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  1. Very good 1v1 PvP, extremely high skill cap. Some solo PvE content can be neat sometimes, requires mastery. Looks overall pretty decent, though boob physics are bad to the point of being distracting. Story is a bit generic and hamfisted, but it at least drives the game much better than most MMORPGs -- game feels better for having it. Group PvE is generally mediocre. Lacks real challenge content in that realm. Super grindy, standard NCSoft fare. Crafting is progressquest garbage -- literally click button and wait 20 hours. Build variety is terrible; not going to spend much time theo
  2. B&S is too grindy for alts, and it therefore relies almost entirely on new players going through content to supply parties for early- and mid-game content. As a game wanes in popularity or reaches its niche audience -- an inevitable outcome for all games -- new players become scarce. There are also various peaks and troughs in a game's lifetime where there are many or few new players available. Right now, if you're a gamer not already into B&S, you're probably trying out the Overwatch beta, then Tree of Savior launch the day after Overwatch beta ends. B&S is not built with sufficie
  3. I don't think you understand what the word "toxic" means. Failure to meet your arbitrary standards for personal responsibility does not qualify.
  4. No, your bid is adjusted upward immediately unless you manually edit the bid amount before bidding. If you ever bid the minimum amount, you risk hitting the button at the exact frame it updates, giving you a much higher bid than you intended. This is not avoidable with human reaction times. That's a janky workaround for a fundamentally broken system.
  5. Soul Fighter has the offensive-defensive Elbow Smash, like KFM's form 2. The class also enjoys a good share of iframes, so it's defensively rather capable.
  6. You can 3-man Necropolis at 430AP. One Assassin with 430AP and a properly fused shield can melt off half the scorpion's health alone. Someone posted a video of (better-geared) players doing it duo with a full minute to spare. 6-man Lair and Necropolis might as well have no AP requirement at all, and I've never seen a group fail for having missed the DPS check, no matter how terrible the players may have been at hitting the opponent at all.
  7. BDO has little content to speak of, just old-fashioned grind to use in open-world PvP. PvE is genuinely terrible in BDO, far worse than B&S. Anywho, people will always move around. I came here via dozens of others MMOs -- The Realm first, then UO, RO, PSO, FF11 (notable because it's the worst MMO I've ever played), L2, DAoC, WoW, Rappelz, FlyFF, ROSE, GE, BP, Atlantica, Vindictus, Cabal, PSU, PSO2, TOR, FF14, ArcheAge, Skyforge, and Christ knows how many others I've played for varying periods. I won't be here forever. Such is the nature of being a lifelong gamer. Honestly, the
  8. Psh, that was the part that was mostly the same from Garuda HM. Tank and spank -> tele (hide) -> sisters (tank takes one, OT takes other, DPS kill OT first) -> phase 2. The fun part was the spiny, where if the tank screws up on the aggro, it blows up and kills everyone. That, or if someone kills it, Garuda wipes the party. I was a tank, of course, so I did the hard part of avoiding double slipstream (non-telegraphed cone AoE) and doing spiny/sister swap. Made it really easy to pass with pugs, since you just had to teach the OT to do two things: grab the sister (prep 1 and 2 on garuda,
  9. Actually, it's quite possible to meet all checks anyway. Having 110% accuracy doesn't magically make you hit for 1 damage with all attacks. What you mean is that it's not BIS for one specific encounter that will be released on the 27th due to missing accuracy breakpoint. It's more valuable than other stats up to that breakpoint, but that does not mean it's an on-off switch. Easiest to just do most yeti + 124 scorp and call it a day. Full yeti is still fine. Hell, full scorp won't even kill you, even if it's not all that good. Asura is the hardest thing we'll have for a good while,
  10. You are suggesting using a rate to define an amount. Your proclamation is no more useful than saying "I sold a skill book for 200g in 1 second; therefore, I made 720,000g per hour and 17,280,000g per day!". It is technically true, but totally useless and generally nonsensical. If you want to say that you can make 200g at a whack, that makes sense, but a one-off gain is not a valuable indicator of gold acquisition rate. You must consider the rate at which that incident occurs, which is very rare. Farming 4-mans generally rewards with you 2-4 stingers per run, with other drops divided out among
  11. That is not making 600g per hour, that is making 600g from 60 hours of investment. There is no activity which provides anywhere near 600g/hour of rewards, or 200g/hour. Farming 4-mans with good gear is not going to earn but about 20g/hour on average, and that requires that you already have invested 500+ hours of grind getting yourself up to spec to do so. Two important factors: Most people have lives and jobs which are a bit more important than grinding. Sorry, but your need to feel special for grinding all day is outweighed by the public good. Grinding is not challe
  12. While that does seem to be the case, I think people will reasonably expect that Chi Master is coming sooner than later. It is necessary due to the use of Chi Master in the upcoming World Championship in November. We cannot feasibly have this class for 3 months and expect to compete. If they decide to split the difference between when Korea got the class (Dec 2011, 11 months before tournament) and when we get the class, then we should expect it some time next month (6 months before tournament).
  13. That is not the case. You must use a Dragon Certificate to trade for the pouch, and you can only acquire 4 per day. You have to do Junghado or one of the 6-man heroics to get a cert. That's a maximum of 200 soulstones per day, or about 40g worth. Doing the quests themselves are worth less than 10g, plus the stingers you can sell (5-10g or so average). That's going to land you at 55-60g max, and take you 5-6 hours to accomplish. You'll be doing tower for 15 minutes, heroic dungeons for at least an hour, then you have to gather 8000 zen beans. 3v3 gives maybe 250-300 beans per 10 minutes on aver
  14. KFM and Assassin are polar opposites. Assassin is usually easier for dungeon solo due to extremely high single-target DPS and tendency for opponents to lack truesight or good ways to punt you back out of stealth. It's also very squishy and can't tank more or less at all. KFM can tank, is OK-ish at solo stuff. Both KFM and Assassin are rather strong in PvP. Destroyer is very much a support class, poor DPS and extremely low durability, and decidedly weaker at PvP than Assassin or KFM -- not what you're looking for at all.
  15. It's fairly difficult to get a fully-dressed one, given our current costume selection. I'm aiming to have my jin female wear Sealed Palace Raiment to avoid that.
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