Jump to content

Mushin The Divine Fiste

Members
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Mushin The Divine Fiste

  1. Your problem sounds like a windows fault tolerant heap issue. It requires a bit of tinkering with registry files. You can google it.
  2. The general rule of mmos: Weeb name = very toxic Having lots of xxx in their name = very young
  3. To the people whiteknighting: they removed the premium membership stats for a reason. It doesn't matter how small you think the stat bonuses are.
  4. The cash shop boxes also give random fabrics. You can also buy them with hongmoon coins regardless if f9 existed or not, just as long as you're lucky enough to get a venture token from a daily. The only thing you should be mad about the cash shop is the unsealing charms being pay only, and subsequently sort of p2w since only whales can change instantly to an op 3rd spec bm and whatnot from whatever nerfed to the ground main they were previously using.
  5. Yeah, sin is a pain in solo dungeons. Doesn't help when bosses like to do knockbacks. Every other melee classes gets to stand in place to dps, while sin only has that microsecond iframe that requires expert timing. If you mess up once, it's not even worth bothering anymore. The only chance is to massively outgear the boss. Stealth and evasion are the most useless stats in pve. It doesn't help that they have that 2 skill that propels them across the map, when they're a melee class. You can't turn it off. Trying to apply a timebomb in an aoe field is a nightmare.
  6. Fps matters a lot when doing dps too. When I finally got my event weapon, I thought I could afford to do other stuff like rendering video in the background. As a result, my fps got cut in half. 1.3m dps at full fps turned into barely hitting 1.1m at 30 fps. So even if he's supposed to hit a certain dps with his gear, there's no way to guarantee he will actually get that. Also, from what I figured so far: My normal sustained is around 800k (rounded). Full buffs with crit dumpling, charms, soju, and pills, gets me about 950k. Clearly not enough to finish. Going from ascending awakened soul to the event awakened tiger gives just enough to be able to kill him just as he enrages. Still fails too often though thanks to the dumb mechanic of the boss magically surviving even a strong burst with 1 hp left no matter what. Event weapon + no event soul gets me about 1.3m. This is as a warden though, so I could just stand in place and just wail on him. Any other class that has to drop dps to iframe/cc even for a split second wouldn't be anywhere near as successful.
  7. Event is doable with aransu 9, bt tier accessories, vt badge, event soul/heart, and 3/5 tt/vt ss, and full triangle gems as a madness warden, since there's no downtime trying to cc/counter the boss with ward. It still needs full buffs though, dumpling, charms, etc. My clear rate is about 60-70%. The thing that really sucks is he becomes immune to all damage once he enrages. They should let us at least kill him during enrage. Hopefully, the weapon will help, but I'm not getting my hopes up. I wouldn't try it on any of my other classes though. Frost WL can just play keep away because of their move speed, but their dps is garbage in comparison.
  8. I wouldn't be surprised if whales' idea of gear is massively skewed thanks to psyches and their legendary brilliant stones. Stuff you can't see on f2.
  9. I'd prefer more elysian sources. This recent weapon/accessory upgrading events wiped out my supply of elysian crystals thanks to all the element/jewels required. Now I have double-100x the amount of moonstone crystals in comparison.
  10. You know how people complain about fps when fighting bosses? I find that ranged classes aren't as affected by these dips as much. What if you could tank/melee the boss from far away? Concept is pretty much the same as Jojo anime. User stands from from away, while a summon engages the boss in melee. All of the skills control the summon, unlike cat or thrall who mostly just does stuff on their own. The biggest difference is, you can only see from where the user is standing. Meaning you have to guess/know what the boss is doing from 50 meters away. So it will require a different skillset. You can just summon back the stand and move yourself for mechanics. For pvp, you can either hide your user or have the stand become a suit of armor. Obviously the user itself will have very low stats to begin with, it's all about the stands. And just like Jojo, if the stand gets defeated, so does the user. So you can't just afk from far away.
  11. I don't get the problem here. If you don't agree with the orb user's demands, then don't join it? It's not that hard to ask while they're recruiting. It's not hard to queue up for a random wintermane only run. There's more pressing problems like people stealing from moml runs or nc just doing anything.
  12. They're probably too used to having a kfm tank. Kfm can easily start out with 600% threat, while something like a fire bm only has like 500%. Sure the bm can use an extra skill to catch up to 700% threat, but so can the kfm and reach 800%, and upto 1000% with block. Doesn't help that both bm blocks don't generate any aggro. Kfm built in burst using bb also helps amp up that 1000% aggro.
  13. Only ones I want are Grand Phoenix hair, Loose Cannon, and Summer Saga.
×
×
  • Create New...