How can you enjoy a game without end game? in General Discussion Posted June 23, 2016 I think OP has mis-identified the "problem". All MMOs require grinding the same content over and over at end game. It is literally impossible for there to be any endgame other than this. It is simply not possible to produce new content fast enough to give players something new to do all the time. It takes over a year with over a thousand people and hundreds of millions of dollars to make a single action movie that you consume in under 2 hours. It's the same thing with video game content: what you get bored with after 2 hours, took many people a long time and a lot of money to create. In order to "hide" this from you, WoW had weekly lockouts. This is a purely arbitrary mechanism for forcing the player to consume the content over a longer (7x longer) period of time. If it was possible to create content much more quickly, no one would even have thought of the idea of telling someone who wants to spend a few hours enjoying a game that they can't, and are instead forced to wait several more days. It's purely to disguise the fact that there is a limited amount of content that is only going to keep you amused for a limited number of hours. What I think "feels" different about BnS is that almost all of the content is so trivial. You blow through it quickly because it's easy, there's never really a period of time where you're spending hours practicing mechanics or learning patterns or anything like that. I think that's why the end game feels lacking, not because you need to do the same things over and over. It is my understanding that the the equipment we have had available to us is much better than the equipment they had in other regions when our current content is released. I believe their solution to this was to give mobs a lot more hit points-- I seem to remember something like 5 times as many hit points, but don't quote me on that. That's not really a great solution, but it's an okay kludge. It would have been a *lot* of effort for them to figure out exactly how to scale damage, crits, timing of special abilities, etc., for all the mobs in order to make them give us the same level of challenge that other regions experienced. I am withholding judgment until our content finally matches our equipment, which I believe should be in Q3 this year, according to the producer's roadmap. If normal parties (not absurdly overgeared) are still clearing the latest dungeons 30 minutes after they're released, then yeah, at that point I'l concede that the endgame is lacking.