Jump to content


  • Content Count

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you for listening to our concerns, taking them seriously, doing something about it, and communicating it to us. A lot of us just stopped playing actively since the patch, even with the addition of a new class. I am glad to know that the amount of daily challenge quests that need to be completed will be reduced, the return of ascension orb shards, and that some of the mechanics of the easy mode dungeons will be revisited for accuracy. It's highly confusing for a player to come to expect being able to clear and not wipe in a previous Normal Mode dungeon, and to introduce an "Ea
  2. You can see I currently have Scourge spec selected. On the right side tab it's the second skill set...it's displaying Distortion. All of the other 3 skill tabs are showing they are Scourge but they are Distortion specs. That is the issue.
  3. Scourge and Distortion have the icons transposed in the skills tab. It's kind of confusing.
  4. While being true, nothing that Cyan mentioned in that Known Issues post actually refer to anything the OP is pointing out.
  5. Why even release when it wasn't even tested to ensure it was working properly? You guys need to fix this ASAP.
  6. Here's the thing, I know someone realized 18 seconds is stupid long and unnecessary, but they pretty much figure that well, we'll be all attempting to try it out the first few days- maybe even a week. Then it will die down due to everyone being too aggravated. Then we'll get to peacefully spend the next 3 hours spinning the wheel for our cosmetic aura. And they can just keep quiet and "listen to our feedback" while not doing anything about it currently. WE TOLD THEM BEFORE THE EVENT HOW IT WILL GO. WE WERE RIGHT. Yet, nothing was done. Change does not have to be re
  7. The concept of the event itself is okay. What my main point is the overall spin duration. I don't quite understand the reasoning behind the 18 second spin. Promote PvP? Okay, keep more people vulnerable at the wheel by extending the time. But that doesn't equate to active PvP. Even capturing a point in BG is WAY shorter than 18 seconds. There are people who like and collect cosmetics who also don't like PvP, and being interrupted can be aggravating. Promoting PvP would be such as: kill a player to receive a drop; not attack a player to stop them from spinning. At least preventing a
  8. I didn't even consider that. That's disheartening if people want to grief. These are all points that PLAYERS can deduce as potential issues because they PLAY THE GAME. Hi, event planners, do YOU actively play this game?
  9. Yeah, true. But still 40 minutes of just spinning the wheel seems like a lot of time. Unless their suggestion is to spin the wheel only twice a day since we have 6 weeks for this event.
  10. Another valid point, which then you'd have to consider you are taking up at least 40 mins of their time as they just stand around waiting for you to finish your spinning.
  11. I know it's not even out yet, but hear me out from someone who actually plays this game and to Bethany and Jonathan who ask for feedback. I'm not sure how you guys thought it was a good idea to make it so you have 18 seconds to complete one wheel spin. Let's say you don't even get attacked by anyone, and you're standing there just spinning the wheel. You need 65 fragments from each faction, right? And each wheel spin is a chance for either? Okay, so basic math tells me that at the very least it's 18 * 65 = 1,170 secs, 1170/60 is 19.5 minutes. That's about 20 minutes of just standin
  • Create New...