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  1. All in the title, Dynamite (Wind Archer) is not boosted by my Aransu Stage 9. After 10 seconds, it will be capped to 450.000 dmg (10% of default 4.500.000). With the weapon's boost, it should be near to 1.000.000 or more with a proper burst. Someone said the same for Fireworks (Light). Here's a pic just after doing my burst: https://i.postimg.cc/Vvcb2MdT/Archer-Windpiercer.jpg
  2. TLDR; Alpha Call has to be done at the end of Soulburn, because Warlock can choose to Time Distortion 5 sec after SB or to delay it at the end of SB, depending other classes. So, Alpha Call is cast only during long fights. Yes, Alpha Call resets Time Distortion too ;)
  3. First try with my new main, didn't even killed Mao that I've already got gloves :/ I don't want Necklace so it's ok. 50+ runs on my (ex)main and no glove.
  4. And Void Slash airbornes on PvE bosses like in Heaven's Mandate.
  5. You're believing wrong. It is a bug. New skills (same for Singularity and other PvP skills) during Quell have nothing about being part of DPS rotation of the Simple Mode RB and should be available even in Simple Mode. But as I've already written a lot of new skills have wrong casting condition in Simple Mode, as Ravaging Curse (2) having same casting condition than Incantation (LB).
  6. Yes, the famous 0.1 sec cast time added to the fact that Leech is "blinking", making the cast even harder than before Awakening patch and the fact the Leech and RB share the same cooldown (so you can't ani cancel it with RB).
  7. Hello dear NCSoft and team Bloodlust. After the Awakening rework of the Warlock, there is a bunch of problems that mess up the new Distortion and Scourge Warlock specifications. There are already some threads about it: https://forums.bladeandsoul.com/topic/244080-distortion-warlock-bug-list/ https://forums.bladeandsoul.com/topic/244283-simple-mode-for-warlock-dont-allow-use-new-skills/ https://forums.bladeandsoul.com/topic/244043-warlock-bugs-since-awakening/ I want to add some problems not mentioned here and here. First, for both Distortion and Scou
  8. Here a test on Shadow Warlock with Aransu 6, no Soul, no Gems (excepted Black), no Spirit. (Weapon bonus: +1035% SHADOW dmg on Dragon Helix) Crit Dmg: 250% SHADOW stats: 310 pts - 109.39% (no BT earring, no BT ring, no heptagonal) Crit Dragon Helix: 32323 41067 5212 (total: 78602) Crit Dimensional Salvo: 24153 (ratio cDH/cDS: 3,254) SHADOW stats: 1398 pts - 138.05% (+28,66%) Crit Dragon Helix: 38459 (+18,9%) 49213 (+19,8%) 5998 (+15%) (total: 93670 - +19,17%) Crit Dimensional Salvo: 29410 (+21,8%) (ratio cDH/cDS: 3,185) Of
  9. They are 2 numbers as for a lot of stats, the flat base and the % base. Flat base has a little influence on the % base, but final stat that counts on real damages made on enemy is % base. When it's written +300% or 300% additional elemental damage it should mean added to the % base, not flat base. Look at you % base and you will discover that bonus on Aransu/Raven may overshadow the % base. EDIT: In fact, the bonus description doesn't say if it applies to the flat base or the % base which is used for damage calculation. So I don't know right know, the description should be more e
  10. What making a skill PvE or PvP is basically if it pierce parry (not relevant here) AND if it does more damages AND/OR consumes less focus during CC/Aerial/Grab. With this definitiion Move 3 should be PvP because it free to cast and does more damages during CC/Aerial while Move 1 doesn't and consumes 3 focus (which is a lot for PvP). But I admit that for Wind Summ it's a fail. I personnally use Move 1 too in arena. Awakening patch will certainly rebalance this because the boost of PvE Rumblebees is based on stack and no more on a 3 seconds buff, which sounds clearly more PvE oriented.
  11. No, When it's written +300% elem damage on skill, it's +300% regardless of base elemental damage. So if you have 100% elem dmg (base 0 points elem) or 150% elem dmg (base ~1500 pts), when your weapon add +1000% on a skill, the difference between 1100% and 1150% is nothing, so it makes sense.
  12. Should be a mod, because alt skill effects are not applied in arena.
  13. 1. Projectile speed normalization is a nerf because it's like if you were every time at 16 meters even if you are at 1 meter, not a boost as you suggest. 2. Warden's patch about Lunge (Tab) is a PvE boost and PvP nerf. Nobody in arena needs double stun. The second stun like before was more useful for PvP especially if enemy F rolled "automatically" during the first stun. 3. Rumblebees during Petal Storm Moss has been nerf, once a time, because 100-0 was real during several months after the introduction of Petal Storm Moss. We are far than the "3 years of untouched class".
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