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penguinLOLO

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  1. You are right. Since nobody works in NCWest. Nobody here contacts to players and no doubts nobody contacts to Korean developers from here. It's a ghost town. And everything people talk on local forum stays on the local forum. Let's write directly there. Here is just chat between players - we talked, complained - not only nothing we ll'be changed, Koreans will not even know about all this. It's time to ask Koreans who manages game here.
  2. Russian server had crashes in mushin because after the patch the limit of players per chanell was increased. The same day community manager announces they contacted Kr developers and asked to send a fix. Next day asap maintanence, it was fixed. The limit of players per channel was restored to previous number. You had the same on western servers, how did you deal with that? You did nothing, you said nothing. Last time I logged in there were the same 2 crowded channels. Ru at least constantly keep in touch with community, they respond them in group, on forum, on streams and they do stream a lot. In your case I am wondering If anybody even work in B&S EU/NA?? You have community managers who don't communicate with its community and you have no idea about problems in the game which you demonstrate on regular basis in your rare contacts with players. What do they do then beside trove streams once per 4 months??? Recent patch was one of the heaviest hits on perfomance of the game which was always bad. But you said/did nothing after that. Constantly test playerbase patience by neglecting and ignoring. Well my patience reached the limit, I ve never thought UE4 is a solution but even UE4 is not coming for at least half of a year and that's the only thing you said to players in your generally ignoring attitude to game and playerbase. And you already at least on EU led the game to the state where it's unplayable much earlier before your potential UE4 release. There will be nobody to release it for. Raiding on 5-15 FPS with constant stuttering, dungeons with stuttering, crowd places lag and stutter, even opening inventory in your version compare to Korean laggs. So at least 6 more months of that crap? You know, I thought and... No way.
  3. So I play 32-bit client mostly for 3d spec BM. 32-bit client is a complete trash. When I become bored of crashes I switch to 64-bit client. On 64-bit client BM's 3d spec laggs as sht, so I become bored of laggs. There are 2 options right now: being bored of crashes or being bored of laggs. And that's only the story for dungeons, for raids I ve got even more sad picture. Every time I play B&S on Korea I have a question. Why NA/EU B&S version is so UGLY? It's not only more laggy but also more ugly. ANYONE who ever played on Kr knows that their textures and effects are different from NA/EU version. Ok, If that would be compensated by better optimization on NA/EU. But jee it's not only more ugly here, it also laggs more. WTF???
  4. In F12 Fire BM burst starts from: 80-90 ms (goes 68-80 after); 80 FPS (goes 90-110 after). 3d BM spec burst: 115-125 ms (spike up to 135, in F12!); 40-48 FPS (in F12!, goes 55-60 after). In raids it's literally unplayable, it's 8-10 FPS and you see 1 picture. It's a slide show. In dungeons it lags all the time 15-25 fps, but always freezes and we add to this that after patch server in general laggs more than before. I have the question: what the **** was released? The well known truth - the game B&S lags as ***. Instead of doing things to optimize it at least somehow developers: remove HM 4man and make 6man which gives more lags, add more and more animations to skills/swords/dresses/all kind of useless **** , release more laggy dungeons (yes, old dungeons barely lag compare to new, the newer dgn the more it lags) and finally that 3d spec BM. *** is that even?! It's unplayable. Can I stress it more? un-pla-y-ble. Who came up with that idea? Who coded it? Who let it to be released? Why KFM new spec with all his wolf animations doesn't lag like ****? Brain was used in coding process? Why wasn't in BM's case?!
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