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About ombremq

  1. Dungeon Difficulty Update

    It's kind of sad to see that the entire Community waited that long to wake up...the current state of game is due aswell because majority of people tolerate everything, smart kids aren't even concerned about that issue, they just doing raids and earning more golds than everyone else skipping those boring dailies, even if they revert back to the old system, you have to consider first that dailies is no longer an efficient way to progress in this game, never been to be honest, the drop rate in dungeons is way too low for every single item, you'll struggle even trying to farm an old item/outfif 3years olds, those people don't update their game, they don't play it, they can't fix anything there just now too many problem in game, list is too long.
  2. This patch might be the last straw

    What are you people talking about all the time? who complaining about content being too hard we need mechanics nerf? where is that community asking for it?show me a populate thread about it or stop coming here inventing story, the proof is they added "easy mode" and almost everyone whining about it so link us that invisible topic i am unable to see where people are doing the "fiesta", yelling "we got what we asked its a christmas miracle"... seeing the current state of pvp the constant warning from the entire community you think they ever listen to anyone? wake up lol mostly whining about "game optimization" & "rewards", if they put decent reward/rng for hardmode then i'll farm it everyday, can you just imagine that years before we needed less mats but we were able to farm 100+ moonstone in about 1h doing naksun and you still think that they adding "easy mode" to please that "invisible" community asking for it?...we were fine with normal mode but like Petpuggi stated, their aim is :
  3. Game dying

    What save more time? Create an high AP static group to daily repeat same dungeons to gain time, you need to find that simple answer by yourself. I wish i could have fun like you but It's kind of sad to see that way of thinking seeing the current state of game... People doesnt suddenly ask for more AP, if you take example for a raid like TT/ET when they first came out people asked Aransu geared players for TT they are still asking for TT geared players for ET... but that won't be the case in few months, why is that? cause there going to have a new raid/new if we speaking "knowledge wise only" in few months people going to ask ET geared players to do ET to have a smooth clear, and why will they stop recruiting TT geared players? because content moving fast, they won't have time to take care of late lowies not because they don't want but game design is a farm race, and not everyone want/can chill around with newbies like you do. Devs created an elitist community and keep releasing content and gears for that elistist community making sort that the gap btw both community never lower, now simple mind people fail to understand that and keep dreaming we'll ask raven geared people for VT and VT geared people for TT and wait those low geared people progessing at their pace and living in a carebear world because we all mother teresa.
  4. Game dying

    Problem is most of time you taking nosense argument to prove your point, "someone can buy account", "i found an outdated VT geared group but i was even less geared so that prove my point"? seriously? you really think that in this game just "knowledge" wise out of 100 different group you going to find more trap TT geared players than VT geared players? You still don't understand that game fault? press F11 and look at all those group in challenge mode, i don't see any VT geared people and i do not think they burn down everything to skip mechs. So meanwhie all those high AP training/doing last content dungeons/raid "IN HARD MODE" , what rest doing, those sweet low AP we have to take care about or else we mean person? they doing nothing but old content ! because game doesnt allow them to have access to last content in a decent amout of time, so once they reach our state we will be probably done farming those dungeons and cant take the risk to wipe it cause other endgame dungeons to focus farming 100+ times. On good game they don't face that problem, devs are smart and release a content that allow everyone to participat day 1. In this game devs made sort to create a huge gap btw us so once again high AP = early acesss for last game content = more training , more knowledge more dps more everything...less AP is for most case more struggling for everycontents .In few months when they'll release new dungeons to farm, most of us gonna ask more AP to avoid learning group/low dps because as i keep repeating , we don't have that luxury in BnS, game design not community...
  5. Game dying

    Aransu 9 pt as example? lol? you got traped because you joined a party of VT geared people, VT is a 2 years + old content, people pug it or dont event do it, so i dont think you understood the concept of more AP = clearing fast, if i want content to be cleared fast i'll ask for almost every dungeons /raid at least TT geared people... There is one more parameter you have to take into consideration more AP= better knowledge aswell, you have less chance to be traped by a full TT group than a full VT group and why is that when both group suposed to be able to clear reguarding their gear? is because the aransu group is the "new area" of people late in content, those people probably going to run Warped citadel TT geared in few months we could be nice like you and teach world how dungeons work but once again the solution to avoid the experience you just faced going to be to rise the requierement for those dungeons and i can't blame people doing that, this game isnt build to chill around
  6. Game dying

    Your people are funny with that statement, "its Community fault aswell"lol...This is entirely NCsoft fault, this game is build around "farming" even korean probably didnt had a game that grindy, but they let no time to the NA/EU people to even take 1 Week break those past years, event after event, agressive patch after agressive patch, they formed a Community of people who no longer here to have fun but to login to endless farming ...and because of that system yes most of people requiere more AP for every content, cause more AP = faster clear and we clearly all need to optimize our time in this game, the tremoundous lvl of farm in this game doesnt allow most of us to wipe on dungeons or to chill recruit newbs / proper gear.
  7. Game dying

    The equation is quite simple....Optimized game + solid endgame content = hard time farming or Poorly optimzed game + no endgame content = smooth farming mechanic Its sad to see how this game has turned the peple left...the way you playing this game is totally unnatural even for a korean mmorpg, dailies on 9 characters to try to keep up? to be rewarded by a 10 FPS raid and nothing else, not to mention those unrealistic numbers, 900g /day doing dailies only on alts? like 100g every 13min, seeem a smart person so i dont understand what soo hard for you to understand that even if we give up on our lives and decide to full commit to this game, the endgame content not worth it.
  8. I wonder whether to come back to the game?

    You fail to understand that 2-3 months of intense farming is already a lot in a lifetime, people in this game don't quit because there no challenge they quit because there no point to keep playing a game just to endlessly farming, there 0 proper endgame content in this game, dead arena because of awaken patch / depressing 10 Fps raids / pay2win locked battleground
  9. Game dying

    Like someone already stated game is not "dying" is dead ! we no longer have the proper amount of players to make it enjoyable, for exemple arena who's now a depressiv place to stop by. Also most of recent patch made me understand that this game is no longer owned by devs with correct mental health. reworking gameplay 3years after launch (awaken patch) that make everyone quit the game, why? nerfing reward/mats but asking more to upgrade gear, why?.... - awaken patch : game breaking feature, nothing else to say, remove it pls i didnt sign for that clown fiesta - loot system in raid : possibility to bid on items like in dungeons - account bound wardrobe / 1 page of storage : the time we could save if we could put gems in an account bound "vault page" - mats / reward : constant nerf compared to mats needed for new items, logic where? - new raid items : lastest ET necklace giving less dps than 1 year old necklace... logic again? stop smoking weeds at work pls - No endgame content : 6v6 / arenas they dont want to fix it and let it die, so main goal now is farming to farm - Boring events - No solid features for clans - F8 everyday : gave up on fun & relaxing raid such as poh or bsh back in the day, no open world thingy The list is long but i'll stop there, the main problem of this game, its no longer fun, never been to be honest... Most of people keep saying everywhere its a korean game, we have to keep farming or go away, but i have never played a korean game that grindy, most of games, there a time to grind and a time to stop grinding chill and have fun with everyone, i have never reached that final step in this game, almost no1 did, if only the game was decently optimized....
  10. Game dying

    Your wrong like most of f2p people, your problem is you don't value "time", you think is fine cause at some point you will eventally be able to catch up those who "pay" by sacrifying more time of your life playing this game...but in real life and in games aswell, "times is money" its an hard notion to understand but this is by far the most expensive and powerful currency in the world and this is what Ncsoft selling with "trove" or daily boxes they are selling us "time" under the definition of pay2progress, you still have that "simple minded definition of "pay2win" cause you seeing no items (gear) to buy in store, but if you can buy time you no longer need to implement that oldfashioned pay2win system in store, quick exemple look at the "soul" of those who paid/pay.
  11. Raid Nerfs

    My thought, mechs in this game are not adapted for the average IQ of BnS Community and for a game that poorly optimized, when you spend double or triple of time your suposed to spend in a raid cause of incredibly slow Learning curve of 80% of the population in Blade & soul + mistakes caused by low FPS, freeze and lagg...better nerf it and end our misery.
  12. That sad to say but when i want to chill i dont play BnS because its clearly not a game to relax & chill, you wont see people organize event on their own or chill around how a good mmorpg is suposed to be, we dont have time, daily have to be done....
  13. Blade and Soul IS NOT PAY TO WIN

    What are you talking about , that make no sense....RNG boxes & Treasure trove arent available to everyone, you don't choose or not to obtain those things, you need ressources (lot of golds to sell) or money, the game's developers have to have a limiter or condition???.... devs put a limit to how many boxes/keys you can buy as F2P players, 20boxes or 20keys everyday using Hmcoins... for those using their credit card = no limit....wake up pls ! Like you said on Pay2Win game there a limit , there a condition, on the one i was playing premium were giving better stats, so that was the "P2W" feature....but who were able to obtain those premium? almost everyone... In Blade & Soul their no such a thing they changed a 20$ pay2Win premium by an unreasonable farm, and the more you pay the more advantage you gain on other people, the more mats you have, the better weapons/gems/soul you can have day1 compared to those F2P people limited by time & HM coins daily purshase... And what make it B&S worse than a Pay2WIn, like i said there no limit, your free to invest thousands of $ to never have to farm again and to take top spot in 6v6
  14. Blade and Soul IS NOT PAY TO WIN

    Saying content is available to everyone was their way to fool simple minded people, but the thruth is when they'll release a new raid a lot wont even try it for months, if you meet someone who paid in battleground you getting destroyed if you ever can compete with them the only explanation is you gave up on life, to make it even more simple for you...find me a single top player 6v6 or pve gear wise who dont spend 100+$ every trove
  15. Blade and Soul IS NOT PAY TO WIN

    What are you talking about, your arguments litteraly make no sense.... i will make it simple so people trying to sound smart finally understand what going on here what make people progress faster in blade & soul & get advantage in every situation pve/pvp gears wise etc... = mats How can i get more mats than everyone else = Paying for it Is A free To Play player can even reach someone "troving/buying rng boxes, instant max their soul day one or run around with max fused gems day one = no and a bonus just for you : Compared to other games is patch & new content accessible to everyone at release Only for those who pay or the ones spending 5+hours /day Is it worse than a P2W game = yes Why?... The gap btw normal F2P human being having a social life is tremoundous and bigger than a standard "P2W" game