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Everything posted by JSide

  1. A bit of an update: this issue seems to only occur on my Dual Blade character. The others can upgrade items and dye costumes as needed. UE4 was a nice patch overall, but there are quite a few major bugs that I'm surprised nobody caught...
  2. For some odd reason, I'm having trouble upgrading badges, weapons, etc and dying costumes. I have all the required materials and more than enough inventory space. When attempting either, the process just cancels halfway by itself. Anyone else encountering this bug? My level 60-boosted, non-c2a character is pretty much dead in the water due to the inability to upgrade any of it's gear.
  3. Gonna have to agree here. Made distinguishing class icons in F8 and raids far more intuitive than the monochromatic mess we have going on now.
  4. It's actually kind of funny. I feel the ENG voice actors put more effort into the sidequests than most other areas. I guess the more casual nature of those quests have something to do with it? The metal lumberjack questline was my favorite by far. Had a bit of everything. Shame it got nixed.
  5. Gotta admit, this was a pretty nasty surprise. Seems our options right now are to downgrade to the BT rings (that is, grab the accessory box), upgrade to the IA accessories (...however way is available to you - it very well might not be), or reacquire the celestial accessory boxes and get the 3rd-spec compatible versions (still a downgrade; they're weaker than their stage 10 counterparts and lack the debuff abilities). Anyway, hope this gets somehow gets rectified sooner rather than later.
  6. Eh, the items given out by the C2A are great for newbies, but they're considered (at least the accessories) borderline obsolete by most of the community. Shortening the interval probably wouldn't hurt. Two months is probably too often considering they pretty much invalidate the earlier crappier part of the grind (not really a negative, IMO). I'd be down with a 4-month interval, though.
  7. You mean the large flashy one that shows up at later parts of the story? I think that's just a mass windstride. I kinda notice it showing up whenever we're transporting all our students at once. The green one is just the normal one we manually use.
  8. Yeah, this is something that i've seen going on in a lot of MMOs. The cutesy kid race gets the most attention. Honestly it's not as bad here as say... Tera (if you're not an Elin, you basically don't matter), but the other races here could use a bit more love. Especially Yun. As creepy as they are, they could really use something - anything - to call their own.
  9. You're basically in the tutorial phase of the game. Up until level 60 or so, pretty much everything you fight is gonna die in one hit. After level 16 or so, you'll get access to your second specialization. From there, you unlock more skills as you level up. Later on, after level 60 HM7 (basically level 67, sorta) and you have to finish a small questline for your skilltrees to start to really open up (especially if your class has a third specialization). Seeing as you're currently level 12, you'll have a long way to go before things get interesting. As for the story, can't help you
  10. It's kinda hard to parse together what you're trying to say, but it sounds like you're burned out/bored?
  11. Game has a pretty neat character creation system. Makes it relatively easy to make a decent-looking toon as long as you put a bit of effort in (not really a fan of the whole Barbie thing you see every other player go for). I'm definitely gonna miss my chars when this game finally bites it.
  12. Performance has definitely taken a nosedive during the last few days, but I'll just attribute it to the amount of people currently logged in due to... current events. Might not be the cause, but it's the only thing I can think of.
  13. Wait, are you guys referring to killing speed or loading speed? If it's loading speed, I get the "hurry up" sentiment. But I do sympathize with the slow loaders. I used to be on that side of the fence. Anyway, it's really up the newbie whether they want to run out and grab an SSD just to appease said whale/elitist/whatever. If it's killing speed, well... gearing up normally takes time (armory box event notwithstanding). And the entire point of doing weeklies is getting resources to gear up. Not much a new player can normally do to significantly speed up that proces
  14. The lockout can stay if needed, but I'm all for just nixing the orbs altogether. Problem solved.
  15. I wouldn't mind having another round at the Fight Night outfit, myself. I'm sure there are some others I'm interested in, but only that one comes to mind immediately.
  16. Eh, we get nickel and dimed enough by NC. Nothing wrong with a freebie every once in a while. Sure, the new class is gonna be popular because it's new. That being said, the general hype surrounding Archer seems to be significantly less than Warden and Gunner for some reason, let alone Warlock. Maybe Archer seems too complicated compared to other classes or maybe it's a game population thing? No idea. Either way, voucher or no voucher, I wouldn't worry too much about seeing em everywhere.
  17. This so much. Gets pretty annoying having my summoner constantly, constantly, constantly flapping their arms and cooing like a moron. Or having my BD scream like it's on fire every 10 seconds. On the other hand, some of them are actually somewhat tolerable such as Spectral BM or even FMs. Even if the animations basically repeat nonstop. I'd even be fine with keeping the animations as long as we get the option to shut the characters up. ...Without resorting to muting all voices via the sound menu, of course.
  18. TC already addressed that issue, man. It's more of a server recognition thing. Nothing wrong with a bit of QoL. I'm all for it.
  19. C'mon, man. Should've been kinda obvious I meant PvE. lol If anyone goes into PvP with Simple Mode on they're either supremely confident in their skills or they're asking to get torn up. Or they could be a gunner. Kinda feels like they might be able to get away with it.
  20. Got a gut feeling this might turn into one of those topics, but... Gonna have to go with: Simple Mode Gunner (Both Builds) Simple Mode Assassin (Shadow. No clue about light.) Simple Mode FM (Fire. Recently converted from ice. No regrets. Just have to slow it down a bit if you need to Ice Sheathe or something.) Special Mention: Summoner (Wouldn't recommend simple mode for either build, but you have so many 'Oh Crap' buttons that you'd have to actively sabotage yourself to muck things up. Anyway, keep in mind there's nothing wrong with br
  21. You mean like the time it takes to cast the windwhatever, right? I always figured it was there so you couldn't just bounce to a different area if you were in a Open-World PvP situation and somehow managed to get out of combat. My personal gripe is the 2 minute cooldown. the game tries to streamline us through the story nowadays by unlocking waypoints to where we need to go as soon as we accept a story quest. As opposed to back when we had to run all the way to the new location to unlock the waypoint. Just irks me when on my Warden I fast-travel to a location, mash F to get t
  22. Made a fire gunner a while ago on the EU server just to try it out. Already had a shadow gunner and wanted to see what the hype was about. This one's my NA warden. Think I'll go lightning on this one. Not really a priority though. And finally my EU warden. Doesn't really look like a greatsword user, but whatever. Frost build for this one. Made characters on the EU servers because I ran out of slot on the NA ones. lol Anyway, I think I posted my other characters w
  23. BD is basically a Swiss army knife. I don't have any experience as far as wind build goes, but lightning build is capable of dishing out respectable amounts of damage if you perform your animation cancels correctly. The lower your ping, the better. In addition to that, they have defensive skills for days. Their tab (similar to destroyer's spin) provides decent damage reduction and CC negation... with the only exception being knockdowns, I believe. You probably won't see many lyns using their bladeguard skill, but I find it pretty useful for parrying yellow boss attacks without losing your rota
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