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Sinisters

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  1. Hello NCsoft, I am very satisfied with the results of UE4 as it has greatly improved the gameplay experience overall. The one issue that I feel is unfair was the fact that drop rates in Hard Dungeons such as Thornwind Cavern. For example, the dungeon used to drop at least a full scale every run beside the dynamic reward. After update, you usually drop only 4 fragment boxes. To upgrade a single Uzume accessory, it costs 40 Shimmering scale. So to upgrade my (Ring, Earring, Bracelet, Belt and glove) I need to farm 200 shimmering scales. That is not accounting for the soul, heart, talisman and pet. It would take me over 400 runs, and hundreds of thousands of gold in order to finish my gear. Assuming a single run takes 30 mins, and each run yielding 1 Shimmering scale, it will take me over 200 hours of actual play time to get the needed scale. That is assuming that I win every single bid for them after the dungeon. For people like my friend who just came back to the game, it would take him months just to farm the shimmering scales and shimmering scales only. He is unable to do dailies/weeklies or raids as the scales take priority. My suggestion would be to at least increase the drop rate of loot in HM dungeons as it is similar to normal rewards except for the unlikely event an entire scale drops. The reward for time spent is very unrewarding and feels like a waste of time.
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