Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Kozuki

  1. Currently, BT drops nothing, VT drops blackstones and TT drops silver scales. No doubt this trendwill continue onward. VT is the gear level that it starts to use silver scales, and TT is when it eats blue scales for breakfast. Especially if you go non-raid path which consume an even larger amount of respective materials. By the time people run VT, they don't actually need more blackstones, but silver scales. There are now five dungeons that drop blackstones from NS to HH. Same with TT, where players need a lot of onyx scales instead of silver scales, and silver scales a
  2. It's not bad, but not good either. Some talent choices are extreme limited. For example, I cannot have cat focus-regen and 24s root on Summoner. I can only choose either goes with cat focus-regen and 45s root, or go with cat-taunt and 24s. Some other are "you can choose whatever, cuz it is not really matter". Like Gunner has slow, knockback or daze for their 2nd row. All of them are only useful for pvp, or have very limited pve application. The worst offense is that some talents are must-have and you will perform much weaker otherwise. A Shadow Warlock for PvE cannot get
  3. 1) VT raid is easy now. Not completely faceroll regardless of DPS like BT, but still faceroll with good enough DPS. People only get VT necklace at stage 1 as placeholder until they get Prophecy, which is best-in-slot even with ET necklace. 2) VT necklace is outperformed by Prophecy Necklace. Granted the latter require a bit of grind, but its costs are much cheaper for better performance. And it can be grinded solo (cuz it can only be soloed), not need a group like VT necklace. VT necklace cost: 6 PTS, 60 HQ wings, 1560 soul, 360 moon, 680 sacred, 240 ely, 1 pristine oil
  4. It is intended. Basically, the cost to transmute a Dragon token is exactly the same cost of a Skybreak ring/earring breakthrough before the event. So if you don't want to use event currency and just want to upgrade it normally, transmute dragon tokens. It will save you the efforts to grind for lucent/oblivion accessories if you don't have any.
  5. Um, you can just nerf the EXP rewards from dynamic quest, and add it to the daily quest?
  6. I actually like the idea of Polished Scales and Dragon Tokens. The reason is that by using those, you will completely skip the grind of Oblivion accessories, which is a chore to do cuz of outdated contents and RNG drops. For some other returning players, they may be even more unluckly, cuz they have done the quest giving Lucent accessories, which make their grind even worse, especially for annoying grind like Lucent Earring in Necro dungeon. These dungeons are no longer in daily challenge lists. While soloing them are easy, it becomes tiring after you run the same thing for dozen t
  7. Stopping on my own is never hard. The hard part is the delay where the server recognizes your character standing still, especially when you don't have optimal ping (let face this, even native NA players have all kind of pings). You may used to hear about people complaining in Twin Asura when mech was still matter, that the orb just went through them, even if they was already in the blocking animation. The reason was the server-side recognition being delayed, and raid always gives you extra ms to make it even worse. So to you, you already did your part of blocking, but to the server, "Hey, you
  8. You know a good number of skills in this game require blocking/entering block stance first, before they can be available for use? Warlock's 1-F, 1-Z, 1-V, for example. There are also some skills that require you stand very still to use, like Warlock's 3. Let say you are moving, and then you need to block/use skills that require standing stills, you will have to stop moving first, and press the skill. Sound simple, right? The thing is that there is a small delay before the server recognizes that your character has stood still, so that the server can accept the following stand-still-
  9. Just another reason why this event sucks. Same geared, but classes with buffs like WL/WD/Sin/KFM can clear, cuz they have buff that boosts their DPS, while other non-buff classes may not so be lucky. Anyway, this event is gonna end soon. Just hope they don't mess up something in next events.
  10. Upgrade BT accs to 10 -> blue cruxes for TT accs, they mean. The event would be much better for end-game players if Dragonflame Jewels can be used on TT accs.
  11. The thing is: -Some players are lazy to disable it. -New players don't know about disabling skills. -Some classes cannot even disable their air combo, like Summoner. And they can misclick the skills due to "SMART" button assignment by NCSoft. And what is the purpose of air combo in PvE anyway? -For mech: like I said, only two bosses in this game ever needs air combo, and they are too old of contents that you don't even need to execute air combo for mech anymore. -For... nothing else. So, instead of relying on players being smart or not forgetful
  12. I finished grinding this on my main, and haven't touched it since then, except for when I want to get seasonal rewards which I will run the dungeon once. Here is my thought: 1) The reason why Prophecy Necklace takes a lot more efforts than Tiger/Dragon and Divinity/Starbreaker is that they want to change how solo dungeons work: instead of just a "side-dish" where you grind 5 tokens for an accessory offering then forget about solo dungeons even exist, 25 tokens will require you a more runs. 2) To make players grind dungeon even longer, they make sure that no
  13. Ops, sorry, I mistook between Daily Challenge rewards and dungeons that are part of daily challenges. Editting my post now.
  14. In term of oil-gain, the event is okay. For 5 weeks, you earn 315 tokens for Daily Challenges + Tower of Memory runs. Or 105 tokens from ToM runs only. Each oil costs 60 tokens, so it is 5 oils and 1 oil for 5 weeks, respectively. Assuming you are a premium players and they give you 3 extra tokens/day via Login Stamps, you can earn one extra oils on ToM-only alts by giving them 15 tokens. With 35 days, you have 105 bound-to-account tokens to throw around, which is enough for 7 ToM-only alts. Note that the ToM can be done at lv16+. Consider how st
  15. I play this game at 250-300ms with TT end-gear, and play an Earth Sum, which is mid-tier in term of ping-friendly. Pre-awk.skill patch, I dealt like 250-300k DPS while trying to survive, and it took me 5m to clear her. Post.awk patch, same gear, I clear her in 2m. I also play a Warden with less geared, and clear her as long as I don't get careless. So yeah, it is completely possible for high ping players to clear her. However, you will want to challenge her with better gear than just Raven weapon and BT Soul shields.
  16. Seriously, the number of people doing air combo by accident (and even extend it) is hair-pulling. Many classes lose considerably amount of DPS when an air combo happens. Even some ranged classes suffer, like a Fire Gunner deal zero DPS if he enters Tombstone and someone decides to air combo the boss, or Earth Summoner can only deal pitiful DPS cuz their main skill does not hit air-target. To make it worse, Summoner cannot even disable their air-launch skill cuz NCSoft wants that. They CAN pre-awk patch, but now they cannot without abusing xml edit. When a Summoner attempts to Knock
  17. Wind with upcoming fusion on Liberty-season badge and ET gear will have an edge over Earth. The reason is that the new badge buffs Wind by a lot, while kinda crappy for Earth. Also, Wind can pvp better than Earth for being able to air combo.
  18. Also, need to have Marketplace, Daily Dash and Login Stamp being usable in cross-server too. I don't see why Trove can be accessible in F8 while those cannot.
  19. For some class builds like Earth Summoner, Riftwalk is preferred over Raven, and stays to non-raid path even after they get TT gear until NCSoft can provide a better raid weapon for the build. This is recommended since Riftwalk/Storm Dragon/Shadow is easier/cheaper to acquire for new players than group-effort raids, while still provide relevant DPS even to raid contents. Ask around what weapon should your class use first before investment. Also, for good DPS, try to understand how your skills work instead of over-relying on Simple Mode. Some classes have very awful Simple Mode, lik
  20. Or you know what? Just make Koldrak a dungeon for 6 man with reduced HP and QTE bar, adding it to F8. You can do it in whatever hour you feel comfortable with. However, instead of daily lock it, just lock it for 6 hours, so you can still run it 4 times/day. That way, you can give players to be more proactive with their gaming schedule.
  21. Unless you seriously cannot access a TT raid, then you can go Myth Ring. However, note that it will just become another red crux which cannot be used on raid accs, or just turn into pvp ring in a long-run, while you can have the resources saved by waiting for TT ring instead. Also, BT Ring has more than just Mystic. It has skill modifier, and while its own buff is meh, ring modifier is often your main DPS skill. In addition, Warden is one of classes that benefits from having higher Mystic, since Bladeward boosts Mystic scaling with your total Mystic.
  22. Because they keep using two-week rotation, and it takes them a very long time for their outfits to even return. Usually, it takes 6 months to a year for a non-themed outfit to return. For seasonal or themed outfits (like swimsuits, Valentine...), they always return after a year.. The reason is simple: they want to create the feeling "if I don't buy this now, I won't see it again for a very long time", thus goading players to spend real money on Ncoin, or grind gold to sell to Ncoin buyers to get Hmcoin to buy said outfits. Also, they want to space out the ou
  23. After awakening skill update, all of player's upgraded skills learns from Hongmoon books (and food) have been converted to Hongmoon skill enhancement points. Currently, we have 15 points (10 from books and 5 from reaching lv60), and there is no doubt that there will be more, either from achievements or cash shop (KR has begun to sell this too). At the present, the system is kinda okay, but utterly bland: -It only does one thing: increase damage of select skills, varied from 10 to 25%. Simple to the point of too simple, when you compare how rock many skills become in ter
  24. NCSoft keeps adding hey-look-at-how-whale-I-am effects and gives players no way to disable it. This and hey-look-I-whale-a-dyad-today boast notification window. Really, does Bloodlust team have that much time in their hands to develop these insignificant functions? How about adding a Cold Storage merchant to outside of the dungeon already instead of the boss room already? I don't reach that level yet, but the moment I do, I will have to remove my unity stones in order to take selfie in peace :/ You should be glad that you're not an Ice/Guardian Warden. Th
  25. This RNG box is just an out-of-season Trove, with less benefits. At least they don't take away Daily Dash with potential venture tokens when the box is around. Also, the box gives no pity currency where you can exchange for goodies (the coin is only to get another box). It is quite a disappointment to outfit collectors like me, cuz the box introduces no new outfits, and the outfit chests are in the rarest pouches, instead of 2-star like Troves.
  • Create New...