Jump exploit abuse in Arena and Battlegrounds Posted April 7, 2016 On 4/1/2016 at 11:07 PM, Sokucu said: Better disable jump from arena.It adds nothing but more desync. This is a dumb idea because jump is used for more than desync. For example, it's used for kiting movement for skilled players. Run forward facing away from your opponent, jump turn and attack, turn back continue forward momentum. It is much faster movement than back-peddling like a nub. Secondly, it has defensive value for opponents that land attacks at your back (like assassins). Jump and spin 180 allows you to defend your back since the game still sees you facing the direction you started when you jumped, which means you can use *skill* to defend yourself in very specific situations. Unfortunately, BNS doesn't support 3D hitboxes, and your attacks are designed to hit targets attached to the ground. I don't think this is an issue they can fix without a major overhaul to hitbox mechanics.