huge damage in BGs.
A lot of the issue comes from the lack of optimization, no wants to play the modes if they are gonna be 3 seconds behind suddenly (hyperbole ik but you get the idea) or be one shot by a parry piercing ability. Fix the game and servers and people will start playing again because the game is smoother (which also applies to raids and other content but shhh)
(Side note even if ping was stable and the game ran well i wouldnt do pvp because thats not something i enjoy, ive only done pvp out of need)
1 hour ago, Enigmatic Reaper said:KR already announced its Jin and Yun like a week or 2 ago. Was same time they gave the big rundown of what their skills are going to be like. This is how we know they will have Alpha Call and have side step dodges instead of backward/forward moving dodges.
Hmm the only consistency I've seen regarding skills... aka having the classes that uses ranged projectiles to have alpha call (seeing as SB is on a cutter (warlock) and an anime cliche (warden) and blue buff is on a honorable martial artist (KFM) and a trained backstabber (assassin)).... lol
Oh boy as if Mushins tower wasnt already bad enough ping wise.... guess the leader boards are gonna become much smaller due to lag.... this should be interesting... maybe
Distortion locks have 2 really good talents on the same line basically making it so you have to choose more dragon call cooldown from bombard or always instant cast dragon call with a 15 second cool instead... not to mention if warlocks in general have burning at both ends thrall no longer has SB which seems odd to me but w/e
7 minutes ago, Faline said:im confused. I am a blade dancer and my character only does this animation where she throws up leaves and slashes them as they come down. I have another blade dancer standing next to me right now in game, female, like mine, and she is doing a totally different animation where she gets her sword out and pokes it forward...are there different animations you can choose or is it depending on certain weapons or something? why is my character not doing the other one im seeing?
The animations are based on what class spec you are (so for instance fire based force masters pull out a fireball where as ice is well ice ball in simple terms)
Just now, Mantat1 said:Yes, I saw a video with the test of kfm 3rd spec "blackwolf"
Makes sense with it being called the black and white awakening i spose (guessing lock will be "black" as well hmmm )
Just now, deathleecher said:Is it kung fu master who turned into a wolf?
I think so.... either that of SF... (thou that seems unlikely) also archer.. .the ranged class that is unfriendly to high ping.... hahah... oh wait.... crap i have ping nuuuu
I couldn't care less about the daily cap as to me this system can literally have no investment into it and still gain stats, I mean heck you dont even need to buy stones for it if you were so inclined.
To me this system is more of a gradual reward for playing the game rather then something that needs to maxed asap (which btw it doesnt need to be if you gear your characters right anyway), as long as I can continue getting the ranks slowly but surely I'm cool woth it
3 hours ago, Zini said:Moon Refuge:
Playing there is fine. Boring but fine. Just killing Mops.
But the Trade-Rewards are bad.
High Gear Player need nothing. Low Gear can get 3 things. Raven-Energy, and the 2 Accessories.
Gems are no HM-Gems = useless. Weapons that no one need. Some soul shields. And the same cosmetics from msp. That's it.
Please add more and better rewards to it. And cosmetics as well. You have placed the free pve drop costumes with the pvp dealer. Put them also there. As second pve way to get them. Some new outfits would be nice too.
Racoon Village
This need a change. Everything for the whales is not nice. They kill them with 1-2 attacks and get the loot. And they even steal the loot from the low gear player, who need much longer to kill them. After entering, everyone should have the same AP. And the drop only for the one who beat him.
The other 4 portals with that other boss: I'm standing there often alone. Let all player spawn at the same spot. Regardless through which of the 4 portals they enter. 10 player max in the room. The next 10 will be automatically spawn in another room with the boss. And so on.
If not, this place will become a ghost town like zaiwei ruins.
The gems yes i agree one however the boss that spwans in the portal area can drop drop triangle gildeds (yes arent the best gems but gilded gems are still pretty good) and ive found the weapons to be useful.. .well at least 2 of them for upgrading weapon but yea rewards are kinda meh for the most part i can agree there
I love my lock pulling out a tiny hour glass and spinning it.... thats cool to me o.o and fire fm making fire balls haha
I have a quick question for folks: Whenever you enter mushins tower or Midnight skypetal plains and try to do the content, does your ping continue climbing for no apparent reason?
Simply asking because id love to do MSP but its quite literally a lagging unplayable mess... where i stand around for 21 seconds for any response happens...(could be underestimating that)
Bump and I will say even thou I'm stuck using a complete garbage mouse (aka the dreaded Microsoft crap x,x) I can see my need ever increasing a mouse that can bind keys... My hands don't like trying to push certain buttons in combo with others ( this case being 3, 4, v and c) having more freedom for binds is a must nowadays... *sigh*
Let's talk about clan control over Hunter's Refuge
in General Discussion
Posted
Truth be told this reminds me of a similar thing in crystal saga, for about 4-5 months there was an area only accessible by high lvls with i think 5 map instances where they would afk for hours collecting literal hundreds of cash shop mats, however pvp was on (well evil mode) and the high lvls choose who got what spot... see the difference is the high lvls started giving the mats out helping everyone else, i dont see anyone of those high clans doing that here... i really dont