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Bobthemonk

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Everything posted by Bobthemonk

  1. I was talking about people who got 3 / 7 day bans specifically for botting eva. People who left there bots running for days on end and who got thousands of elysan orbs and sacred orbs from BOTTING eva. They kept all those materials. One of them made around 30-40k gold in exchange for a 3day ban. The one who got the 7day ban did bot it alot more, idk how much materials they got though. Both were mainly doing it for the xp not the gold, that was just a bonus ontop.
  2. Might share a cd with c2a chest, did you open that earlier today?
  3. You don't get the gold but you do still get the material chest every run. I know someone who got 1.5k chests in 2 nights. Think of how many chests the people who botted it non-stop for over a week got, with the chests giving tradeable sacred orbs and elysian orbs.
  4. Without going to specific, there was an exploit that made the bamboo event look small. That was fixed during the maint.
  5. Np, it catches alot of people off guard. I delayed mythical 1 thinking it was always the same cost myself (same as friend who warned me to wait to save stones). Thats only reason I noticed it is to "balance" cost / keep it the same regardless of when you start going mythical. From what I can tell it's the stages where you get more stats from the mythical upgrade, so if going to next tier of the item doesn't boost the mythical stats then you wont need to pay more enchantment stones.
  6. It only costs enchantment stones to breakthroo to the next stage if when you go mythical 1 on the new stage it would cost more. (Soul starts off at 5 enchantment stones to go mythical 1, but on higher stages it costs 10. That means if you went +1 on the lower stage they charged 5 more for the breakthroo so that overall it is the same cost)
  7. @AjikaiTheWhiteSwordsmanThey don't intend or expect players to buy every item in the shop, the same way when you order food or go to a restaurant they don't expect or plan for you to order every item on the menu...
  8. @CgaibWe also learned back then there is both soft-cap and hard-cap to channel size. The soft cap is when it stops letting players join "normally" but you can still "taxi" people in using parties until you hit the hard-cap. Same happened in hunters refuge, within seconds the soft-cap was reached and people were using party invites from inside to taxi people in making it impossible to enter without an invite since the channel was being pushed to the hard-cap. Also didn't most people farm there tokens in advance since you got extra tokens for the daily quests during the previous event + they told us in advance you will be able to use the tokens to buy the event currency during this one? Ik I did and alot of others did but I guess some never noticed the extra tokens or the read the notes on the next event.
  9. The dungeon does give event currency however as far as i'm aware it is a permenant addition, not an event dungeon. Thats why it also has weekly and season rewards.
  10. @CupidstarMost players also don't do all dungeons so in most cases players did recieve more than they lost (sort of). The daily spins also can't realisticly be added. The main thing they missed imo was the twisted seperent reset stonse (however if you do 3/3 daily then you get alot more reset stones than you can ever use so not a big issue.) There is also no way for them to put things in F10 on a per character basis, since anything recieved from F10 can be claimed on any character rather than only being claimable on the character who clicked purchase. That means that everyone is simply going to claim it multiple times for there main character if they do that.
  11. I agree to the point that it will be a fixed thing for everyone (it will be in F10 so single bundle for all and those not effected will most likely also be able to claim it). They might do a 3 or 7 day premium (iirc they have put premium up before but idk if they will for this) but most likely it will be some event currency, 5/5 dc rewards (or main parts) and some enchanted tickets (2-4) if I had to guess. Imo should be 6 enchanted tickets + 1 village ticket + the items from 3/5/7 dc. and idk what but they should throw in smth else I guess for the missed dailies (mabye an extra mat. box or 2). Personally idm skipping dailies here and there so only thing i'm intersted in is the village ticket, but thats just me being lazy some days and doesn't reflect everyone and there should be fair comp. for those who are effected by it. In the long run 1 day of dailies isn't the biggest setback (but does hurt newer players alot more, so should still be something to compensate for it) and my priority would go on the event currency loss.
  12. @Cupidstar Oh and as for your "they have never broken something like" this comments iirc they has been 1 or 2 previous cases where after a patch some people were locked out and they had to do emergency maint. to fix it on both of those cases. (one was tied to bugged / broken season rewards and I think there was a second but can't remember the cause of that one)
  13. Then why are you only demanding compensation for 1 char along with 1 week premium for 1 day off? Also scrolling back in the thread seems you were argueing with others about not being able to clear higher dungeons bc people ask for to much ap (yet pretty sure you demanding compensation for content you don't clear aswell because oh you missed those rewards you would of never got).
  14. @CupidstarDaily login rewards and daily dash spins you can collect using any character, so asking for those is just being silly...
  15. How long would guess it would take a new joining player to get full BM / TC gear? Mabye they should just give away full IA or smth at end of storyline to speed it up so they can max out before next raid release? While they at it mabye they should give you true brightwill or true thunderflux soul so again you have a chance to max before the next tier comes out?
  16. @ImoutoMasterI was refering to the fact the character with that name (they could have re-rolled) is a hongmoon 17 character. Iirc if you do the current storyline + the orange / blue quests to get the rest of the starter gear you finish at hm16. (There is call to arms gear on the character so it's not fully storyline geared, however based on the fact it is hongmoon 17 tells you that the character hasn't played much at all.) Also a bug is something that isn't doing what it is supposed to, so if you want to make the arguement of it should reset on the ledge (even though it is within the range they wanted the boss to stay in combat so technically not a bug) then that would also mean that anything the devs ever change because they decide it is not the way they intended / want it is a bug. This would mean that "skill change" patches are simply a giant "bug fix" because they don't want them to work that way. That would mean there is no such thing is a buff or nerf, those are also simply "bug fixes". No class is ever over or under powered, it is simply "bugged" because "not as intended".
  17. Storyline level character on a 5 year old acc who just wants to compare everything to the bamboo bug regardless of how different they are... yea I call that just another bored forum troll who doesn't even play the game.
  18. So your saying that in my example, even though the boss would have the exact hp that they intended, the boss would still be classed as "bugged" since they intended for it to be killable but players wouldn't have enough dps to kill it?
  19. A bug is when something isn't functioning the way it is supposed to / the way it is intended. The difference being that the boss has the correct reset-range so it is working 100% as intended, they simply didn't realise that the ledge was within that range. If they made a new boss and set it's hp to a point they thought was fair / killable and it turned out players didn't have enough dps to kill the boss does that mean the boss is bugged since they intended for us to kill it but we can't? No because it is the hp they intended they just didn't realise it was to high. (the same as the reset-range is the range they wanted + intended they just didn't realise that it also covers the ledge). Also if you mean the one with the npc having the wrong price, they never intended for that to be the price so it was a bug. I don't think anyone seriously denied that it was a bug, they just joked about it being an event.
  20. @swordin6v6 does have unlimited stam and there is technically no area that requires you to have more stamina to reach. If you sprint directly up a wall, jump off just before you run out of stamina and slow-glide (no sprinting) you stamina recharges faster than you lose hight. You could always use this to climb any wall-runable object regardless of size. @wootwootsWhen you are sprinting you jump higher, if you use this to jump directly over a mob it will agro then reset since it can't travel directly upwards to target you. This means that as long as you have stamina you can skip every mob in a dungeon that you are not forced to kill to progress. There have also been dungeons in past where you could skip large sections via glideing and I believe we have another dungeon on the way that people tend to glide over a section to skip out on alot of the trash.
  21. @blooash23Nothing about the boss is actually bugged, they simply over-extended his reset-range so it's more of an un-intended mechanic. On the other hand the most common bug abused in this is game using revivals charms on party-wipe to avoid reseting the boss and to continue the fight (an exploit they specifically had to add a mechanic to new dungeon to try and prevent however you can still manipulate it to do charm runs, it's just not as easy as Halycon Hill for example). But i'm sure you've never got a dungeon clear as you or a party member has self-ressed straight after a wipe then used a party res to skip mechanics and avoid having to restart the fight. ^^
  22. @Cgaib That has to be the dumbest troll logic i've heard in a long time... Yes when vials first come out and people were collect them on 50+ accounts from daily login rewards and there was very little demand since there was little to do with them the price was cheaper. Once they got removed from daily logins it went up a bit and then the price never shot up until BM released with the badges. At that point they hit 400-500g (eu) and with the bundles out they have crashed back down to around 250gea. If you want to compare the prices on release saying they are being "manipulated" then when evolved stones were first added to the game they had 0 use and went for coppers each, now they are 60g+ each (600,000x there original price) so I guess those must also be getting abused and manipulated in price based on your logic and nothing to do with the fact they are now used for oils and ugprading souls.
  23. You do realise that the people making alot of the XML's use the KR server to test them and find out what does / doesn't work and when they get patched so that they know in advance what they can abuse on eu / when it will be fixed before the patches hit eu right? The difference is the KR playerbase overall is more honest / less likely to cheat so they appear to have less issue's with it.
  24. If your talking about jet-pack to skip then any class + spec in game can do it, you don't need an aoe for it. @blooash23As far as i'm aware they have "fixed" or atleast tried to fix / patch b1 in KR, eu just isn't caught up to that patch yet.
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