KFM replacing Summoner as FOTM in Arena and Battlegrounds Posted February 19, 2016 11 minutes ago, AyeAye said: Nice. But why do you say range is better on Sin? Many of their stuns and dazes are longer range actually. Change places stun is basically max range. Swift Step is 8m range. Lightning Rend is 5m (which is annoying because I can see you coming, and it reaches farther than sweep does). Whatever the stun/daze skill is that lets you teleport to the target's back when you land a shiruken from stealth and stun them (or maybe that's a combination of stuff?) The gap closing + stun mechanics for assassins are much better than KFM. Primarily because they are super difficult or impossible to avoid because you have no target until after the effect is applied. This definitely helps them deal with latency when compared to KFM. Most people claim KFM is really hard. It's not that's it's hard. Rather, it's more difficult to adapt to situations like bad latency, multiple slows or enemy movement speed increases because the class relies on being able to keep within 3m range of the target to initiate any meaningful damage.