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SoraTokonome

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Everything posted by SoraTokonome

  1. i want to share my dps opener below for fun regular spirt bm dps opens like this: Tab --> 2 --> 4 --> V --> Tab --> hold down RB --> F and LB when available my version: Tab --> Tab --> 2 --> Thunder Crash --> Lightning Draw --> Spirit Vortex --> hold down RB --> Sword Fall and LB when available i know i will possibly lose about 1-2 sec of Starstrike dps due to Tab --> Tab --> then 2 i open with this because it will show the rest of the party HOW COOL AND FLASHY Starstrike is =^.^=
  2. BACKGROUND: i played lightning bm for 3yrs+ and she is my only character on bns and i do not use macro PRAISEs: [spirit] bm is just too cool, so much dps boost and i love the idle stance while in Soulblade stance, she has so many iframes such as double Qs, E, Starstrike [every 1min], Guardian Blades, HM block, and Cyclone the new Deflect is a thousand times better than the old Violent Blade, yellow attacks are pretty much almost painless to us now although i do find i need to pay attention more on multiple skill cooldowns refresh during dpsing/tanking actually, primarily 5 skills while in Soulblade stance: Thunder Crash, Lightning Draw, Spirit Vortex, Sword Fall, and Blade Storm but i will take this over ani-cancel any day lol, i HATE ani-cancel!! and finally, against small monsters, i no longer have to gap close to kill them, simply go full range on them!! PROs: too many to count lol CONs: - can only use kd in Soulblade stance - need to turn off Soulblade stance in order to stun - i will very much miss the old Flash Step, sniff sniff - i will take big boost in dps over some lost in movement capabilities future wanted UPGRADEs: - SS moves back 12m - give HM block better visual effect, something like Starstrike in Lucky Stars mode
  3. i've updated more info above base on my view points on how 'flawed' bm Singing Blade spec is
  4. biggest flaw for Bns to release to Blade Master i posted a similar thread with other info under Classes Blade Master section just hold off until 3rd path, and we bm can go F 1st & 2nd path until then, its 'hard mode' for us
  5. 1. basically, Bns wants players to not make a single mistake or else it will punish us with a wipe, such as at TT boss 1 2. simply give soul badge/accessories that boosts Fatal Blade as well as remove 'on hit with a Flash Step' requirement to balance both skills out - why force all Singing Blade bm to go One Strike, Ten Cuts for PvE purpose - so much for promoting & having diverse play-style, every bm has exactly the same dps rotation when it comes to dps in PvE 3. imo, Sundering Sword is probably the UGLIEST skill bm has to offer, and am happy to take Shockwave Blade over it - once Songbird Soul Badge is readily available, say goodbye to Ancestral Soul Badge - just imagine when we bm can fuse Songbird Soul Badge with another Soul Badge, how OP One Strike, Ten Cuts will be, AND how USELESS Fatal Blade will be in PvE - why can't Fatal Blade be on a cooldown restriction base ONLY!! stupid Bns 4. exactly my point, Bns is an idiot to remove it 5. there is NO REASON to remove it, PERIOD!! we bm have enough to look out for when tanking in raids, why add fuel on fire!! let me list below how many things we bm have to look out for ALREADY when tanking in raids, take TT boss 2 for example - face boss to 12clock - bait giant laser to 10clock - block shield bash knockback - bait 3 frontal spear to 12clock - match boss symbol at all times, except during crossing and lifting phases - HM block 2 stomp - do stun/knockdown - bait laser to start crossing phase - [ADDED] [1]Block > Warcry to hold and maintain threat and aggro while other non-tankers only have to look out for the following - not match or match boss symbol - party iframe 2 stomp, and this is only for sin/sum, others do ❤ ❤ ❤ ❤ - stun/knockdown extra. shield bash knockback is not fatal to the party since boss will only drop aoe if tank is knockbacked, plus u can bypass knockback by standing at 3clock or 9clock BOTTOM LINE, we tank have 3x more things to look out for, why add more, why add [1]Block > Warcry 6. don't get me started on bm skill glitches - when in draw stance, if u [E]Blindside, u sometimes will do 360 instead of 180 - when in draw stance, red attack will put u out of draw stance and into normal stance there are only 4 circumstances that will put u out of draw stance - [1]Block - Boot - [E]Blindside - run out of focus - [ADDED] glitch is there anyone who will pick a rubber duck or a fork over a M4 to fight zombies? NO i will put u and 30 zombies in a sealed room, one scratch or bite from zombies will kill u, the room will be unsealed after u kill 30 zombies or after ur dead, [START] is there any bm who will pick 1st or 2nd path over 3rd path when it is released? NO when 3rd path out dps 1st & 2nd path by a huge margin, and EVERY player wants to deal godly dps, [I WILL TAKE 3RD PATH, F 1ST & 2ND PATH] by the way, this is Scion Keep solo by bm with 3rd path so, is there any bm going 1st or 2nd path after 3rd path is released? NO once again, SO MUCH FOR A DIVERSE PLAY-STYLE MMO THAT BNS HAS TO OFFER, THERE IS NO DIVERSITY HERE WHEN IT COMES TO PVE, PERIOD!!
  6. i want to add on top: 1. why nerf gold reward 2. why nerf mats reward 3. why lie to ur player base from the beginning, i always say Bns is 'pay to progress' NOW, i will say Bns is 'pay to win' earn gold from charging ncoin and then use F9 earn mats from trove and rng box
  7. Okay, i want to share my view points on new Awakened Blade Master am only going to look at Singing Blade (lightning) spec in PvE 1. why shorten HM block duration to 3sec from 5sec 2. Fatal Blade can only be used on a hit with Flash Step - dps lost - TT boss 1 will wipe party if tank Flash Step too far away from it - 99.99% bm go One Strike, Ten Cuts which requires Songbird Soul Badge to maximize dps 3. personally i hate Sundering Sword, thus i take Shockwave Blade which is pretty useless in raids - dps lost - why Stun and then Daze - may mess up joint attack 4. why remove Crackling Blade - dps lost - why introduce it and then remove it - no point to restrain monsters, may as well remove restrain skills too 5. why put threat as a separate skill, just put it as a passive for 3min duration on a 30sec cd skill bm uses in her dps rotation 99.99% bm who spec Singing Blade will take One Strike, Ten Cuts over Fatal Blade thus no point to introduce Fatal Blade 99.99% bm will spec 3rd path when it is released thus no point to introduce 1st and 2nd path i want to use a silly example below: ur Captain gives u 3 items to choose and fight zombies 1. a rubber duck 2. a fork 3. a M4
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